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Everything posted by akula692008
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The name in the launcher: Hamsters | 3PP | HP building x2 IP: 212.22.93.76:2302 Discord: https://discord.com/invite/YTPafZfvgt Many additional modules have been added for weapons from the TF modification : New bulletproof vests and their modules : New items of equipment : Disabled blurring when aiming, which improved performance in firefights : The intensity of the fog has been changed : Sky from modification SkyZ :
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DayZ Frostline Dev Blog Week 24
akula692008 replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
Finally, you have added the option to change the drawing range! Please also consider disabling blurring when aiming in the settings. -
It would also be nice to add head mobility for zombies so that they track the player's position.
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By the way, the problem with textures that stick out from behind objects is caused by this zombie animation.
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10. This is nonsense. According to the lore of the game, zombies in the game are ordinary infected people, just a little sick.
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The sky and clouds need to be returned.please!
akula692008 replied to AustinPowers-31d000c8e1d48cca's topic in Suggestions
Clouds were removed from the game due to the load on network synchronization -
Remove the blur effect of guns when looking down them
akula692008 replied to GunplaySUX's topic in Suggestions
Blurring when aiming also reduces FPS. -
I will add: The harness can be used on the go (As it is done with food and drinks)
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1) New dynamic event "Crashed medical machine" 2) A civilian splint to eliminate a leg fracture. Treatment time is 10 minutes, instead of 15. Tactical splint for fracture repair - 7 minutes 3. Medical tourniquet - allows you to eliminate 2 sources of bleeding at once in one application. Tactical tourniquet - allows you to eliminate all sources of bleeding at once in one application.
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I think a broken arm would fit perfectly into the game.
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I actually have one suggestion
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I think it will be useful for new players. In addition to the hints that the developers added in update 1.21
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A couple of suggestions for adding various interactions with the environment
akula692008 posted a topic in Suggestions
1. Worms near mass graves. 2. Honey from apiaries with bees. P.S. It would also be nice to make it possible to collect honey in bottles and a saucepan. 3. Extraction of firewood from racks with firewood. -
I suggest adding a body search animation. Then the inventory will be available.
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I support, let the developers pay attention to this article.
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Next time put it on your list of suggestions) Next time put it on your list of suggestions)
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I apologize in advance for my bad English. Expanded area for replacing weapon modules. At the moment, the replacement of modules is carried out by hovering over the same module on the weapon: I propose to simplify this and make the replacement of modules through pointing at the weapon model: Additional icons for items in the inventory. I suggest adding an appropriate icon for items that can place a battery, it would also be nice to add an icon for containers that will display that the item is in them: There is a problem in the weapon interface with understanding which module requires a battery for its operation. I suggest to arrange the icons a bit like this: Another suggestion for improving the interface:
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I apologize in advance for my bad English.. Hello, I propose to consider a few problems related to building in the game: 1. The player may appear on the territory of your base. I underestimated this problem until I personally encountered it. And as it happened: We built a small base in one of the sheds, but as it turned out, there was another player on the territory of this shed (He left the game in this shed), he went to the server and ended up on the territory of our base in the storage with equipment . He could not get out and so he broke everything he could, after which he again left the server. 2. Players can build something in your base. Some players built up the only exit from our base with a gate and a 4-digit lock. Now let's see how the above problems can be fixed: I suggest adding player (Base Owner) authorization to the DayZ using a flagpole. Each player can add himself to the authorized list or remove everyone from this list. All unauthorized players, when reappearing on the server, will not be able to appear on the territory of the base, but will be sent to a random place on the map (As when jumping between official servers). Authorized players may re-enter the server in the same place where they left earlier. All unauthorized players within the radius of the flagpole will not be able to build anything. Authorized players can build anything Other suggestions for building improvement. I propose to expand the list of available improvements for the fence. You need to add a metal mesh that can be placed in slot "Camo Net". Metal Mesh can be found along the corresponding walls scattered throughout the map. After installing the metal mesh on the fence, it can be connected to the electrical network using wires. Players that are too close to a metal mesh wall (which is connected to electricity) will take shock damage. If you have any suggestions for improving the construction, write them here!
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Add the ability to close vehicles using lockpicks. A small addition: When closing the door from the driver's seat, all remaining doors, hood and trunk were blocked.
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Add the ability to close vehicles using lockpicks
akula692008 replied to akula692008's topic in Suggestions
I think breaking the glass will open the door. -
And it would seem that this is not difficult to do.
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Proposal for the improvement of contaminated areas. Sources of infection.
akula692008 posted a topic in Suggestions
Dear developers. Gas in dynamic contaminated zones appears after artillery fire. The question is, where does the gas come from in static polluted areas? I suggest adding small, rotten and destroyed barrels or containers of toxins in locations with static polluted areas. I also propose adding toxic pollution warning signs near the ship in Berezino so that new players do not even think about running there. -
I would like to warn you in advance about my bad English. 1. In the game at the moment you can only build a gate, it would be nice if you add the ability to build simple doors. 2. When building the watchtower, it would be nice to remove the hole for the stairs. The opening for the ladder must be built separately. First, a full roof is built (without holes), then a hole for the stairs. This will allow players to build small loot booths. This is better than when players place their bases inside various buildings. 3. At the moment, in the game, it is very easy to load the base with the help of vehicles or any other object that you can climb onto. I propose to add several types of barriers, a large barbed wire, various wooden barriers that should interfere with the placement of vehicles and annexes. 4. Previously, there were HESCOBOX in the game and there were certain problems with them. Instead, I propose adding large sandbag walls to the game, analogous to regular wooden walls for construction. P.s. Write your suggestions for improving the construction.
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New crafting recipes: Cudgel (Craft from wood) Stone hammer Stone ax Stone pickaxe