that looks like this with me.
I already saw cows, goats and chickens.
<event name="AmbientHen">
<waves>0</waves>
<nominal>25</nominal>
<min>10</min>
<max>50</max>
<lifetime>33</lifetime>
<restock>0</restock>
<saferadius>40</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>
<child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/>
<child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/>
<child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/>
</children>
</event>
<event name="AmbientTest">
<waves>0</waves>
<nominal>10</nominal>
<min>0</min>
<max>50</max>
<lifetime>5</lifetime>
<restock>0</restock>
<saferadius>5</saferadius>
<distanceradius>1</distanceradius>
<cleanupradius>10</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>parent</limit>
<active>0</active>
<children/>
</event>
<event name="AnimalCow">
<waves>0</waves>
<nominal>60</nominal>
<min>40</min>
<max>80</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="3" min="0" type="Animal_BosTaurusF_Brown"/>
<child lootmax="0" lootmin="0" max="3" min="0" type="Animal_BosTaurusF_Spotted"/>
<child lootmax="0" lootmin="0" max="3" min="0" type="Animal_BosTaurusF_White"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_Brown"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_Spotted"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_White"/>
</children>
</event>
<event name="AnimalDeer">
<waves>0</waves>
<nominal>50</nominal>
<min>75</min>
<max>40</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/>
<child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CervusElaphusF"/>
</children>
</event>
<event name="AnimalGoat">
<waves>0</waves>
<nominal>60</nominal>
<min>40</min>
<max>80</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>0</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="2" type="Animal_CapraHircusF"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircus_White"/>
</children>
</event>
<event name="AnimalPig">
<waves>0</waves>
<nominal>60</nominal>
<min>40</min>
<max>80</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_SusDomesticus"/>
</children>
</event>
<event name="AnimalRoeDeer">
<waves>0</waves>
<nominal>60</nominal>
<min>40</min>
<max>80</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/>
<child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CapreolusCapreolusF"/>
</children>
</event>
<event name="AnimalSheep">
<waves>0</waves>
<nominal>60</nominal>
<min>40</min>
<max>80</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAries"/>
<child lootmax="0" lootmin="0" max="5" min="3" type="Animal_OvisAriesF"/>
</children>
</event>
<event name="AnimalWildBoar">
<waves>0</waves>
<nominal>75</nominal>
<min>100</min>
<max>50</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="3" type="Animal_SusScrofa"/>
</children>
</event>
<event name="AnimalWolf">
<waves>0</waves>
<nominal>150</nominal>
<min>100</min>
<max>175</max>
<lifetime>300</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/>
<child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/>
</children>
</event>