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Your DayZ Team
ofp2
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Posts posted by ofp2
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Yo Ho HO Merry Xmas thanks for the Mission
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On 6/14/2023 at 7:06 PM, theOnlyDrSalamy said:Thank you for your answer!
What exactly is the difference between a binarised and a non-binarised p3d? And where do I find/make the binarised p3d?
The difference is that the tool cannot place a binarised p3d in the temp folder where it will compile the finished addon and make reffreces from , in order to counteract this you have to make the folder and file structure yourself in the temp folder . this is for things like Class house , Map building / hide and other proerties for the WRP and such
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"A binarised copy of DZ\structures\roads\parts\mud_6.p3d is missing and needs to be built in temp"
Do as it asks in on your temp folder add a binarised p3d as asked in that folder structure . Bohemia tools could never work with its own format , this is why Buildings never showed up on Arma maps when custom made without pasting them in the temp folder structure
"C:\Users\pcname\AppData\Local\Temp" this is where the files to be binarised are copied to before packed . -
i think the last patch stopped any custom folder addons from loading direct on PC only Steam addon seem to be viable or a server is shown locked with custom addons folder
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Is the problem with animating doors and wheels in Bulldozer after 1.18 a known problem ?
All good in 1.17 and now no response to Door and wheel other rotation like steeering iso k maybe the sources have changed From DoorsDriver etc ?
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register a Tag for your mods at Ofpec.com to help with keeping Mods from being even more confusing https://www.ofpec.com/tags/ 🙂
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Very interesting Roadmap , I look forward to the vehicle implementation and what it may mean for the USer and modder alike .
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Great Video as Always :)
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Hi . i have noted this , its my cheap mic , i will get a new one in the Spring :)
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Hi ,
I Have been making some brief tutorials for making addons in DayZ
pls check them out along with the files on my steam profile here in DayZ workshop
https://www.youtube.com/user/OFP2/playlists
Feel free to Join me in Discord
https://discord.gg/EtdVujg
DeanoZ-
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try changing that to "Desired overlap: 16" to 32 or 64
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brilliant ,cheers for that :)
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Tried to goto stable but wow , im not even sure if its Legal to allow 2 fps :0
I was getting 102 FPS on experimental , went to Stable and it was 2 Fps dropping to 1 . avoid like a plague IMO . Frightening
[Fixed] seems Night is badly broken and was the issue of losing 100 fPS on stable
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well if you get permission i can help but without it wouldn`t be fair
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cheers , for now it all seems to be good , infact tools are working very well thankyou , we maybe get some samples soon :) ?
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Do you own the Map you are hosting files from on mediafire?
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Fixed : I had inadvertently set my texture layers in the sampler tab of mapframe properties to 5.0m instead of 40 and this caused flashing objects and my clutter to fail .
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anybody still getting these flickering objects ? ??
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i think exit code 1 is either Game is open and cannot overwrite existing PBO or there is already Binarised model in the folder being packed and you are trying to binarise it again (BI COdes)
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Hi , anybody else lost Buldozer in latest iteraion ?
i cant connect in either terrainbuilder or Object builder
I have done fresh extract gamedata so all files are uptodate
Sorted
seems parameter reset when updated
Cheers
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Hi It seems game version is upsetting the workbench again if we are on Experimental, any chance of a version change ?
P.S are we better off in stable branch when modding or ?
Much appreciated
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Hi what are layer settings in the terrain mapframe properties it has to be also what is your grid calcs like are they all looking good ?
IE no tabs saying <not defined> ?
Mapframe
correct co-ords for bottom left corner are (unless you are tiling height maps of course )
200000.000
0
hope it helps
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FIXED : Escape button on offline mode missions
Thanks for that saves loads of messing
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3 minutes ago, FIDOv said:very well fool around under fool. You can not write here.
yeah , you represent the great and the good .
DayZ Frostline Dev Blog Week 20
in DayZ Frostline Expansion Dev Blog
Posted
Excited to see where it leads for Modders on PC hopefully the mecahnic leaves avenue to implement environmental impact like Heat and Cold much more easily and its nice the Console players get their Pseudo Namalsk .