Jump to content

linker split

Members
  • Content Count

    7
  • Joined

  • Last visited

Everything posted by linker split

  1. linker split

    Stable Update 1.08

    Hello there. trying to updated our server. as some functions have been removed, how to replace them? For example, "Removed: Obsolete LightItemOnFire recipe" How do I replace this one??
  2. linker split

    Terrain textures not loading in Bulldozer correctly

    SOLVED: check path in all the cfg, hpp and rvmat files in your map directory, they need to point to textures in your data folder. also when you open the layers.cfg, you should change the texture rgp to a proper texture file
  3. linker split

    Terrain textures not loading in Bulldozer correctly

    I just tried it, and now it looks like this: It looks like it does not want to load sat image when too close to the POV
  4. linker split

    Terrain textures not loading in Bulldozer correctly

    Hi mate, did you solve it then? i found a youtube video showing how it could be possible solved here: I'm having the same problem, and as soon as I go home I'll test this solution
  5. Hi all. does ANY of the devs have an idea why this actually happens?? This is actually madness xD If I could have a look at the 3D models, I might think it's probably related to model weight or config file
  6. linker split

    Infected and their spawn

    Hello everyone, I'm new to this part of community, not new to the BI studio games world as I used to mod for OFP, Arma and ArmA2. I'll go straight to the point of discussion: INFECTED. Would there be any low memory errors that could make the game crash if the amount of infected is raised drastically? I am thinking at adding them also in forests and add hordes in particular places of the map. Also, I know it could be a pain the a..., but if raised drastically, could they be slowed down? I'm thinking more at a "The Walking Dead" experience where there are plently of zombies but they do not run like Usain Bolt. Thank you for your attention
  7. linker split

    Infected and their spawn

    I guess that they can spawn zombies in forests with scripts only if and when a player is nearby (let's say, 150m from the forest) and then wipe the zombies out if noone is nearby. This could be a solution, we used to do like this on ArmA dayZ MOD
×