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Jonas Levin
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Everything posted by Jonas Levin
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Yes, they are. :)
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I know, I've been through most if it.
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Is anyone else suddenly sick after the update? I am probably going to have to suicide my main-char which is a shame as I've had her a long time.
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Next time take some of your clothing and make bandages out of that, that works when you are out of them (which is generally a bad idea as just a single zombie-hit can start the bleeding).
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My character is not bleeding, but she is needs to drink badly (its in red when I logged in it was white when I logged out...) AND she suddenly got sick and is coughing.... Mosin is definitively working though!
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All the information I provided is backed up by a pretty impressive video about it on youtube, I can see if I can find it if it is. They test it all and you can visually see how many doors the different kind of ammo is penetrating as they did it with a bunch of open garage-doors which were in a straight line. Trying to lockpick a door open when you know there an enemy waiting inside can be real risky, always try to do it from the side of the entrance. Also remember that the bullets usually change their trajectory after a penetration, so you can't expect to hit something that is far behind the penetration-point.
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Exactly, there is only ONE kind of .380 in this game and I was not referring to any other kind lol.
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Yes, cheating is cheating - but not cheating is also not cheating. Read what I wrote about the difference, its quite simple. I dont encourage server-hopping and I see it as exploiting a loophole in the game, but I dont see it as cheating, quite simple as said. There is way more then one opinion on that, none of them are the truth - just different persons opinions, and none of them are worth more then the others once explained probably.
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The larger the bullet, the more bullet-penetration. A 7.62x54mm can shoot several doors (like 3 or 4 I think) but a .380 can only shoot through one. Some surfaces are penetrabable and others aren't - you can also shoot through the sides of the trees with heavy weapons. Bullets do lose power after a penetration though, and they often also change angle so they aint going straight ahead after penetrating. Its a _very_ impressive system!
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The game has seen massive updates in the last 3 months (both content and quality), so the op has probably not been playing that long... PS - I can't wait until they add leaning (it has been there on pc for ages), holding breath and gun un-jamming - all pretty essential for a game like this.
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We don't need less servers as it is now. Every evening the EU-servers are all medium-high, so all is good.
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Because there is an obvious difference between exploiting a loophole and straight up cheating, it should be clear enough. I am not encouraging using the loophole, im just saying its not the same ball-game as what we consider regular cheating in games (moving chess-pieces in ways they are not meant to or when the opponent is not looking or aim-hacks and wall-hacks for computer-games).
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Server-hopping for loot in DayZ clearly can not be compared to cheating in Chess.
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I would probably have gone for the communication too, but there are a lot of ways to play this game and none of them can be considered wrong. If everybody played it exactly the same way and everybody agreed on exactly the same rules, then the game would be way to boring and a lot of the really thrilling moments would be perished.
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My frame-rate is fine (Xbox One S with the game on an external HD), but it drops noticeable every time there is a couple of people nearby. I use that as a kind of a warning-system... A couple of days a mate and me were upstairs in the large barrack in one of the military bases and it dropped to 15-20 FPS which we noticed, so we just holed up for a moment - and sure enough; 20 seconds later two other dudes are downstairs saying "just come down and nothing will happen" - we were not that stupid so it ended with them leaving and getting shot at by a dude with a mosin that were hidden in the tree-line a moment after, which we took as our chance to get the fuck out of dodge.
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Apparently there is a way to get the server to crash (not gonna mention how for obvious reasons...) and as far as I know it is still working. Every time some douche-bag does it the whole server crashes, everyone gets thrown off and most bases and such will disappear. :/
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I get that problem too. I fired 20 shots from a skorpion into a semi-geared player (no vest or mil-helmet) and he only got hit once even though he was standing still 4-5 meters from me. I tried to execute a (stupid) prisoner and had to give him 3 (THREE!) headshots (fully aiming from 1,5 meter away) before he went down. Shit like that is really breaking the immersion.
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Bohemia might just get the feature ready for DayZ5 if they start working now. :P
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Get used to it for now, that a price we pay to be able to play it early. It sucks, but thats just how it is. For now, dont get attached to gear or build bases if you can't handle to lose it all once or twice a month. I can recommend getting half-geared and going to high-pop servers for fun interactions (whatever that is for you).
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The gun work just fine as long as you ignore the internal mag and use it as 1-shot rifle - which is a 1000 times better then no rifle. Learn to use it instead of saying its broken. :)
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Now that I think about it, draisines would actually be a pretty good addition to DayZ... We already got the train-tracks going from one end of the map to the other, and the only real use of it is for navigation. It could be like a car (that you could not drive off the tracks, dooh lol), certain items would of course be needed to make it run (like special wheels that could maybe be found around train-stations or in the old trains left around the tracks) and a lot of oil would be needed oil it up to make it work. You would use a lot of energy (you would need a lot of food and drinks) but would be able to traverse certain parts of the map way faster. I would love it!
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Because of devs that smoked waaaay to much green they have implemented the gun-jamming mechanism but then decided to say fuck it to actually adding the un-jamming mechanism. Why the fuck they would even think about introducing the first part without the second makes absolutely no sense - its like deciding to buying cigarettes when you dont have a lighter and it is raining (because the devs fucked the weather-system up lol).
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And how would that come to Xbox? I highly doubt that any mods or stuff like that will be introduced for us as MS is _very_ strict about that sort of thing. I can remember that there are mods in Fallout 4 (and probably a few other games too), but most of the games that has mod-support for PC do not have it when released for Xbox... I would absolutely LOOOOVE more maps, but personally my guess is that they will make the northern parts of the map snowy and introduce more wolves and stuff like that. But crossed fingers for mod-support and new maps (in 7 to 8 years lol).
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I was in a 2 v 2 fight just over solnichy (extremely curved area) and was running downhill to the coast to get away after i lost my mate and had killed one enemy but had run out of more mags with ammo in them and needed some time-out to get ready for part 2 of the engagement. Suddenly I fall and go unconscious (I think I was running down to fast on a too downhill slope...) and I know the last enemy is not more then 50-70 meters behind me. I wake up a minute after and get out of Dodge (but I forgot to pick my Skorpion up which I had dropped on the ground when I fell). Please NEVER remove the unconscious-system, I love it. :)
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No you actually did not. The servers were wiped because of the update 24 hours before the servers were re-located to PC. But they still should have given a valid notice.