

SaarPlayTV
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override proto native void SetCharacterName(int index, string newName); string newName = "Tester"; SetCharacterName(newName); it could look like this ?? Sorry I'm learning to doing
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For example, in the current game I mean Player A goes in Radius A and script executes (player.SetName ("Blue"))
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Hi Guys, I am looking for a player with a command to give another name. maybe with player.SetName ()? sorry for my englich :-/
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If the radius (if (dist > 30) ) is too small, it will not work anymore. Where is the mistake ?
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Why does the car have a UI? That's only on the stress test server
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Now I understand that, people have to go to the area to do PvP ... but would it be possible to turn that around and be hurt only in the area? Sorry for my english
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Hey Guys In the zone no dmg, outside the zone dmg, what's wrong ??
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switch(player.GetIdentity().GetName()){ case "TeamBlau": case "TeamBlau (2)": case "TeamBlau (3)": case "TeamBlau (4)": shorten that here
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It's about the first player named TeamRed and the second TeamRed (2) that the name can only be given once, but he only asks for the name TeamRed and not TeamRed (2)
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Sorry for the bad English
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short question, I have "Switch(player.GetIdentity().GetPlainId())" changed in "Switch(player.GetIdentity().GetName())" if now player 1 TeamRed (case "TeamRed":) joint, and Player 2 too TeamRed (2) only player 1 gets the gear because player 2 has the wrong name (TeamRed (2)) how do I have to change "case" TeamRed ":" that it works ?
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Hey guys, Is there any news or a better way?
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Hello, I'm looking for a way to create teams. For example: Team Red people write in their DayZ startup parameter -Name = Team Red, and get other starting gear than Team Green. hope someone can help excuse my english: - /
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SaarPlayTV started following DannyDog
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hello, I also have the way the zombies have to digest, now the only question is how to bring them to respawn Excuse my english