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RenegadeTitan

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About RenegadeTitan

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    On the Coast
  1. Think it was aimed more at what I mentioned in regards to Exile, rather than your original post mate :) . just expanding on mine and why he thinks Exile is a route the game should not go, not that it would, but maybe it could. It will certainly be interesting to see how base building plays out, the first wave of base building mechanics will most likely be very basic in comparison to what they consider the final product anyway, after we all get our hands on it and offer feedback and suggestions, it could be re-shaped considerably, I know DayZ has taken a long, long, long time to get to this point, but I kinda like that, they still care, otherwise they would have said, nah, this is what you get, and they've made lots of changes based on the players, so I think in that regard, whatever they do, will be something we'll appreciate.
  2. I think a step by step building process wouldn't be too bad, maybe you kind of choose what you want to make, have a container or something, you make or find, like a large construction sack, you place a couple of wooden planks down that you've crudely made from a log, into this container sack thing, and then you choose which crude building you want to make from a small option window, and then from there you have to add a few planks or metal sheets, screw, nuts, bolts, or whatever, here and there, for it to start to take shape. The things I read about base building for DayZ a while ago made it look as though it could work really well, you can electrify a fence with a generator, for immersion purposes....that stops most bolt cutters, you can have razor wire, which, grenades only chuck up in the air and tangle even more in reality...so that stops nade spamming if they stick to immersion, RPGs/LAWs being fired at walls...that's the only issue, unless with each hit, the wall takes on a state of damage and starts warping the metal or splintering the wood, in reality, it would turn the wood into toothpicks, but, yes, it's a game, you can only really go so far, but I would be happy with that kinda set up or mechanic, I think it might fit well, but we'll see what happens, it's a work in progress either way, they'll tweak it, as it goes till it works. Agreed, DayZ needs to stay the hell away from Arma3 Exile Mods base building mechanics, granted, that's a Mod, and not Bohemia, but still, they might draw some inspiration from it, which I hope they do not.
  3. I like the features you listed, I kind of want it to remain rudimentary, I wouldn't want them to bring in cement mixers, and such for concrete walls, don't get me wrong, it's easy, I've done it myself on projects at home, but, trying to imagine that in DayZ, just doesn't fit, for me at least, it could fit for the developers or to other players, that's just how I feel, then again, they might do it in a way that does fit, but doing something similar to the game The Forest, with log walls would be good, or using the metal scrap for corrugated metal fencing around the perimeter would be the max I would want the game to incorporate in terms of your ability to DIY with base walls, I think that would sort of suggest to people, find a nice place, with a good ready built perimeter/building, like a compound or farm, with ready built concrete walls or metal fences, and incorporate that into your base, it would look more natural and keep with the games immersion, I think in no way can any element of base building in DayZ look polished or pristine, it has to always look scrappy and rustic to keep with the theme, otherwise it'll look out of place and maybe ruin the aesthetics of DayZ and that whole, survivor apocalypse feel. I want it to stay away from anything Arma3 Exile did, the laptops and hacking doesn't really sound like it fits into DayZ nor the Thermal Scanners, even if they're super rare. Would be cool though to have base Cameras, having a control room with all the salvaged, cracked screen, older variation Tvs with the deep backs, set up so you can see all around your perimeter and everything, give you a slight advantage against the team smashing their way through your walls with some sort of self made explosives. There's so much they could do, can't wait for another layer of DayZ to stretch out the game, so it's no longer so repetitive.
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