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Tarkules

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Everything posted by Tarkules

  1. Vehicles should recharge their battery when the engine is turned on and running. That's all.
  2. Tarkules

    Map-combining possibilities?

    They are doing it wrong. They should have invested their time on re-inventing the concept of a DayZ "realm" which should have been controlled by a set of servers, part dedicated to control the world's settings, and the other part dedicated to host different maps, or in other words - different parts of the world. I don't understand how they expect a single server to handle fire fights, speeding cars, massive hoarding, free roaming NPC's and controlled weather. And lets not forget the high pingers, connection packet-losses, etc - all in the same time, every second. It's not the size that matters, it's how you use it!
  3. Tarkules

    Map-combining possibilities?

    I share your enthusiasm and I like the idea, but since nobody really knows what's planned for the near future, even not for the next day in DayZ, I think it's pointless to discus anything about features in DayZ. Beans for the nice idea.
  4. Tarkules

    Some observations on sickness

    Find alcohol or disinfectant spray and use them to disinfect your bottle or canteen. Eat only cooked food, it will save you the use of vitamins.
  5. Tarkules

    wolf spawn xml

  6. Tarkules

    Experimental Update 1.05

    Bohemia tried to explain this many times in the last year: This is DayZ remastered. In the past 2 years they developed the game on a new engine and added many animations to make the game feel and look better, only to allow them to continue development with better results and extend the life of the game for years. So they are not picking up from where they "left it" at build 0.62 and now they are being lazy. They are actually re-developing everything again, except for the assest, which will probably change in the future also. Have some faith.
  7. Tarkules

    Altar's broadcast station

    Is it bugged or just incomplete ? I can't see a battery slot when I open the inventory GUI next to to the broadcast system. I managed to turn it on only once by attaching a car battery directly (not from the inventory GUI) and broadcast to a friend nearby. After an hour we came back and it was turned off. The battery was still full and we turned it off before leaving. We tried to attach another battery (truck), but now we can't turn on the broadcast system anymore. Is it a known issue?
  8. Tarkules

    Mystery disease

    Spam or not, this thread actually worth reading. The medical system was so complex back then (4 years ago)... Good stuff.
  9. Tarkules

    Big Announcement

    LOL BFV DID have a very bad year with MAJOR issues that lasted for such a long time, they lost a very big portion of their community. And Firestorm was a poor decision that cost DICE heavily, because it wasn't so popular, it just was a test to see if BF players likes the battle royal mode, which most of them didn't. That's why it was free. BTW - DayZ also released "Survivor GameZ" (for PC) which is also a free battle-royal mode. Dean Hall is a very ambitious man, and we thank him for this, but bringing him back will not magically complete the work of a full team of developers. Try to be patient about the development of this game, find your Zen.
  10. Tarkules

    Stable Update 1.05

    Can we get a hotfix for the bugged sound of knives? At least disable it until it's fixed? I sneak through a town, pull out the knife - and *click*, just announced myself... really annoying.
  11. I would like to have the ability to store firewood in a proper stack with persistency. For example: 1. Pile 6 items of firewood in your hands (which can't be done in the current version, 1.05) 2. When aiming at the floor, a new interaction should appear - "Create a Firewood Pile". 3. This will place the firewood in a pile, and it should represent the quantity visually. (Similar to the piles of planks that are located at the lumber yards, only smaller) The reason I'm suggesting this is because everytime we build a base, we end up with a big amount of firewood. Also, this could be a nice visual and practical addition to bases and camps. Storing the firewood is a waste of space, burning them all night long is a hassle, and leaving then on the ground is a waste of materials.
  12. DayZ Underground and DDU are great servers. Actually I had a blast on DUG lately, but I agree with the OP: DayZ vanilla should be much more challenging, and less depending on mods. Mods should be a way for the community to add/theme/diversify the gameplay, not complete the missing functions. Unfortunately, this is how Modding works in DayZ nowadays; just to fill the void.
  13. I want to play THIS game. Food cans, like many other items in the game, seems to me like "placeholders" or temporary source until they implement new sources of food, like fishery, at least. Maybe after 1.06 update we will find less beans and more books on the shelves, it makes a good fire source in a rainy night if you're stuck without an axe.
  14. Tarkules

    New map for DayZ is coming soon

    After watching the trailer carefully about 10 times, I can only assume that 1.06 update is going to be the coolest update so far. I hope I'm not wrong.
  15. Tarkules

    Stable Update 1.05

    It's not about getting used to hygiene and treat yourself when you're sick. It just happens too fast and it needs to be tweaked and slowed down, same as blood loss. And I think that in both cases the character should drop and become unconscious once or twice before he/she dies. Players should be able to treat others, when they need medical help.
  16. Tarkules

    Stable Update 1.05

    Bad design, it is. I got sick from a contaminated bottle of water... My hunger and hydration started to drop rapidly, so I had something to eat but I ate maybe too much (like 2-3 bites more than I should), started to vomit, my hunger dropped to yellow, thirst dropped to red. The well was on the other side of the town, I died on the way. The entire tragedy took 5 minutes.
  17. Tarkules

    How many gulps and other such info (1.05)

    Question - I checked the wiki and in says: "Dried -- Cook in a pot that is otherwise empty: no water, no lard while keeping items to be cooked under 100 degrees." Do you use a stone oven to dry meat ?
  18. Tarkules

    Store Firewood as a pile with persistency

    Because: 1. Storage units are rare to find (tents and chests) and vehicles are hard to assemble and maintain (vehicles). 2. In reality, you will never store firewood in your pockets, you cars, tents and or any special containers. You just pile them up. 3. Firewood takes up a lot of space in storage.
  19. In watchtowers, the hole in the roofs of 1st & 2nd floors should only exist after building the stairs. Right now it's a useless hole in the floor and a little bit annoying when you build a set of towers side-by-side or in any complex structure.
  20. Tarkules

    Experimental Update 1.05

    I'm so happy that summer break is over...
  21. Tarkules

    Experimental Update 1.05

    This bug happens to me when the knife is stored in a sheath or boots. Also, the cars consume too much fuel now. Can't drive anywhere without planning a stop at the nearest gas station.
  22. Tarkules

    Issues with the building system.

    Yes Yes Try to place the towers on an obstacle-free area. I tried to build a watchtower next to a cabin and could not finish the 2nd floor because of the edge of the roof collided with it. Also, there are servers with mods that allows you to place whatever wherever, you can try them out.
  23. Tarkules

    Experimental Update 1.04.151979

    Yeah, it was the friendliest server ever.
  24. Tarkules

    Experimental Update 1.04.151979

    Uh.. Cars had tons of problem in handling, acceleration, braking on traction, braking/slowing down on curves until the previous Exp. release. Low-populated servers are good for these kind of testings since most of the times the ping factor is eliminated, so, yes. Rejoice !
  25. Tarkules

    Experimental Update 1.04.151979

    I wanted to post this on "Experimental Update 1.04.151974": Something changed in the vehicle's behavior, and now the car is a BLAST ! Just finished drifting with the Gunter on curves and narrow roads at 80-110 km/h, road blocks are much easier to drive-through, AND when I hit zombies softly with the car - they get pushed back nicely :) Great job devs !
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