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Tarkules
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There's a typo - Change "Offroad_2" to "Offroad_02"
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The Last Resort - Vanilla - PVE server with a friendly community
Tarkules replied to Tarkules's topic in Server Advertisement
New Night Missions were added to the server. -
The Last Resort - Vanilla - PVE server with a friendly community
Tarkules posted a topic in Server Advertisement
Name: Last Resort - PVE, Friendly Community, Base building IP: 51.195.61.20:2402 Discord: https://discord.gg/6Jmmsj4 Website: https://www.last-resort.net/ The Last Resort offers a "vanilla" PVE hardcore survival experience. Less canned food, smaller animal herds, weapons and mags are harder to find and custom missions with loot. The map is split into 2 main areas: PVE with rules & PVP without rules. As we encourage mutual respect and fair play, we also have a few basic rules to prevent unfair "KOS" and base raids. Main Features: - PVE & PVP (with basic notifications) - Day / Night Cycle: 7 hours / 1 Hour, 3 cycles a day - Real date and lunar cycles (real-time date) - Dark nights - Improved Weather System: configured to represent real seasons and atmosphere - Predators (animals) change locations with every season change - Custom static events across the map - Low quantities of canned food - Extensive gas strikes and additional areas - Improved horticulture - Exploding Fireplaces Flags and Base Raids We do not allow raids on bases with a raised flag in PVE areas. Missions Use a radio to find missions. We use Survivor Missions mod which allows us to create rewarding and exciting missions for players who are looking for thrilling action and rewards. In addition to the traditional missions, the Last Resort has it's own unique missions as well. Weekly & Monthly Events: - PVP events with and versus other servers. - Occasional Unique events on different customized maps and settings. - Server Owners / Community Managers are welcome to contact us for event collaborations - please contact us via Discord. Mods - Notes - Survivor Missions (server mod) - Summer Chernarus (during autumn and summer) - Winter Chernarus (during winter) - Namalsk Survival (during winter) Look us up in Discord for more details and support: https://discord.gg/6Jmmsj4 Website: https://www.last-resort.net/ -
military loot in hospital and village hospital
Tarkules replied to Markoiz-d1c99e804bb6461e's topic in Scripting
I believe you can disable it, but I haven't tested it. Look for the file: \db\globals.xml Change the value to 0 : <var name="LootProxyPlacement" type="0" value="1"/> -
Let's talk about car despawn ...
Tarkules replied to William Sternritter's topic in General Discussion
Yes, and you can also use wooden crates, btw. Barns and warehouses (with 2 blue doors) also have an elevated flat ground, and yet, cars tend to bounce if parked inside after restarts. I visited an abandoned base after 2 weeks and found inside 3 partially ruined cars, with ruined wheels, one of them was laying over the side of a tent. I followed their positions after each restart until they got destroyed. -
Let's talk about car despawn ...
Tarkules replied to William Sternritter's topic in General Discussion
I share your frustration, as an owner of a private server I receive complaints on a daily basis about "disappearing cars". It is a proven fact that if you leave a car on any inclined ground, slope, hill - the car will move, bounce and even flip (depends on the inclination degree of the ground) after a server restart. Sometimes this happens with freshly spawned cars with 1 or 2 wheels, if the car is not standing in a balanced way. With each restart, the car will "bounce" sideways a little bit until it will get damaged and destroyed. The only place you can park your car safely is on flat grounds and roads (concrete). For ruined cars - I have 3 suggestions for you (if you have a private server): 1. You can change the cleanup time, although it's a general setting and will apply to ALL ruined items, so use it carefully: \db\globals.xml <var name="CleanupLifetimeRuined" type="0" value="330"/> 2. You can raise the "lifetime" value for car parts (Radiator, Car battery, wheels, etc..) to few hours. So if your car is ruined, you can at least drop the parts on the ground somewhere and come back later to pick them up. For example - a Car Radiator is set to despawn after 4 hours, wheels are set to 3 hours by default, you can extend this value. \db\types.xml 3. Use Sea Chests in your trunk. You can fill them up and put them in the trunk. If the cars gets destroyed you can take it out and even stash it (for 45 days) with all it's contents. For bases: * Generators, spotlights and cable reels will despawn after 7 days, you can extend their lifetime. "Interacting" with them will reset the timer, but switching them ON and OFF does not count as an interaction (which is ridiculous). If you change the values, they will take effect only the next time you place/deploy the objects. * Barrels will despawn after 45 days, unless you interact with it's inventory, which will reset the timer. * In general - fences and watchtowers are meaningless since they don't prevent zombies and animals from entering (bug), can't shelter you from rain and you can't even place anything under or inside the towers. They are just useless and a waste of time. I have no doubt that the developers barely play the game, and if they do, probably not enough. -
Try fishing. You will need a knife, rope (6+6 rags), long stick, some fishing hooks (or bones) and some worms. Basically, if you find 2 small stones and a chicken - you'll be fine.
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I can confirm that. After your post I changed the values (now the sum of all children's values is 100), and suddenly many missing zombies started to spawn (like the blonde skater with red jumpsuit). Maybe using percentage is a more versatile approach to allow modding. What happens if you adjust and raise the values of "InfectedArmy" to match 100 ? Currently there are 7 children types, each is set to 5, 35% should spawn. So, 35% of what ?..
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Good observation, Derleth ! Edit 2: The settings for "InfectedPrisoner" and "InfectedReligious" also support your case: both seems to be set for "100%" for the single zombie type they have inside: <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/> <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/> while the amount of the spawned zombies is handled in zombie_territories.xml. I wonder if the calculation itself is wrong (percentage instead units) or just wrong/old default file settings.
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Does this include: trucks, buses, music, books and broken bones? You know, all the missing fun stuff that you keep teasing with in trailers and posts on twitter for the past 4 months ?
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You can lower the clean-up time of dead infected from 5.5 minutes to 30 seconds, so the server can spawn infected again faster, where needed. globals.xml: CleanupLifetimeDeadInfected = 330 Also, maybe using Static max & min (smax & smin) in the zombie_territories.xml file can help you scatter around a minimum amount of infected where you need them to be always (Berezino, in this case) and reduce the usage of Dynamic spawns. Regards Nominal: I think that as long it has a lower value than the minimum, the minimum value wins. So if "AnimalBear" has Nominal=0, min=2, max=2, and active is set to 1, the map will spawn 2 bears. I know for a fact that raising the value of Nominal from 0 to a higher number than the max value, works. I don't have enough experience with this and also trying to figure this out.
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The broadcast system (the panel) as for the current version (1.06) functions as a one-way transmitter, as it should. Zenith Radio Broadcast Station is one of the most important key assets in the original concept of DayZ, and this unique building should get special and dedicated care by the developers: 1. It should be possible to broadcast simultaneously on all frequencies, using cassettes. 2. Microphone should have ON / OFF option. 3. The system should draw electricity from the building's grid. 4. The building should have dedicated slot for (emergency) generator, which powers up the broadcast system. 5. Connecting and powering up this beauty should turn on the aircraft warning lights on top of the antennas, so everybody should know that Altar is occupied. You can think of dozens of scenarios where this station can be useful. I would love some day to be able to broadcast something on loop, go to a town, turn on the PA and broadcast the music from the radio to the PA. Without crashing.
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Can you please refer me to a guide that explains how to achieve that? I was able to eliminate canned food on my PVE hardcore test server but the zombies carry constant food deliveries.
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A short while ago, I spent some time in the "Graveyard" and have read many posts on different threads. Found many interesting ideas that I wanted to ask about and discuss, but they were from 2015 mostly, and forgotten. Those guys thought and talked about almost everything already. Unfortunately, nothing new to discuss here, except for expressing more rants and feelings 🙂 It's 2020, and still, a sniper cannot use a walkie-talkie as a bait. You can't do anything in the car except for sitting/driving. We need more content.
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This guy knows what he's talking about. Soft Skills are key feature for a much deeper experience. Players should get attached to their characters, spawn with random basic skills and work their way with what they have. I really wish that BI will dedicate 2020 for developing these aspects of the game.