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Your DayZ Team
Skruffy
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Everything posted by Skruffy
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Night is a large part of the game from what I have heard. Only reason we dont see it is because the servers reset so frequently
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Netting is located on the beach in flipped over boats. Combine with burlap sack to make ghille. Sadly it is not in the game yet. Hoping for a stability update and then expecting ghille in the next substantial content update
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Hmmm, I think adding a timer to reset less than 15 min would be nice. But I'd like them to bump the resets to 4 hours. That way we get rain and night cycles
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They are the exact same, but pc has more guns, infections, broken limbs, stuff like that. Were almost caught up. I personally play the Arma 3 Exile mod, which is kind of a more expansive dayZ but in the arma world. Now that I'm getting into it, I'd like to see some of that stuff ported over to dayz.
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I see where you are coming from but the arma series was a large success pre mod. Same goes for fallout. Same goes for skyrim. Same goes for ark. The devs sponsor mods. Mods allow people creativity to run without developing a game. I think it is quite the opposite. If a sponsored modder continues to make mods, that shows their love for the game and the desire to share what they believe to be worthwhile content. If you don't believe me, I suggest checking out the DayZ Mod, which came from arma 2. Then look at some arma 3 mods and see what they are doing to the game. They bring it life. Mods are healthy, especially dev sponsored mods. And also I'm not saying mod dayz, i thought they already have dayz mods or are working with community for modding. I'm saying take elements from the mod. I love dayz, but if dayz stays as it is for 8 months, I'm gonna be bored. They take solid mod ideas and make it dayz style, I'll continue to love and play. Hordes, bases, cars, guns, infections, leeches, swamp fever. The list goes on. The game we are playing now started out as a mod, just fyi. And if it really continues to grow, we have been talking about the possibility of its growth... simple elements we have noticed from other games, mods, whatever. But they all have 1 common feature. The arma 3 exile, the arms 2 dayz, days standalone, all are the same game, with different features. Some mods focus on night survival with scary monsters. Others quests. It's a world of imagination and people still play these mods, 6 years later
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Well you gotta remember that's player made mods and not hosted on official. It was the first thing I noticed. Literally 5 min in, I had a full kit. 15 min, I had a full backpack and was working on finding fuel and tires for a car. Maybe not so much on the loot drops, keep the loot as is, but make the hord. I've watched videos of intense moments of people fueling a car, they go to a store, the horde shows up, it gets agro, they have to board windows, climb to roofs, find ways to escape. They had to fall so they broke their legs, barely making it to the car. That type of gameplay will add a much needed pve. But because of that the bandits have something to do. We build bases, raid, go on night ops. All of that. Personally I'd like to see something like they did with vigor. Add in a few supply drops or objective missions. Like infiltrate airfield to get helicopter or something. Then you just see a massive 30 player fight for the heli, then cuz its night, the zombie horde comes in an wipes everyone, so everyone loses gear and no one gets heli. The 1 smart soul waiting and overwatching in the guard tower swooped in. Fuels the heli, gets good gear, and bam. Back to base. These types of fights are needed! It would be amazing. Take the xbox and dayz. That's all you need :)
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Well the other way to do it is to mimic exile mod. It's an arma 3 specific mod meant to be like dayz, but has so much more. Bases, planes, choppers, Humvees, tanks, trains, etc. So many guns it's crazy. I actually downloaded arma 3 all last night and installed the mods just to try it. The difference is Arma 3 Exile actually encourages you to pvp heavily. Each spawn zone has a full kit for you. An smg/AR/Sniper, gear, food, water, backpacks, armor, etc. So you spend less time searching and more time in intense situations. Personally with the roadmap for DayZ, I firmly believe it will turn out a halfway Exile Mod. Once bases, cars, and some more weapons get added, throw in disease, broken limbs, zombie infection, etc. We got the game that will slow down the bandits. Or, it turns everyone into a bandit. Which isnt necessarily a bad thing. But if everyone is a bandit, they gotta give you a kit at spawn in like the first 3 houses you search. If by chance the DayZ road map includes a new map... oh man. Like what if they made the Arma Apex map, the jungle and fishing villages, but turned for DayZ... oh the possibilities. I'd also like to see tougher zombies, not so much with health, but damage and infections and such. If they threw in a random horde, like were talking 200-400 zombies walking through cherno, solinichy, electro, airfield, whatever. It would get intense. 1 zombie spots you you got 200 zombies to escape. The arma mods did a great job. And if we can get half the features from those, DayZ for xbox then eventually PS4 will be amazing and have an incredibly bright future.
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I actually agree with this. When these people that KOS actually get some help, they will become a neutral bandit. Personally the first few days I was friendly, actually talked to most people and shared some good adventures. I think the only times you get that are when you are building your kit. Half the fully geared people dont care and just shoot cuz they have spare ammo. Or that's how they play the game. No biggy, just it is what it is. 30% are friendlies turned bandit hunter, but are actually bandits. I'm part of multiple DayZ groups and I see so many posts of people claiming to be hunters that just say, "if I see you and you have a full kit, I'll shoot, no questions asked. Especially if you are at the spawn zones". Now this mentality is fine but you're justifying your trigger finger with saying, oh you're probably a bandit. This is wrong because a true hunter, with ettiqute, would watch them for 10 min. If they see the prey opening fire on everyone, well, that's the time to shoot. Plus if it's a 2v2 or 1v1 or whatever, and the person getting attacked won, then they would run up with a hot mic and offer to bandage, feed, or give water. Yes they hunt bandits, but they help too. Sometimes. The remaining 20% are the full kits or fresh spawns who genuinely help, and only shoot if they get shot at. They offer food, water, whatever they can spare. Because of the way this game works, you switch up roles to keep it fresh. And that's fine. Say you get killed by a sniper or whatever. When you spawn, you grab a gun and kill some people. Satisfy the bloodlust then you're back on the adventure. Personally If you talk first, my guard is down, and I'll chill. But if you start talking like a bandit or like you wanna set me up, I'll dip. You follow, I fire. Then there are times I'm almost asking for someone to kill me, so I can start a new adventure. 10 days on this character, kitted many times, travelled all the east and west and central parts of the map/ cut through trees, I wanna start over. The fun for me is creating a story. That being said, if I'm going out, considering how i have 4 M4 mags, 4 AK mags, 5 cans of food and 2 bottles of water at all times, plus a spare ammo, I'm gonna dump as much of it as I can. Either in a gunfight or running away and just dropping what I can, hoping that they dont check the building or tree I'm in as they see me running. Things will change. But if we were all friendly, we wouldnt shoot anything. The bandits and the KOS people ensure the game stays fun. That being said, considering as how with 1 or 2 chest shots, you're dunzo, if you get spotted first, odds are you're out. But not all the time. I've been hit with an ak bullet, bandaged, and unloaded a half mag of M4 into the guy chasing me that walked up the stairs with the gun down. But hey. 2 AKM shots to the chest on some decent armor, gotta be aware. People will change or move on.
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Hello team, was just on a server, went off to get some food, now I am seeing this message whenever I try and join in a new server: WARNING - you were kicked off the game. (Character locked in database). Any resolution?
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If you are aware of a server reset happening, you should avoid tampering with inventory. I leave 10 min before restart and wait atleast 5 min before leaving. There is also a pinned thread about inventory items missing I believe.
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I tried the pistol suppressor on the UMP, didnt work but I'll add. Updated Post
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Updated. Thanks much
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Here is what I can contribute: Pistols: IJ-70, USP45, 9mm Pistol Attachments: Suppressor Snipers: Mosin, SVD Sniper Attachments: PSU Scope, Mag for SVD, PSO-1 Scope SMG: MP5, UMP SMG Attachments: Red Dot, Acog (Missing Suppressor for SMGs, but Pistol Suppressors Work) Assault Rifles: AKM, M4 AR Attachments: AKM suppressor, PSO-1 Scope(AKM), M4 Red Dot, M4 Acog (Missing M4 Suppressor, bottle+tape) Bow: Craftable bow not in game Food: Tuna, Sardines, Pasta, Beans, Bacon, Apple, Mushroom, Killed Animals Drinks: Krass, Spite, Pipsi, Notacola, Water Bottle, Canteen, Cooking Pot Melee: Kitchen knife, Tactical knife, Military Knife, Splitting Axe, Fire Axe, Shovel, Wrench, Pipe Clothes: Random Civ Clothes, Police, Fire Fighter, Moto Helmet, Knight Helmet, BDU Military, Gorka Military, TTsKu Military, Blue Camo Military, Flight Helmet, Army Helmet, Medic Helmet, Fire Fighter Helmet, Flight Cap, Black Beret, Green Beret, Boonie Hat(Red, Blue, Green, TTsKu, Gorka, BDU) Medical: Bandages, Rags, IV kit, Blood transfusion, Blood Bag, Water Purification Tablets, Blood Test Kit (Missing Adrenaline/Painkillers) or I havent seen them if they are in game. Backpacks: School, burlap, Waterproof, hiking, mountain, alice(military), Coyote, Assault, Tortila, Ammo Box, Protective Case Electronics: Walkie Talkie, Speakerphone, Base Speaker, Backpack Broadcast. 9V Battery, Car Battery
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It happened to me when I was in like a glitchy state and I left on a rock or something. If it's from server hopping is there a threshold? I dont reloot areas, but if I join a game and server is resetting I'll jump servers. Hasn't happened in a while and it would make sense for server hopping but whatevs. It's only lasted an hour.
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Hello, One of the questions I have is regarding the on screen server text. Mine is massive and barely readable. Does anyone know how to make it smaller?
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Unfortunately you cannot rent servers yet. If you cant join, quit game, and hold power button on xbox for 10s. Pull power cord. Wait 20s. Plug back in. Wait 10s. Power up. This will reset cache. Try getting into a low pop server from there. You may just be getting unlucky and the servers you are joining are resetting and kicking you.
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I kind of like the button mapping. I've become so used to it I use the button mapping in other games by mistake ?. It is a bit confusing at first, but it does really play well with the xbox controller.
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I've considered uninstalling the installing again. No one seems to know why some players have the small text, others have the large text. I had the big text on xbox one S. Then I went to the X, same text size.
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I believe this was addressed in the latest patch? It shouldnt be an issue but yea, if it is you may have to wait for the next stability patch
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Nooooo that's brutal! I'd be sitting there watching the screen like.... Well atleast I know how this character ends *grabs popcorn*
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I believe its experiences from other games. Personally i play hardcore(first person) and I really attack it like I were here. If i saw someone i wouldnt jist approach. I'd scope them out, maybe try talking, etc. I think many people play dayZ like other games and that's ultimately where the bandit mentality or KOS comes from. Ever since arma 2 mod, about 75-80% of players are like this. And to each their own. They bought it, they can play how they see fit. But to me, it's more rewarding to play slow, risk my entire loadout for a traveling partner and maybe a potential friend in this world.
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Vehicles yes. But the base building isnt like ark/conan/minecraft bases. Base building in this game is fortifying windows and doors. But still I dont mind either way, I just dont wanna run across a 10+ bandit squad hoarding a military base. That is the fear of this
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I personally dont mind it. Makes me feel like a true zombie apocalypse. If my squadmate does, and we are all the way in electro or whatever, and she respawns up at the beached boat with cargo containers, we gotta figure the risk. That is honestly easy, but as long as 1 person has a map, locating each other isnt bas. Yes a party system/group would be nice, but I think it would take away from the game. I personally play lone wolf unless with 1 or 2 others, but we normally get full kit before we meet or if the DayZ gods grant us luck with the spawns. I like my groups to be friendly travelers. We go from town to town, maybe lagout then I search for the next one.
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There is no base building in DayZ. You can board windows and fortify doors on existing buildings, but you couldn't say fortify the entire military base. You could fortify the door on the barracks and board the windows, but you can break them. This is why base building/fortifying is not part of this game. Your survival is dependant on loot. And if you have big bandit tribes hoarding military base on a server, well there are 399 other servers. This is why base building isnt a main priority. I think it's meant for other games. Not DayZ. I would understand it if zombies could break down doors, but at the moment they cannot.
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You may have been shot, you should bandage up with rags, eat some food, drink some water and you will be fine. If it is a glitch, you may consider wiping your character and starting over as the best way to resolve. I'd bet on someone shot you with a silenced AKM or a Mosin