Maytrix001
Members-
Content Count
57 -
Joined
-
Last visited
Everything posted by Maytrix001
-
Yes, it would take some coding. Could be done as simply as possible or as complicated as possible. If it is such a problem, I'd hope it would be something they'd have either already thought about or would work on. I haven't actually played around with bases at all yet, but if one needs a key or something to access it, that key could simply be a requirement of logging in within the base. Could be as simple as tracking the last server logged in and if it doesn't match the server with the base, the user is put outside the base. That would be a very simply way of dealing with it. They'd just need to track the area of a base. This really should be done anyway because it may not be someone trying to exploit, it could simply be a base being built in the place I last logged off a month earlier.
-
Or they implement a very simple fix to this. A base has walls, right? so there can be a defined perimeter. The server could simply track whether or not someone was in a base at the time of log out on the server - if they were, they can log back on and be in the base. If they weren't, the get moved just outside the base. Really quite simple to solve this problem.
-
The number of servers will likely be adjusted based on the number of users. If all the servers are full, they'll likely add more - if there's a lot of empty ones, they'll remove them. Nothing unusual about that.
-
Yeah, it does seem to need work. I was in a fight with 2 guys. Both who I was trying to help (can't tell if they could hear my mic or not). Anyway.. One was attacking me with a hatchet and I was armed with a splitting axe. I took a number of swings and I shot two shots into one guy. I'm guessing the shots just didn't work. I'm still at a loss though how multiple hits with a splitting axe and I die first. I imagine one or both of the others maybe die shortly after. Just seemed unbalanced especially given my gear - I had a knife vest or whatever it is called, a helmet..etc. At any rate, it was the most excitement I've had in a while.. just wish more would be up for positive interactions vs just attacking.
-
I think things will only truly improve once (and if) they add more things that encourage or require teamwork. Right now, I think there just isn't enough to do. I think there's so much potential though, hopefully it all comes to be.
-
I may have had a similar situation today. Met two guys, gave them some stuff. One started attacking me and attacked back (with splitting axe - he had a hatchet, other had a water bottle). I then equipped my gun and got 2 shots into one of them. Still, I died first. Seems a bit odd that I'd be using a splitting axe, got many hits in on a guy wearing normal clothes, and I get 2 shots and I die.. I was also wearing a knife vest or whatever it is called - youd' think I'd be better protected. Sad that two people I gave stuff too would attack though... but I'll do it again. Game is getting boring and it is easy to stock up on stuff. I'd rather have some interaction - it is just too bad so many want to fight.. plenty of games to just aimlessly kill and really.. in this game, killing is aimless.. you don't really gain much.
-
Just wondering - what is the most players anyone has been able to get running on one server? I was thinking of setting up a server just to see how far we could take it.
-
I mainly play on Xbox. It seems there is a lot of kill on sight there and it seems a main reason for that is that 1) There isn't a whole lot else to do after a while and 2) there isn't really a need to team up with anyone. And I guess there is a 3rd - There's little consequence to shooting a gun. I think there's a couple ways to make this less common and make the game more interesting. 1) Gun shots are loud. Why not have gun shots make all infected in an area move towards the noise very quickly. I believe those in the immediate area will, but I think this should be spread out more. There should be more of a risk of being swarmed if you are in any kind of populated area. Shooting should come at the risk of being swarmed in some areas. 2) More reasons to need someone to team up with. Could be as simple as an injury not being something you can treat yourself. Or in the future, items that require two people to move..etc. Also could be an area where there's just a ton of infected and some good loot and trying to go solo would be too risky. I think these along with more content over time would help bring people more together to try to work together to survive rather then just kill everyone they meet. If there are goals that can't be accomplished solo, then people would be forced to team up.
-
I haven't played in about a week, but got on last night and my character was new. Last I played I had a lot of stuff. Was there a wipe?
-
Fair enough - I guess my point was that there is no way to choose what branch one is on within Xbox.
-
Faucets not having water actually makes sense. Water will either come from a well or from a town water system. Both require power to pump the water to the faucet. So no, in reality there wouldn't be water.
-
On Xbox, there is no experimental branch though. I wasn't upset by it and understand it will happen from time to time, but I think it should be minimized as much as possible. This isn't a free beta test, but a paid (and not cheaply at that) preview. Having played other previews, I this this game really still belongs at the beta level and unpaid, but it is what it is. It is just far from being where other previews I've played were at.
-
This is one of my biggest complaints.. directional sound. I heard an elk - tried to find it by listening and couldn't. Seemed to change direction more then just movement of it would cause.
-
Keep in mind, the stashes aren't tied to your character - they are tied to the server.
-
Be careful looting zombies. I accidentally hit A and move a zombie item to my inventory, but my splitting axe to their inventory and apparently equipped them with it and couldn't get it back after that.
-
Except that won't work with a 60 person limit per server. Say you spend all your time on one server, log off and go to play the next day, but its full? Now you are forced to start over?
-
Is it just me or is the gunshot volume way to loud compared to other sounds? I know a gun shot should be louder, but I have to turn up my volume so loud just to hear the various sounds around me (my footsteps, door opening..etc) that a gun shot is so loud it is bothersome to anyone around (namely my wife!). Really would be nice if that wasn't quite as loud as it is - louder then other sounds, sure, but maybe not 50 times as loud!
-
I think they need to add it at some point, they'll just need to improve their servers. Given the size of the area as well, 60 people max seems like it might not be enough.
-
I was doing pretty good - had no issues with food or water, pretty much dropping some here and there since I couldn't carry anymore. finally found a knife too! 3 while I played tonight (all the other times, never found a single one). Anyway, I was about to call it quits for the night and was heading to a spot to quit when my controller batteries died. And my guy kept moving in the direction I was moving which brought him right by a zombie who attacked. So.. I died.. Didn't have other batteries or another controller close enough to get back on quick enough. So if your controllers say batteries are low - replace them right away!
-
Found another awful way to die. My controller disconnected for some reason, then reconnected fine but apparently that is a bug as well since you don't regain control. My character wondered into a zombie and died..
-
There's only one thing I disagree with - there aren't that many zombies. I woudl think in higher populated areas, maybe even where the loot is better there would be hoardes of them. I find they are always easy enough to avoid and even when attacked by a couple when I'm not being as careful, still easy to kill. Having areas where there are hoards of them would also encourage more cooperative play.
-
I do think apples should be more abundant in orchards, but I've almost always found a few. You just have to keep looking. Don't sprint at all. Drink a lot of water anytime you find it - even when full, keep drinking for a bit. Every time I've re-spawned lately, I've had no issues getting food and water. Around apple trees, I will often hit the inventory to see what is in the vicinity since they are often hard to spot. I've found a few this way and some I've spotted myself.
-
I'm not aware of any way to do that, but you can simply turn your character around and walk backwards. I will often do a 360 while walking to look around.
-
I would just head towards it then. Keep walking until you can determine exactly where you are.