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Everything posted by wh1skey_
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i’ve seen a map with general “loot tier” locations highlighted and its basically: lowest (worst) to highest (best) is East/Southeast to West/NorthWest So your shitty low-tier loot will be found all along the coast - Makarov (IJ-70) pistols, Skorpions, BK-18 rifles and Shotguns... as you move more west/northwest you’ll slowly find better tier loot such as Tundra, CR-527 bolt-action rifles, the FNX-45 pistol, and SG5k SMG at the smaller tent areas and hunting camps, etc. When you get to NWAF, Zelenogorsk, major military bases and outposts you’ll be lucky to come across your assault rifles, M4, AK, etc. Tisy is the most Northwestern military loot spawn which should grant you the best tier loot besides the random helicopter crashes if you run across one of those you’ll probably pick up a VSS or VSD, maybe an LAR and some other gear if you’re extremely lucky. Nothing is guaranteed, it’s all up to the RNG gods and if someone has looted recently before you arrive.
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the item bug is a bit annoying (especially items falling thru the floor and disappearing or just not being seen by other players) but so far the update is pretty great in my opinion. frames seem to be much better and smoother especially in big cities or big firefights. havent found any of the new guns yet but not too concerned about it. nvgs not working isn’t a big deal as i haven’t found any yet, i’m hoping they add the ability to put something like left d-pad to turn on/off universal flashlight/nvg when attached to the tac helmet. (tap for light, hold for nvg) the ability to hold X to pick up straight to hands is an AMAZING improvement, and even though you can’t drop items with X anymore, I feel that it’s just as easy to double tap X then tap RT to toss the item is just as easy to use, even if it takes a bit longer to animate. My one biggest gripe that isn’t even that big of a deal is the zoom LB function - it used to work perfectly with a tap-hold double press to be able to quickly zoom and then freelook while zoomed in, and now it requires an extra press (tap-tap-hold) to perform the same way. i understand it was probably changed to get the leaning done right as now you can also lean with melee weapons and unarmed as well, so it’s not THAT important i suppose. other than that, the only real little quirks are: sound file when filling up containers with water/liquid doesn’t play (not a big deal) and the PU scope? (whichever one goes on the SKS) has a wierd thing going on with the mesh model - when using the iron sights you can see thru the top of the scope and it almost looks like you can see three tiny scopes inside the optic, i guess something to do with the magnifying/rendering issue. Overall, i’m very happy. Server issues/long queue times/etc will get ironed out i’m sure as who would’ve thunk after all the bitching and moaning about the prices for private servers and blah blah they’ve sold nearly 3k of them.
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Im really loving some of the 'easter egg' features that arent specifically stated in the patchnotes, like the addition of reflective/high-vis/construction vests being able to be looted off infected corpses and worn. I wish that hopefully in the future the unchamber mechanic actually allows single rounds to drop to the floor to be picked up again.
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Literally the very first item under “Fixed” in the patchnotes: Fixed: Duplicated items after joining friends online session
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You should be able to force the update to appear by trying to run/open the game - it should close and then give you the prompt to download the update if you cant get it to show up on the "Manage game & add-on's" menu. 8.63 GB
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If they pushed the 1.04 xbox client to us, and we connected to the 1.04 database, then all the PS4 players still on the 1.02 client would basically be bricked when they try to play their game as their client wouldn’t be able to connect to the new database that bohemia is hosting on their servers. Hence why both consoles clients must be pushed at the same time - the 1.02 database will no longer be existing online and you’ll be forced to download the new update once it’s available. Theyre not going to host both the 1.04 and the 1.02 databases at the same time, nor any other previous databases. That’s why when updates come out, and you start up a game it shows “This game needs an update before launching” - the only way you would be able to even run an old client version of a game would be offline not connected to the internet, and since DayZ has no single player/campaign/story/offline mode, the game wouldn’t even be able to be played and would essentially be a brick. You get into the menus and that’s it.
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It's hard to name a more broken game
wh1skey_ replied to smudgegard's topic in New Player Discussion
It’s hard to name a more broken game? Please, go to youtube, type in BigFry, and watch pretty much any and all of his videos from probably the last year or so. You’ll find plenty of games that are more shit than DayZ. -
i’m upset that they changed the rendering focus and how the scopes work. prior to the hotfix, scopes worked just like they did in real life - the area looked at thru the scope was magnified and the peripheral view that was blurred outside of the scope was not magnified the same, giving a sense of depth perception (the same as how Escape from Tarkov does) now with the hotfix the rendering makes the entire game screen magnified the same and both the view inside the scope and the blurred outside of the scope is shown the same distance, akin to games like BF and COD A bit dissatisfied as this was a great feature of realism that most consoles games don’t ever implement or use. Hopefully 1.04 reverts this “fix”
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they’re taking the servers offline, to start the process of making the existing servers higher pop count (75, 100, 150) and merging all players into less servers with higher pops. So instead of needing a bunch of 60 slot servers for their total player base, instead of having everyone spread out across lots of servers, they’re going to make everyone play on just a few 150 slot servers, reducing the hopping between servers and reducing the amount of back end crap they need to maintain, and in turn being able to combat duping because hopping and joining is a part of the glitch, if you only have a few servers to choose from and they’re all constantly full to the max you won’t be able to get in, added with the new random spawn mechanic it will reduce the exploit significantly
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Someone please explain what duping is and why its bad?
wh1skey_ replied to smudgegard's topic in Xbox
“Duping” ruins the Central Loot Economy (CLE) system put into the game by manipulating the environment thru glitches found in gameplay. “Central Loot Economy (often abbreviated as "CLE") is DayZ's unique management system for loot spawning and clean-up. It is a complex system of tags, categories, zones, maximums, minimums, averages, and so on. The CLE dictates exactly how many of each item can be present on a single instance of the game at a time (one server), with important factors like randomization and rarity baked in. These values can be adjusted at any time, without requiring players or servers to install a game update. In addition to controlling how much of each item is present, it also "cleans up" the map by removing items which have become ruined or which have gone untouched for a set amount of time. This function prevents the game from becoming cluttered with useless items, serves players with a continually refreshed pool of available gear, acts as one method of preventing individual players from having too much influence over the entire server's economy. For more information about how long items stay in place without activity, please see the table below for Persistence.” In essence, certain higher tier items should be available to be found in certain areas of the map to encourage natural, organic play that tends to push players from the coast as fresh bambi’s with no gear towards the inland to high-risk, high-reward areas of the map such as NWAF, Tisy, Troitskoe, VMC, Zelenogorsk, Green Mountain, etc. When duping occurs it turns the map into a black hole and takes away all the “natural” loot that would spawn in certain areas and puts them into wherever the duping occurs, negating all the natural organic adventure travel gameplay throughout the map and condenses all the loot in the CLE into the areas and items duped making that area into a “war zone fragfest” usually near the coast such as Solnichny factory just so people can PVP like crazy and if they die then just respawn, run to a tent, gear back up and keep shooting and get back in the meat grinder aka COD gameplay - it defeats pretty much every aspect of the survival gameplay the game is based upon and ruins the whole DayZ experience for people who attempt to play like normal on the same server because every location they will travel to will end up empty and have none of the expected loot that they should see. -
the new 1.04 update on PC features music in the main menu as well.
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calm down it’s coming this month
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this is not, and never will be, an e-sport game. there are no teams, no matches, no rounds, no winners, no losers, no K/D, no spectating, no play by play announcers. Youre dying to try to turn this game into PUBG, all those things you want are already in that game - go play it. There will never be a DayZ Invitational or a World Championship. We already have servers that force First Person Perspectives locked.
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MINDR literally just put out a video this morning saying that 1.04 is the best update ever since 0.62, im pretty sure that all the other high level PC players like RedTie, RunningManZ, JLK, etc all probably say the same thing. The only people who bitch about the game are the people on the forums.
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I switched to playing 1st person exclusively and it definitely makes the game a lot better, people play more cautiously and it puts everyone on an even playing field. The duping and glitching is much less rampant on 1pp servers as well, it’s stil there some places, it’s just much more rare to see
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@ImpulZ just posted a new thread for the first experimental 1.04 update on PC - some of the biggest highlights of the patch info are: “Please be especially aware of the new server hopping mitigation method. When switching servers on the same hive, your character will be moved to one of multiple spawn points across the map, designated for server hoppers. This is in order to avoid server hopping for fast loot gathering or combat advantages.” “Note for console players: While we tried our best, this update 1.04 will NOT be released on consoles at the same time as it will be on PC. This is because of the certification process that the console versions have to undergo. We expect the console updates to be released in July.” ADDED Added: KA-74 with attachments Added: KA-101 with attachments Added: P1-87-L Scope Added: 5.45x39mm ammunition Added: 5.45x39mm tracer ammunition Added: Overlay icons to differentiate ammo variants Added: Music in main menu Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time) Added: Magazine auto reload by pressing 'R' Added: Throwing (hold 'G' to activate throwing stance) Added: Grenades (EGD-5, 6-M7, 1-M8, EGD-2, 8-M4 Flashbang) Added: Grenades can be attached to selected vests Added: Handheld Transceiver can be attached to Courier Bag Added: Mod presentation in main menu (documentation) Added: In-game hints and tutorials Added: Vomit emote/gesture Added: Mitigation of so called server hopping on public hives (when player changes the server, hopping spawn point is used instead of last log off position) Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available) Added: Fever now causes water loss Added: Epinephrine restores stamina to max value Added: Codeine Pills mitigate injured state for limited time Added: Morphine suppresses injured state for limited time Added: Charcoal Tablets can eliminate Salmonella bacteria Added: Shoes gradually wear off while using Added: Check Pulse action now display blood pressure and pulse type if irregular Added: Infected can be spawned with head gear, vests and backpacks Added: Positional rain sounds for Coal Plant Added: Character sounds for male wearing gag Added: Flare effect around Road Flare FIXED Fixed: Inventory was closed if another player performed restrain action (T140237) Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728) Fixed: AI herds were not releasing the territory after last member of the herd has died (could prevent AI herds from re-spawning on smaller terrains with lower number of territories) Fixed: Incorrect visual state of speedometer Fixed: Character will not fold map while in prone and becomes stuck Fixed: Liquid contents of Barrel do not persist upon server restart (T139791) Fixed: Ruined weapons could twitch while trying to look through optics Fixed: Character started to float in some sections of small rivers (T140952) Fixed: Influenza did not cause blur effect Fixed: Texture filtering option in graphics settings was not working correctly Fixed: Many fixes and improvements to ChernarusPlus terrain Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller Fixed: Punching walls was emitting unsuitable bullet impact particles Fixed: Spotlight had a hole where the reflector part should be Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after server restart Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars) Fixed: Opening/Closing of car doors was missing sounds Fixed: When character stamina was reduced by gear it did not replenish correctly (T139932) Fixed: Action to eat pumpkin slices was missing (T139428) Fixed: Missing footsteps sound while strafing with heavy item in hands (T139604) Fixed: Incorrect item weight upon adding attachments on specific items (T139773) Fixed: Gas Stations can be blown up again TWEAKED Tweaked: Headlights on cars now switch to left/right/center depending on attached headlight bulbs state Tweaked: Cars now have functional rear lights Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there during night Tweaked: Player stomach is now item/liquid-type based instead of nutritional-component-breakdown based Tweaked: Connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed. Tweaked: Player spawn logic for avoiding water surfaces Tweaked: Gunshot sounds are audible up to 3.5 km Tweaked: Vehicles HUD Tweaked: Improved plaster and concrete impact particle effects Tweaked: Bullet impact effects are scaled by impact force much more visibly now Tweaked: Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one) Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70 Tweaked: Burning light sources now subtly flicker Tweaked: Shadows from burning light sources subtly move Tweaked: Smoke/Steam particles on weapons KNOWN ISSUES Items cannot be thrown through most windows It is not possible to eject a chambered round via 'R' Individual Servers are rarely not showing up in the server browser - refreshing the server list should fix this. Looks like if we’re getting everything from 1.03 and 1.04 together soon sometime in July, this is going to be a HUGE patch with tons of crazy new stuff!
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i’m noticing the leaning now is a bit janky and will take multiple LB/RB presses for it to register and maybe one side will work nice and trying to lean to the other side will just not input until i wait a second at neutral and then try to lean. gonna need a ticket put in for that @ImpulZ
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Crafted by combining a Burlap Sack and Rope, the Burlap Courier Bag offers 30 additional inventory slots for a player. It can be expanded by dragging sticks onto it, thus creating an Burlap Backpack.
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the only stuff that people are crying about is the assault rifles (M4, KA, LAR) everything is just fine and can be found normally, especially bolt actions and pistols and SMGs and their ammo.
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you have to turn it on first
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Each clothing item has individual stats - Weight, Absorbency, Durability, Insulation, Protection So your base stock athletic trainers you start with, will get wetter faster if you stand in water, but they weigh less giving you more stamina. Some shoes are almost waterproof, Some shoes will keep your feet warmer and dryer when it’s raining keeping your body temp up than others. Pretty much all shoes don’t have much damage mitigation but between them some are higher than others. It will take some footwear longer to become “ruined” than others. There is no sound advantage to any footwear - all shoes have the same exact loudness or sound file that is played when moving, the only difference is to either crouch or go barefoot, which is significantly quieter but comes with an increase of chance to have bleeding occur cutting your feet.
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These are both not going to happen. 1. Quick Slot Cycle with Y was already REMOVED because it is ineffective, tedious and much more clumsy. I can agree with the circular wheel being a bit clumsy as you can accidentally roll the stick to a direction that wasn’t wanted, it should be more of a block type or squares or something - but the fact that having to cycle thru every single item in your quick slot every single time to get to a certain slot is far less efficient than the current system. Ex: Youve got 4 quick slots active, knife, gun, binoculars and bandage. For the cycle system, to switch from your gun to your bandage you’d have to press Y twice, then press Y twice again to switch back to your gun. Press once to go to binoculars but then have to press another three times just to get back to your gun since it only cycles in one direction. With the current system, you can quickly manage your major used items in cardinal directions which are the easiest to flick to (N,E,S,W / up down left right) and then minor items in the intermediate diagonal spots, and you can easily and quickly switch back and forth between let’s say your gun to your bandage back to your gun with simple quick flicks of the stick and then easily equip and un-equip the same item; let’s say putting your gun away to show friendly intentions to a stranger. You CANT do these types of things with a cycle system. Your idea is a failure and hence why it was already removed when it was in the game before. 2. There won’t ever be any “quick-replace” options in DayZ, as the game is meant to be very hardcore and unforgiving. Game actions are meant to mimic real life as closely as possible - you can’t just replace clothing on you, you have to take off what you’re wearing first, drop it out of your hands, and then put your new shirt on. And just like in real life, if you took your pants off and put on a different pair, and then wandered around all day and then holy shit I cant find my car keys!? Because you never took the item out of the pocket before you switched clothing items - just as the game does. If you took off a backpack and put on a different one in real life - would the items in the first bag magically transport into the new one? Nope. This is the whole point of the game! No auto reloading, no magically just finding a gun and having a mag full of ammo in it, no magic red bull cans that give you extra boosts - This game is meant to be tough and frustrating and seperate the hardcore from the casuals. This isn’t PUBG - and this game isn’t meant to hold your hand.
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There’s a option in setting to disable “Xbox DVR recordings” or something like that, it won’t help much but it might a little bit. I always have it off as it uses extra processing power to always have a background recording of your gameplay if turned on. Most of the issues of stuttering, lag, freezing, crashes, audio sync (footsteps being a second or so behind the gameplay), etc all have absolutely NOTHING to do with your hardware or the console - it’s because the game code is not very well optimized and switching or upgrading to a 1X or anything isn’t going to solve the problems don’t waste your money. The only way to fix it is on the devs end and to keep getting the engine to run better and keep patching the game and optimizing the code to run better and more efficiently. Keep the game on an external SSD, it won’t help much except you will probably get a bit faster load times and quicker object rendering (especially when being scoped in ADS or looking in opposite directions) the internal xbox HDD is inferior compared to an SSD but that’s about the only help you’re going to get on the client side. Everything else has to be done on the devs end and there’s no way around it.
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The truth about this issue is that it stems from the exact same problem PUBG has in its birth - The movement and aiming system has been directly ported over from Mouse and Keyboard input and is now being used by a controller. This is why even on Xbox players look and feel janky and clunky like an old PC game. It took a while for PUBG to actually get true 100% analog aiming and movement input to use with the Xbox controller and it was updated in a patch post-release. Bohemia is going to have to do the same thing to DayZ and this is why the aiming is so rough with the sticks especially in ADS - the game is expecting precision mouse movements but the game code isn’t getting that input from the DPI and the analog sticks on the controller.