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bent.toe

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Everything posted by bent.toe

  1. bent.toe

    1.0 and what i hope for.

    1. Being able to pick gender and race. And the ability to pick from different facial hair, beared, moustasch etc. The dynamic facial hair in the game are horrible... Wtf? 2. A compass should be added in inventory at spawn. 3. Variety in zombies, rotten and decayed, fat ones, different races, carrying a weapon on shoulder, an axe in hand, backpack etc. 4. Jeans as spawnable clothes 5. Custom controls 6. Infected and zombiefied animals. 7. Explosions (barrels, cars, canisters) 8. 5 hours day and 1 hour night (could play a whole 24h in one sitting). 9. Country flags on clothes/backpack. 10. Complete cars (flat tyre or missing petrol at the most). 11. Bears 12. More common weapons and gun cleaning kit in and around cities with police buildings. 13. Better RNG and logic loot i. e patches, first aid, medicin in hospitals, car stuff in garages and at gas stations, food, tents, and clothes at supermarkets and so on... You get the picture. 14. Spraypaint 15. NV goggles 16. Revolvers, 357 and. 44 17. Bow 18. Bear traps and tripwire. 19. Dual layer of clothes? Sweater and raincoat or shirt and peacoat. 20. Winter and - 20 degrees above NWAF. Making it a harsh and challenging environment to live in. 21. Slings for rifles, making them hanging on the chest/belly. On to bugs/weird features. 1. Clipping.. Just fix it. Characters look retarded with hair sticking out of a helmet. 2. Assembly a car, walking for miles at snail speed with a tire. Spending 15+ hours to find a sparkplug... Wtf? 3. Tents not placeable in forest or on sloope. 4. Custom controls or more control options. 5. Clothes / gear ruined after 2-3 hits from a zombie. 6. Eating / drinking reduced. 7. Frame rate in all cities and during fightas. This is weird... I remember when i first started playing back in august 2018, i was so impressed by the fps. Silky smooth and never any problems. Today it's almost unlplayable in some cities. 8. Fluid inventory and more controler friendly. 9. Risk vs reward, fix the RNG. I don’t want to spend 1 hour to hike to a castle only to find a canned spagetti and a lockpick. 10. Cars.. How hard can it be? Fluid controls, automatic gearbox and not having players shooting 20 meters up in the air... Come on. 11. Building.. Have a look at the forest game. Make building a base fun and exciting. Not tedious and boring. A pristine axe breaks after 7 trees..... So we need around 15 axes to get logs for a decent base. 12. Unrealistic breakage of in-game items. Knives, axes, supressors etc. all break after minimal use... Rubbish Lidl /wallmart stuff? It's not realistic. 13. Apples, mushroom... Running through a field with hundres of apple trees and not one apple? 14. Duping.. I hope it's gone for good. 15. Combat logging and ghosting.. I hope it's fixed with some serious action like 10 minute wait time between server switch and random location spawn within 400 meter from your last location. Now on to some features i like to see. 1. DM... Like it or Not, but it needs to be in there. People need to blow off some steam for a quick 30 minutes. Both dm and BR are a thing with mods on the PC version. 2. Non-combat zones (forced weapon on shoulder when entering area) where we can trade and exchange stories or meet up with friends. 3. Pickable spawn (only coast spawns) to get closer to your friends. Spawning in elektro when your friends are up in Severograd are boring, tedious and will take 90 minutes. If you could pick svetlojarsk it would be 25 minutes. 4. Ability to start generators in cities to get Street lights... Maybe 15 car batteries at the electricity building? 5. Killed players and gear should stay for 25 minutes. 6. More camo patterns from different countries armies. 7. Gas grenades and more variation in gasmasks. 8. Caves and underground bunkers. 9. Horses to ride on (most obvious transportation in an apocalypse). 10. Weekly challenges/happenings like in-game airdrops or hidden chests around Chernarus. 11. Stats (no not kills) on days/hours survived, animals hunted, places visited, cans eaten and so on. Fun stats to compare with friends. 12. More visable gear on the player like holster and pistol, canteen hanging from belt, ammo pouches etc. And you?
  2. bent.toe

    1.0 and what i hope for.

    Nope... Nothing of the above.
  3. bent.toe

    Achievements?

    Like many other things... *sigh* Guess they should have called it.0.71
  4. bent.toe

    Xbox Launch Update 1.01

    Oh yeah... First spawn i had on new patch was in Berezino, guess what.. Fps drop and stutter like crazy. Lol... All good and well eeh??
  5. bent.toe

    Idea for near gear

    But why? You should be able to stack things... Only one layer of clothes? No chest holster ontop of a vest? Nah... Don’t like it.
  6. bent.toe

    Achievements?

    I hope they did.. That is a rule from sony/Microsoft when releasing a "full" game.
  7. bent.toe

    Using A Scope

    Only found the pso-1, the acog on ump behave the same as pso-1 on AKM so i guess they are both broken. It amazes me how they can break stuff that used to work. Someone is having a hard time coding over at BI.
  8. bent.toe

    FAQ and new control scheme

    I hate the new control scheme. Switched x and y, lean on rb, lb? Forcing us to play with middle and index on shoulder buttons.... That's like 0.5% of the gamers out there that play like that. Scope on d-pad? I tell you.... The developers do not play this on console, they just test if the bindings work and voila! patch it in.
  9. bent.toe

    Using A Scope

    It's broken, pso-1 can not toggle back to iron sight.
  10. bent.toe

    "night-time acceleration of x1.7"

    It's atleast 2 hours... Not fun at all.
  11. bent.toe

    "night-time acceleration of x1.7"

    I can't figure out how many hours it's dark because i don't know how many hours that have daylight, sunset and sunrise. I'm guessing it will be roughly 10 hours of daylight (fall/autumn in the game) and then darkness kicks in? If so it's 14 hours of night x 1,7.... Maybe a developer care to tell us? Right now it feels like night will be around 4-5 hours long. That will have aaaaaaaaa lot of disconnects on those servers. Why not 6 hours of Day and 1 hour of night? I don’t want to log onto a server where we built a base only to play in 4 hours of total darkness and then log off because of irl stuff.
  12. bent.toe

    Cycling through quickslot

    RB and right stick... That's the only way.
  13. bent.toe

    Xbox Launch Update 1.01

    New bugs from items that used to work *Canned tuna can not be opened *Binoculars does not work at all, atleast not on 1st person server, don’t know if its different on 3rd person servers. Press to look through but the character just hold up the binoculars. *pso-1 scope can not be "turned off", before entering scope i had the iron sight underneath, hit the scope button and can not switch back. *Controller scheme... crap.
  14. bent.toe

    Duping fixed

    Character locked in database is back people! Just got it from switching from 3 different servers within 30 minutes... No, not hopping. One was pitch black, the other was full out war next to the building i was in... Third was because i wanted to try 1st person.
  15. bent.toe

    "night-time acceleration of x1.7"

    What do you mean? I never noticed freezing at sunset or if it started to drizzle. You on OG xbox?
  16. bent.toe

    Xbox Launch Update 1.01

    How on f%/$# earth is possible for you guys to NOT implement a good controller layout???!! Lean with rb/lb? Scope on right d-pad?? R3?? FFS, is it that hard to try other games in both 3rd and 1st person to understand what works best? We play on a controller with muscle memory, why screw it up? Here.. Let me do it for you: RT = fire LT = aim RB = free look LB = fire selector LS press = sprint RS press = hold breath Y = take to hands ( when in game world) X = reload A = jump B = crouch/ prone LT + LS press = lean left LT + RS press = lean right And from there they could add combined buttons, menu buttons etc
  17. bent.toe

    Rain is back

    Played yesterday (don’t remember the server) when it suddenly started to drizzle. It put a smile on my face.
  18. bent.toe

    The Xbox One launch FAQ!

    Where are the patch notes?
  19. bent.toe

    FAQ and new control scheme

    Yeah, they do absolutly not play on console. That showed clearly in the dev stream recently. I got one friend left playing this, the 3 others got bored and moved on. They don't even bother its 1.0 today.
  20. bent.toe

    1.0 and what i hope for.

    Ark game aswell... Yeah, i'm beginning to feel the same about locked characters. They should atleast try it for a month. That's what game preview are for... Too late now i guess.
  21. bent.toe

    1.0 Release times

    I believe he said "i think"....
  22. bent.toe

    XBOX or XBOX1X for better performance DAYZ.

    4K can be un-checked under settings in the X menu. The tv rendering has nothing to do with crashes, fps drops etc. You can experience lag and ghosting from the image displayed on the tv... The other problems mentioned... not so much.
  23. bent.toe

    1.0 Release times

    I'm wondering wth the patch notes are??
  24. bent.toe

    XBOX or XBOX1X for better performance DAYZ.

    What makes you think the tv has anything to do with preventing game crashes and frame drops?
  25. Finally got around to assembly a car. First one took 2 days of play (4 hour sessions) to get up and running. Well, running is a bad word. Bouncy and spastic is more like it. The moment i sat in it, it started bounce and first gear needed full press of the tigger to even move. I tried to drive the damn thing on a forest trail for about 2 minutes before it flipped and launched in the air, hit a tree and smoke came from the engine. Great... Unloaded all I could carry, walked back to where i found it (a farm in the middle of nowhere) and from there just server hopping til i found another. 15 minutes of hopping and I found one, put wheel, spark plug, water and gas in it (had no oil) and started it up. This time around it was somewhat drivable and it took me 12-13 minutes of careful driving out to a tarmac road. All was fine and dandy until i left the tarmac and drove on those smaller roads (not gravel.. more like old tarmac and no road lines drawn) and the car was struggling on tiny slopes, stalled on 2nd gear, started to be spastic and bumpy, sliding all over. The wheels bounced like it was potholes everywhere, brake marks out of nowhere. Then... Woosh.. just skid out on a field at 25 km/h and hit a hanging tree branch. Smoke from the engine.... again. Now, this is a game preview... I know. But who in their right mind would release something this broken, something that is so time consuming and got a 50% chance of somewhat working? Why not add fully assembled cars in the game preview for us to test and report about? Someone at BI took the decision to add cars in this state?! Why? Pressure? Surely some of the staff must have spoken up and said no, because those 4x4 are truly horrible and worthless in all scenarios. With 1.0 next week i really hope you fixed the cars and the physics, otherwise just leave them out until they work properly. Right now they are as much offroad as an F1 car and as haywire as an angry bear. Not worth anyones time really.
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