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Dorka

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Posts posted by Dorka


  1. 10 hours ago, Riddick_2K said:

    Just for the record.
    I'm not a programmer, so I don't know what or who to blame for car defects, but I've seen one thing many times.
    I have my personal server (the one downloadable from Steam) started to better understand the game and now I enjoy it a lot anyway without struggling with various marauders and assassins: just pure survival as if I were the last survivor.
    Well, obviously I have a decent base (built by passing the scripts from "DayZ Community Offline Mode" masonry with H2O and gasoline) and adapting the server files to what I believe is "more realism" (what the game allows me, of course).
    I haven't tried any MODs yet, but I already have some pending.
    Obviously I have been using the cars since the first time I found one (a Skoda). Now I have 2 Skoda, 2 Niva, 1 Golf and 1 Olga.
    Having made this long introduction (necessary to frame my experience a little. The hours of play you can get from my profile, but ± 40% on official servers & ± 60% on my private server)
    I use the cars exclusively on my private server, on the public ones I consider it too high a risk to simply become a target for the a**hole on duty ... and I don't want to work for others and die too easily.
    And I get to the point (finally :-D)
    The private server is maintained by the same PC I play with, so PING is very low (it should be nearly zero, but I don't think it is). The machine is an FX8300 @ 8x4200MHz, 20GB 1600 cl11, a GTX1060 6GB and S.O., drivers, programs and game are on one SSD; nothing exceptional, I defend myself with FPS oscillating between 30/40 & 75 (of the monitor).
    With DayZ & DayZ Server (plus some PC management software, temperatures and fans) no core is ever used over 80/85% and the RAM is never occupied over about 70/80%
    Here, with this PC, with no other player ... ONLY ME in the game ... the cars are always thrilling.
    Generally they work (with their classic flaws, they don't go uphill, wheels often slip, gears too long, engine too weak, speed indication unrealistic, etc ...) but the worst is stoppages and wince in certain situations, especially when from a "deserted" area (uninhabited coastal road), you enter a city ... always a few blocks of variable time.
    When I return to the base, with various tents, I always have to brake and stop first or risk a disaster ... and, then, advance very very slowly, especially between the tents (now I also have a gate and stop anyway).
    Sometimes I have seen cars shake when stationary ...
    2 times the GOLF has literally disappeared, physically still present, because if I approached I found a "physical block", even if I did not see anything and I could not even see the inventory. Only when the server was restarted did the GOLF reappear as I had parked it (luckily).
    A couple of times the car stopped completely for a few seconds and then I found myself: 1st time on a wall (2 wheels and radiator broken), 2nd time on a pole (always 2 wheels and the radiator broken plus damaged battery).
    For these last defects, however, there were "signs": even the infected were blocked. The first time not always, the second practically every time. As soon as they saw me, the usual "scene" began, but when they had to shoot towards me they were stuck in the "pissed" position. I could easily reach them and beat them up. Very rarely they unlocked and reacted. Then I rebooted and things settled down.
    But the "micro blocks" remain a bit random everywhere. More accentuated where there are more things around.
    In fact, given also the poor and unreal performances of the cars, I never use the 4th or 5th ... already very rarely the 3rd. I never go beyond 70/80 Km / H, I am always afraid of the lightning disaster, and only after I have verified, with a stretch of road, that the server has no particular defects or problems of blocks or other.
    I have never seen a car fly, maybe this is really a problem due to the net-code or the ping of the players, but I can assure you that it is NOT ONLY for the net-code or the ping of the players that the vehicles are bad... even alone in a server on the same PC these cars are literally "thrilling" ... you never know if you will arrive with the healthy car or you will have to leave it broken somewhere and return on foot considering that it went well for you, seen that you are not dead.
    I think it is the game that has something wrong with it, and that maybe the net-code or the ping of the players makes it work much worse ... but it's NOT JUST that, it already works very badly anyway.
    I'm sorry to have made it long, but I wanted to write it for a while and I took the opportunity... and it was also necessary to explain the conditions in which I had my experiences that I have told.

    P.S.
    I hope you will be able to understand what I meant despite the Google translations

    I have exactly the same experience with my private server which is on the same PC as my Dayz client. I'm the only player on that server.


  2. I think animals are too strong in current build. You would think that a shot in the head would kill a deer but currently it does not. At the moment it's basically impossible to kill a deer with a bolt action rifle as you would need to have multiple hits to kill it... and after the first shot the deer has run away.


  3. I did some testing with this build and my old favourite topic "infected can walk through base fences or climb over it". At some point infected were no longer able walk through the fence but they were able to climb over it. No it seems that we are back to "infected can walk through the fence" situation. Tested without barbed wire and with it, no difference. They first get stuck for a moment but finally just go through it.

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  4. 29 minutes ago, BetterDeadThanZed said:

    Well, I put up an experimental server. The version is correct and my client matches it. I get this error when trying to connect to it: Client contains pbo that is not part of the server data

    I verified my files and nothing had to be replaced. Everything was good.

    Please check my previous post, I had the same issue and found a temporary fix.


  5. 1 hour ago, Dorka said:

    For some reason with 1.04 client I cannot see my own Dayz Experimental Server 1.04 in the LAN tab. I can see official/community server. I'm using the same config file I have previously used with my server. Anyone else having this issue?

    Well this is weird. I can connect to my server only with the Launcher (adding my PC IP address & port). First the server kicked me off because some .pbo issue client vs server. I removed the "verifySignatures" from server config and now I can connect to it. It's still not showing in LAN tab when I quit the game.


  6. I have been testing base building in this build and in the previous builds. Previously there was a bug that the infected could just run through the fences. In this build the infected seem to be climbing over the fence. I wonder if it works now as designed or is this also a bug? If it works as designed, how do you prevent the infected from climbing over the fence... with barbed wire?


  7. Just now, matiman said:

    No it's not possible to add oil to cars in the current version.

    But I repaired 2 ADAs since 1.02, and they works perfectly (well, as perfectly as a car can work in DayZ 🤣) without motor sign.

    Are you sure you completly filled the radiator with water ? When radiator has less than 2/3 of water, it's usually smoking and you have yellow/red motor sign (depending on how much water you have)

    I did not fill the radiator full. Thanks for the hint, I will try this.


  8. Can anyone confirm that Zeds can still run through fences? I have tested this with my base with all 1.02 EXP builds and the Stable build and each time Zeds were able to run through fences. I'm just wondering if that's because my base was build in 1.01 version. Maybe I will just wipe my server...


  9. 36 minutes ago, Deadboy (DayZ) said:

    Since I do not have video or pictures, and no way to provide more info, I'll put this here and not the bug tracker. What happened?

     

    I see an OLGA in Mogilevka. Apparently unused at it's spawn. I get in. I fall unconscious for minutes. I wake up with half health.

    I manage to stand up, but I cannot TURN AROUND to any other direction anymore, and just go the way I am facing, or backwards. I can only turn my head, to look to another direction.

    Add to that that the game now treats me like an immaterial ghost. I can walk through ANYTHING. Houses, terrain, anything. After half a minute of horrified attempts to reverse this, a relog attempt fixed it all, after I walked all the way backwards to where the car was.

    I had the same issue with all 3 ADAs I have found. Getting in also breaks most of the car parts.

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