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mariush

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About mariush

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    Helicopter Hunter
  1. mariush

    Build 1.7.3 Rolling Update

    Very refreshing to see the character I was playing a month or so ago was still loaded today with everything it had when I tried 1.7.3 now. With the mountain dew can :D And i finally tried dayzcommander ... very nice compared to six updater as it was months ago when i tried it, nice and fast. It failed to update arma with an exception, but it did update dayz nice and fast. I updated arma manually from the beta patch ftp server. Good job, that's all i can say. Only loaded game fast and moved around a bit around berezino, didn't get a chance to test it thoroughly. Though since I carry mountain dew and have a good gun, i'm kind of reluctant to engage enemies.
  2. If you're too lazy to search the first few pages for a direct download link you deserve to be ignored and made fun of. You will get the files in the most convenient and cheapest way for the developers, which is a torrent. If you want them in some other way, how about donating 50-100$ a month for a server with enough bandwidth for those regular downloads? The bandwidth is not free, you know. With torrents, people around the world can hop in and help out offering parts of the files from their computers. Here's a direct download link: http://savedonthe.ne...ayZ-1.7.2.6.zip my torrent stats: Over 3000 people are actively offering Dayz to people that want it ... you can't beat that with regular direct downloads.
  3. Well, I tried it out and I couldn't spot any visual artifacts at the Berezino hospital. It was dark and it was rainy (~ 6 am in game) and my texture quality and all that is set to normal-lowish but with these settings I used to get artifacts at Stary Sobor and Berezino. So it seems ok so far but I played very little. One thing I noticed, at a deer stand, as i approached there were 3 soldiers and 2 cops. I took down one after another with m4a1 and none of them chased me even though they were about 20-50 meters from me - it was dark, one line at visibility and audio. From the moment I took the last one, it was probably 5-10 seconds and a soldier spawned about 10 meters in front of me moving sideways. If it were to be light, it would have probably attacked me. It just breaks down the realism seeing them pop in front of you. Good job!.
  4. I apologize, it was an incomplete upload from my home computer to the server that hosts that site. It's now complete. It should be 107.977.154 bytes. Just re-download the zip. Thank you for saying it.
  5. What video card are you testers using? Artifacts may not pop on 1-2 GB higher end cards... Also, are you testing with default settings or did you try some of those "fixes" like disabling multithreaded rendering or stuff like that? I'll test it later today with my Radeon 4850 that has only 512 megs of ram. My character should still be near stary night...
  6. Direct link for those who can't use torrents : http://savedonthe.net/a/DayZ-1.7.2.6.zip Real direct link, no file sharing host, popups, ads, all that crap.
  7. My 2 cents. The game is an alpha at this stage, so this allows for experimentation. Yes, remove it for now if the testing still shows it causes visual bugs. On later versions after adding other features which will revive the mod and bring back players, they can be gradually added back with serious testing. Features were removed from the mod in the past and brought back (bandit skins and whatever)
  8. mariush

    Why the radio silence?!?

    Except he said the same thing about 1.7.2.5 ... it was delayed so he could properly test it and then it was released before the weekend because he had to go to Gamescon or some other meetup. Turned out with all the testing the mod was still full of bugs. There's absolutely no guarantee 1.7.3 will have less bugs than the current version. As far as I can remember the last version that was somewhat bug free was 1.7.1.5, but I think in that version the zombies were kind of deaf or otherwise very easy to work around. But tents and vehicles worked and there were no artifacts and all that... Judging from the interview Rocket gave at IGN ( here in case you don't know about it : http://www.ign.com/v...next-big-update ) there's gonna be a whole set of new bugs related to the dog ... like for example forget once to tell the dog to sit or you stay more than 30 seconds in a house (dog ignores command and moves to you after 30ish seconds) he'll get inside and get stuck in the floor. Not to mention how fun it's going to be when server is 1st person only and you can't judge how fast you bleed out because the debug panel is gone and you can't see your own blood flow. (later edit:) and if you watch the video you can still see how you run crouched on grass and random zombies still decide to attack and run to you from 50-100 meters away from you, while others just look at you from a 10-20 meters. Same old bugs... and I loved how the whole video was made far from any buildings that could cause artifacts. But anyway, back to the real topic of this thread... yeah, thank you for at least posting some info, some status update about this project.
  9. This is NOT a good fix and people shouldn't advertise it. It just replaces the file with the bad textures with an older version of the file, which didn't corrupt those textures or whatever. Yes, the bad textures are going away, but at the same time new textures and stuff that was added in 1.7.2.4 and 1.7.2.5 will be missing. So you can have problems like not seeing the bandit clothing or other crap Rocket added but didn't tell anyone. There ARE differences between the anim file from 1.7.2.3 and the newer files that are not limited to just those bad textures. You could even have issues with Battleye if it detects scripts or objects are missing due to them not being there. As an analogy, it's like editing the game files so you won't see any grass or leaves on the trees.
  10. He's at Gamescon 2012 until Sunday... so that means * he's going to sleep throughout Monday, * going to check the forums on Tuesday * do some interviews or live game sessions on Wednesday * do some coding on Thursday, * post a Dayz 1.7.3 Rolling Update post on Friday with the scheduled release date for 1st of November * do "testing" for a week * go to another conference for a week * post the 1.7.3 update on the 7th of November * wait for people to report that 1 out 10 "fixes" actually partially fixes something
  11. Rocket is at Gamescon 2012 until the end of the week so you won't hear from him. Here's a link for the dayz files, should work fine: http://savedonthe.ne...ayZ-1.7.2.5.zip
  12. It doesn't. I have one of those DLCs installed and configured and I still get glitches. From what I understand (but I may be wrong) the problem is that the textures have several degrees of quality, basically the texture is like 5-6 jpg pictures saved at different quality settings. One or two of these saved presets are corrupted, and these corrupted presets are somewhere in between the worst quality and the best. The game will automatically load only one or a couple of those presets for the texture drawn on the object, when player meets the object for the first time in the game. Also, it chooses one of those presets depending on the object detail and terrain detail setting in the video options, coupled with how far away the player is from that object - after all it doesn't make sense to load the highest quality texture if you're 400 meters away and the object takes 5-6 pixels on screen. For example, if you go around a corner and 10 meters away from you is a dead soldier and the code drawing stuff on screen determines it has to draw the soldier for the first time since game started, the the game code will choose to load best quality preset for that texture... if it's 200 meters away from you in a field it will choose to load one of the less quality presets and queue a higher quality texture for later when your player may get closer. If you happen to use binoculars or be close yet far enough to an object that the game determines it should load the exact quality preset that's corrupted for that texture, the game will have from now on in memory the corrupted texture. Players with video cards with lots of memory (1 GB or more) will most often load the highest quality preset straight away, so they don't get to load those corrupted textures often. Players with cards that have less memory, will more often load those lower quality textures which are corrupted. The corrupted textures sometimes makes the game think that one corner of the texture goes all the way in the sky or somewhere far to the sides of the object. So even if there's a building between you and the object in some cases the game will have to draw the object all the way to the sky and you see the glitches when you look in the direction of the object. The only solution so far is changing the video card memory from Default to another preset, or from another preset to Default... or simpler shift + [num] - , then type "flush" without the " signs I believe this makes the game empty the textures it loaded from memory so now when it has to redraw the screen, it correctly determines the object is behind a building or otherwise not really visible to the player, and either doesn't load the texture at all, or loads the lowest quality one which just happens to not corrupted. So glitches are gone. When player actually gets close enough to see the object that was corrupted before, the game may simply load the higher quality texture so it will skip the one that's corrupted. So again, no glitches. Again, players with video cards that have lots of memory are probably not seeing the glitches because the game loads the highest quality preset more often, and that one isn't corrupted. (this may very well be bullshit, but it sounds reasonable to me the way I explained it and it's what I believe it happens, put in a very simplified way .. I am just a modest programmer in real life)
  13. Rocket promised 1.7.2.5 on the 1st of August. It was delayed and was later decided to move straight to 1.7.3 Then he simply decided to release the patch on Friday afternoon because today and the whole week he's at Gamescon 2012 so the patch (in whatever state it was) would have been delayed for *at least* another week. He most likely had absolutely no intention on fixing any issue this week, no matter how serious they were. rocket = publicity > keeping promises
  14. Sigh.... the thread might as well be locked... I kept reading the last 30-40 pages since I posted my own feedback and it seems nothing new in terms of bugs or issues is reported. It's unlikely anything new will happen until Gamescon 2012 is finished, which is between 13-17 of August... meaning right now. Rocket is there, he's obviously interested in having a relatively functional game there to show off, so I doubt there's going to be a quick fix or an update from him in the following days. It's kind of unfair to keep so many people and hoping but then again (like I said several times before) this is Rocket's understanding of PR and keeping the community (the ones that care about this most) informed about these issues.
  15. i'm seeding it... 3800+ seeders, 1500+ leechers on it... upload is 50 KB/s from me. So it looks healthy. But if you want alternative download, here you go : http://savedonthe.net/a/DayZ-1.7.2.5.zip
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