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Your DayZ Team
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Everything posted by GrosTon1
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Today's the day
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Congratulations to Adam, happy he's the new Project Lead, he's passionate. Any news regarding Linux servers ? Is it totally dropped ?
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Made a Discord bot to report DayZ server admin logs into a discord text channel. https://github.com/GrosTon1/DayZ-BigBrother
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Little utility to help folks modding (auto-build, auto-deploy, auto-start...). Infos and stuff at https://github.com/GrosTon1/DayZ-DevTool
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I'd recommend using this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1620883858 Making despawn longer isn't possible actully
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... for real folks ? We're being told that linux is one of the top priorities since November, and not a single word in the first SR of 2019 (neither in the past, except for twitter, the feedback tracker or some livestreams) ? Now I'm disappointed... I guess we won't even have news in February's Platform Update... Good work and stuff, DayZ is going in the good direction, but I don't really care if I can't open my server without having to rent a license for 20€/month in addition to good hardware.
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Last news I have are :
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Just responding to get notified on responses, as I'm praying for this as well.
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I just updated the mirror on my website, + the link in the main post is somehow broken, so here it is.
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Links comes from here (1st one is Tom's, second one is a mirror I made for faster download). And here are the informations I got from Adam :
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Tried to show it live, sadly it ended not loading on the server. I'm asking Adam (Sumrak) if I did something wrong. https://www.twitch.tv/videos/333241647
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I'm both sad and happy with this SR. Sad that you promised us all 0.62 content in 0.63 beta + some things like obstacle climbing (and you showed us gifs in the past), that finally are not in. Happy that the game will finally be "bug-free", "desynch-free" and that we will all be able to enjoy DayZ, even further with the near to come modding support. Congrats, and thank you, to everyone who worked hard on DayZ, this is the end of something and the beginning of something even greater.
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Congratulations on your work, this is amazing. I would love to help but I have no knowledge of A3 Modding, sadly, waiting for official support now.
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Not officially supported YET, will arrive with the 0.63 beta or a little bit later.
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[Closed] How to clean up body and weapons from the ground after a while?
GrosTon1 replied to SilvioDoHOTS's topic in Servers
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Misunderstood your first question, I don't know.
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-adminlog as a launch parameter, then check DayZServer_x64.ADM
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Thank you Jacob for pointing that out, but it doesn't work. Are you sure PlayerBase class represent the player "world object" ? Tried by both overriding the method in init.c and directly with unpacked scripts in missionServer.c.
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They are. Players see the first or two first messages, then nothing. Still broken (but less that before :D)
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Quick stats that may interest our beloved devs and you that is reading me. First of all, server specs : Dedicated physical server Debian 9.4 Stretch 64 Bits i7-4790k 32GB of RAM SSD Please note that linux hosting is NOT SUPPORTED AT ALL for now, and that there must be a performance loose because of that. We hitted 22 players at 22:22 (GMT +2), and : The server was downloading 838.860kbps, and uploading 5.312mbps. The server was running at 1900fps (it then went back up when players left). Also keep in mind that everyone spawn on the prison island, so it's a very short area; there was TONS of dead bodies all around it; and everyone was almost always shooting or getting shooted at. I personally think that this is awesome, knowing with the latest SR that performances optimizations are still coming.
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Remember this is experimental, meaning that things may (and surely will) change : it's only the beginning with 0.63+ servers :)
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I think that currently, the ingame chat is not global but radius based, only people near you can see what you write.