JohnnyBravo2014
Members-
Content Count
36 -
Joined
-
Last visited
Everything posted by JohnnyBravo2014
-
Experimental Update 1.11 (Changelog)
JohnnyBravo2014 replied to Tom_48_97's topic in PC Experimental Updates
The battery used to charge on my server as I had already implemented this, but then after an update (I didn't even notice right away), the battery stopped charging, yet I hadn't changed the code. So something changed in the file that I hadn't noticed yet. Hopefully it's added in prior to Stable release. -
Experimental Update 1.04.152076
JohnnyBravo2014 replied to ImpulZ's topic in PC Experimental Updates
I love that idea! Lol -
Experimental Update 1.04.152076
JohnnyBravo2014 replied to ImpulZ's topic in PC Experimental Updates
Why not? This was a great tactic. Could try and fool another player. -
Experimental Update 1.04.152036
JohnnyBravo2014 replied to ImpulZ's topic in PC Experimental Updates
Invisible walls were fixed, and you'll see it if you scroll back a few patchnotes, but the barbed wire is definitely broken still. I can't remove it as it appears to be removed but it's still there. -
Experimental Update 1.04.151959
JohnnyBravo2014 replied to ImpulZ's topic in PC Experimental Updates
Tim, I just saw your post regarding the locks in the other thread but I couldn't reply. The Codelock mod is under it's own class I believe. It just has a UI pop up and you enter the code. It works really well, and should hopefully help cover for the time being until the devs fix the vanilla locks. -
Experimental Update 1.04.151915
JohnnyBravo2014 replied to ImpulZ's topic in PC Experimental Updates
The Combination Locks were taking way too long to be fixed so I added the code lock mod as a way to counter this until the fix. That mod works great. -
What is the construction kit?
-
Same here
-
Go into your serverDZ.cfg file and change this line: enableDebugMonitor = 1; //shows info about the character using a debug window in a corner of the screen (value 0-1) to enableDebugMonitor = 0; //shows info about the character using a debug window in a corner of the screen (value 0-1)
-
Cleanup of dead players bodys
JohnnyBravo2014 replied to MrSisterFister's topic in General Discussion
I know this thread is for making the bodies despawn really quickly, but how would I go about of making them despawn like an hour later? -
Thanks @mrwolv!
-
Thank you very much @smasht!
-
How did you open this file? I've tried using a few different programs and the only one that doesn't give me an error just seems like it's continuously trying to open it.
-
I am looking to see if anyone knows how to adjust the server cleanup system for corpses yet. I have gone into the globals.xml file in the db folder, but am not sure if this is where it's located or not. If it is, what are the values that need to be adjusted? Thanks!
-
Set Name In Server & Server Announce Player Amount
JohnnyBravo2014 replied to Kackarot58's topic in Servers
I have a solution for setting the name in the server, but not the server announcing how many players there are. Steps for setting a player name are: 1) Open up your steam library in steam. 2) Right click on DayZ and open up your properties. 3) Click on "Set Launch Options" 4) Type in -name=yourname and change "yourname" to what you want to call your player (no spaces) 5) Click Ok. You're set! -
I didn't realize you could adjust the weight on the items themselves. Could you point me in the right direction for this as I'll throw this on my to-do list as well. lol
-
How big of an fps hit was it on your server? I am looking at increasing zed spawns and eventually a hord that moves around the map once more tools are available.
-
I would like to know if anyone knows if there is a list of item class names made up already for 0.63 or if there is a way to find them in the files somewhere. I can see some in the cfgrandompresets.xml file but I would like to add more in there.
-
ADVICE AND GUIDANCE - POST TIPS HERE!
JohnnyBravo2014 replied to TheVampireBat's topic in General Discussion
Hahaha you're welcome! Sometimes it's something as simple as that that will have you ripping out your hair man. I've been there. Glad it worked for ya! -
ADVICE AND GUIDANCE - POST TIPS HERE!
JohnnyBravo2014 replied to TheVampireBat's topic in General Discussion
You will need to have the directory still match the path. Like I would create a new area for your server like C:\DayZServer Then you'll have your battleye folder in there like normal so your battleye path would look like: -BEPath=C:\DayZServer\Battleye This would have no spaces and it shouldn't give you anymore errors. -
ADVICE AND GUIDANCE - POST TIPS HERE!
JohnnyBravo2014 replied to TheVampireBat's topic in General Discussion
Without having quotations around the directory and having those spaces in there, I think that could possibly be your issue there. -
ADVICE AND GUIDANCE - POST TIPS HERE!
JohnnyBravo2014 replied to TheVampireBat's topic in General Discussion
make sure you have -BEPath=<Your directory here> listed on your server start file and it pointed correctly to where your battleye folder is at. -
ADVICE AND GUIDANCE - POST TIPS HERE!
JohnnyBravo2014 replied to TheVampireBat's topic in General Discussion
Thank you very much for this. And wow are they ever buggy. I'm not sure if I truly want to add them yet now lol. -
ADVICE AND GUIDANCE - POST TIPS HERE!
JohnnyBravo2014 replied to TheVampireBat's topic in General Discussion
So I noticed from the logs when the server loads, it has a number higher than 0 for the vehicles.bin part of the database. I have gone through and think I have enabled vehicles to a high spawn rate, but haven't seen a single vehicle yet. Is there anything else that may be considered under the vehicle category? -
Thank you very much for the great info! Much appreciated!!!