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Mauricio Britto

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Everything posted by Mauricio Britto

  1. Mauricio Britto

    DayZ Vanilla XML files

    Put you xml here (https://www.xmlvalidation.com/) and run
  2. This has been happening on my server. Why the hell did not they use SQL as in the mod? !!! [CE][Hive] :: DB is not responding too long.
  3. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    v2 CLEAN and v3 MODIFIED Do not use include. I really do not know if it's working. Put directly in the init which is better. Video v2 Code for v2 Vídeo v3: Code for v3:
  4. Mauricio Britto

    Colorful icons \o/

    a
  5. Mauricio Britto

    Colorful icons \o/

    In offline mode, it changes color. I have to admit it is a little time consuming, but it has color changes. Already online it only turns red. There is another problem with this mod. The HEALTH and BLOOD colors do not work online. Download: https://mega.nz/#!NFMiXCoY!ZckSZIvUH-ySzGY8cJKPlePfbdVGiONZVzNGRgDxR5Q
  6. Mauricio Britto

    [RELEASE]BEC for DayZ SA

    Sorry for my inglish Download: https://github.com/worldwidesorrow/BattlEye-Extended-Controls Modify locations server_start.bat @ echo off pushd %~dp0 cd /d %CD% taskkill /f /im bec.exe taskkill /f /im DayZServer_x64.exe ping 127.0.0.1 -n 2 >NUL rem ***if you are using a different map, then call a different batch file below. call iniciar.bat ping 127.0.0.1 -n 2 >NUL cd "C:\DayZServer\BattlEye\bec" start /min Bec.exe -f Config.cfg --dsc ping 127.0.0.1 -n 2 >NUL exit servermonitor.bat @echo off title DayZ Standalone Brasil - Monitoramento :start C:\Windows\System32\tasklist /FI "IMAGENAME eq DayZServer_x64.exe" 2>NUL | C:\Windows\System32\find /I /N "DayZServer_x64.exe">NUL if "%ERRORLEVEL%"=="0" goto loop cls echo O servidor não esta rodando, iniciando agora... start "Iniciando servidor" /wait "C:\DayZServer\start_server.bat" echo Servidor iniciado com sucesso, trocando agora para o monitoramento timeout 30 cls goto started :loop cls echo Servidor esta rodando, continuando com o monitoramento... :started taskkill /f /im WerFault.exe /fi "WINDOWTITLE eq DayZ">NUL C:\Windows\System32\timeout /t 20 C:\Windows\System32\tasklist /FI "IMAGENAME eq DayZServer_x64.exe" 2>NUL | C:\Windows\System32\find /I /N "DayZServer_x64.exe">NUL if "%ERRORLEVEL%"=="0" goto loop goto start iniciar.bat @echo off start /high DayZServer_x64.exe "-config=configs.cfg" -dologs -adminlog -profiles=C:\Users\plurnstyle\Documents\DayZ -netlog -freezecheck -noFilePatching -cpuCount=4 -BEpath=C:\DayZServer\BattlEye config # This config file is only provided as an example file. # Edit it to sute your needs. # For more info on how to edit this file. use the Readme.txt file or visit http://www.ibattle.org/install-and-configure #-------------------------------------------------------------------------------------------------------- [Bec] #-------------------------------------------------------------------------------------------------------- # Set the ip to your server. normally 127.0.0.1 will be fine. Ip = 127.0.0.1 # Set the port to the server. default port is 2302 Port = 2302 # Set the path to the BattlEye directory that is currently in use by the server. BePath = C:\DayZServer\BattlEye # Set the path to your Admins.xml file containing your admins. Admins = Admins.xml # Set the path to your Commands.xml file. Commands = Commands.xml #-------------------------------------------------------------------------------------------------------- [Misc] #-------------------------------------------------------------------------------------------------------- # Auto run loadbans when ban file(s) changes. # 1 or True will turn it on. # 0 or False will turn it off. # If this parameter is not defined it will use False as default. AutoLoadBans = True # Set which type of hacks that will be added to your banlist. # 0 = none. 1 = GameHack. 2 = Battleye Hack. 3 = both GameHack & Battleye Hack. # value 3 is set as default if this parameter is not defined. Ban = 3 # Set the names of your custom ban files, Separate each file with "," (comma): file1.txt, banfile2.txt, newfile.txt # If you do not use any custom ban files. delete this option or leave this option commented. # This option will check ban files for changes and automatic do a loadbans file when a file gets changed # Do not specify the default bans.txt file here. # BeCustomBanFiles = Bans1.txt, file2.txt, file3.txt # Set the height & width of Becs console window ConsoleHeight = 45 ConsoleWidth = 165 # Only allow english chars. AsciiNickOnly = False # Only allow english chars to be typed on the chat. Note, Warnings must be enabled. 0 or more. AsciiChatOnly = True # If AsciiChatOnly is set True. you can define none english chars that will be accepted. # You separate each char with a , "note you need to define lower and upper case of the chars." IgnoreChatChars = €,£,æ,Æ,ø,Ø,å,Å,ö,ä,ü,ß # Set the amount of warnings a player will get before kicked. -1 is disabled. 0 instant kick # 1 == one warning on a bad word. next bad word results in kick Warnings = 3 ServerExeName = DayZServer_x64.exe # Kick players who has listed chars in their name when they connect DisallowPlayerNameChars = []{}()0123456789 # Min length, kicks players who has to short name when they connect. MinPlayerNameLength = 3 # Max length, kicks players who has to long name when they connect. MaxPlayerNameLength = 16 # Set the name of your Arma3server.exe if it has been renamed from arma3server.exe to something else! # if the exe has its original name. comment it out. # DO NOT SET FULL PATH TO THE EXE FILE # ServerExeName = NewArmaExeName.exe # Set path to the file containing a list of bad words. Note, Warnings must be enabled. 0 or more. WordFilterFile = BadWords.txt # Set the path to the file containing whitelisted guids. # WhiteListFile = WhiteList.txt # Set custom whitelist kick message. Text must be in ascii letters. MAX 58 CHARS. BE only does ascii on messages WhiteListKickMsg = You are not whitelisted on this server. # Kick people with offensive names NickFilterFile = BadNames.txt # Set the path to the Scheduler.xml file. Scheduler = Scheduler.xml # Kick people who are idleing in the lobby, kick will happen after given time, Min time is 90 sec. use 0 to disable this function. KickLobbyIdlers = 300 # If enabled. Bec will create separate chat files for each channel along with the main file. ChatChannelFiles = true # Set the amount of Normal players who can connect. Set it to -1 to disable it. # If set to 0 it means only players who are listed in the Admins.xml, (or whatever you call it) will be able to connect to the server. # Quick Example 1: server can holed 50 players. and you want to reserve 5 slots for admins. then set SlotLimit to 45. # Quick Example 2: server can holed 50 players. and you want to reserve 5 slots for admins and 5 slots for friends. then set SlotLimit to 40, # AND edit your admins.xml. ADD in all your frineds guid and remaining data, put them in group example 100. or whatever you feel likt. # by using this method you can give some of your friends some access to some commands if you like or none. # in general this is works like .Whitelisting X player slots for admins and friends, while leaving the remaining Y slots for public. SlotLimit = -1 # Set the message people will get when they try to connect and is not whitelisted. Text must be in ascii letters. SlotLimitKickMsg = O servidor está cheio # The amount of time Bec will wait for the server to start up. Timeout = 120 #-------------------------------------------------------------------------------------------------------- [Reporter] #-------------------------------------------------------------------------------------------------------- # Reporter account. Fill in the username and password for your reporter account. # GameHacks, BattlEye Hacks will be reported to a database. all players who connect will also be checked against this database. # Set the Username for your account #User = alfred # Set the Password for your account #Password = 123456 #-------------------------------------------------------------------------------------------------------- [ChatRestriction] #-------------------------------------------------------------------------------------------------------- # Set max amount of chat lines a player is allowed to send for each channel. # Going passed the number will result in kick. -1 is disabled, 0 instant kick. # If the number is higher than 0 players will be sent warnings. Lobby = -1 Global = -1 Side = -1 Group = -1 Vehicle = -1 Command = -1 Commander = -1 Direct = -1 #-------------------------------------------------------------------------------------------------------- [ChatSpam] #-------------------------------------------------------------------------------------------------------- # Set max amount of chat lines per channel allowed within given time frame. # Set the values to 0 to disable this function(s) # Quick Example: # Lobby = 5 # Lobby_Time_Lower = 10 # Lobby_Time_Upper = 15 # If the time between each new chatlines from a player is less than CHANNEL_Time_Lower the spam counter increases by + 1. # Consider the CHANNEL (Lobby) as the spam counter. # When a player has (CHANNEL - 1) in spam counting. a warning will be sent to whom it may concern. # If the time between each new chatline from the player is Greater than CHANNEL_Time_Lower and Less than CHANNEL_Time_Upper the spam counter stay as it is. # If the time since the last chatline is greater then CHANNEL_Time_Upper the spam counter is reset to 1. # To get optimal result play around a bit with the values on your server. Lobby = 0 Lobby_Time_Lower = 0 Lobby_Time_Upper = 0 Global = 0 Global_Time_Lower = 0 Global_Time_Upper = 0 Side = 0 Side_Time_Lower = 0 Side_Time_Upper = 0 Group = 2 Group_Time_Lower = 1 Group_Time_Upper = 3 Vehicle = 0 Vehicle_Time_Lower = 0 Vehicle_Time_Upper = 0 Command = 0 Command_Time_Lower = 0 Command_Time_Upper = 0 Commander = 0 Commander_Time_Lower = 0 Commander_Time_Upper = 0 Direct = 0 Direct_Time_Lower = 0 Direct_Time_Upper = 0 Scheduler.xml for 6 hours <?xml version="1.0" encoding="utf-8" standalone="yes"?> <Scheduler> <!-- *** Restart at 12:00:00 AM ***--> <job id="0"> <day>1,2,3,4,5,6,7</day> <start>23:30:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 30 minutos</cmd> </job> <job id="1"> <day>1,2,3,4,5,6,7</day> <start>23:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 15 minutos</cmd> </job> <job id="2"> <day>1,2,3,4,5,6,7</day> <start>23:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 5 minutos</cmd> </job> <job id="3"> <day>1,2,3,4,5,6,7</day> <start>23:59:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 1 minuto</cmd> </job> <job id="4"> <day>1,2,3,4,5,6,7</day> <start>00:00:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#shutdown</cmd> </job> <!-- *** Restart at 6:00:00 AM ***--> <job id="5"> <day>1,2,3,4,5,6,7</day> <start>05:30:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 30 minutos</cmd> </job> <job id="6"> <day>1,2,3,4,5,6,7</day> <start>05:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 15 minutos</cmd> </job> <job id="7"> <day>1,2,3,4,5,6,7</day> <start>05:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 5 minutos</cmd> </job> <job id="8"> <day>1,2,3,4,5,6,7</day> <start>05:59:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 1 minuto</cmd> </job> <job id="9"> <day>1,2,3,4,5,6,7</day> <start>06:00:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#shutdown</cmd> </job> <!-- *** Restart at 12:00:00 AM ***--> <job id="10"> <day>1,2,3,4,5,6,7</day> <start>11:30:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 30 minutos</cmd> </job> <job id="11"> <day>1,2,3,4,5,6,7</day> <start>11:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 15 minutos</cmd> </job> <job id="12"> <day>1,2,3,4,5,6,7</day> <start>11:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 5 minutos</cmd> </job> <job id="13"> <day>1,2,3,4,5,6,7</day> <start>11:59:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 1 minuto</cmd> </job> <job id="14"> <day>1,2,3,4,5,6,7</day> <start>12:00:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#shutdown</cmd> </job> <!-- *** Restart at 18:00:00 PM ***--> <job id="15"> <day>1,2,3,4,5,6,7</day> <start>17:30:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 30 minutos</cmd> </job> <job id="16"> <day>1,2,3,4,5,6,7</day> <start>17:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 15 minutos</cmd> </job> <job id="17"> <day>1,2,3,4,5,6,7</day> <start>17:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 5 minutos</cmd> </job> <job id="18"> <day>1,2,3,4,5,6,7</day> <start>17:59:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Reiniciando servidor em 1 minuto</cmd> </job> <job id="19"> <day>1,2,3,4,5,6,7</day> <start>18:00:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#shutdown</cmd> </job> </Scheduler>
  7. Mauricio Britto

    Experimental Update 0.63.149653

    bad icons. Back DayZ Mod icons again.
  8. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    You're a bad pilot. I walked in as smooth as I could see in the video.
  9. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    add v3
  10. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    Updated clean version
  11. Mauricio Britto

    Colorful icons \o/

    To steal? At no time did he say it was mine. I made some modifications in it and only works online if I disable the signature verification which is contrary to the download I posted where it has a signature or addons
  12. Mauricio Britto

    Low Performance

    4 vCPU 16GB FPS: 40. In the experimental the server was running with 500 ~ 1000fps and now this? What happened?
  13. Mauricio Britto

    Low Performance

    Does anyone know what's going on?
  14. Mauricio Britto

    !!! [CE][Hive] :: DB is not responding too long.

    AGAIN. HEEEEEEEEEEEELP!
  15. Mauricio Britto

    Dayz server crashes after update

    System?
  16. Mauricio Britto

    Dayz server crashes after update

    Add something custom? If yes, deactivate and test again.
  17. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    No need ref SkalistyBridge SkalistyBridgeClass;... Sorry
  18. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    Dont use Include. Here init.c void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 1.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.1 ); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); //Bridge Object obj; obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12999.700195 -7.890600 3284.985596"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12988.517578 -7.890600 3301.570557"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12977.330078 -7.890600 3318.156250"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12966.149414 -7.890600 3334.729980"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12954.969727 -7.890600 3351.300049"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12943.798828 -7.890600 3367.870117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12932.620117 -7.890600 3384.443604"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12921.450195 -7.890600 3401.000000"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12910.259766 -7.890600 3417.581055"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12899.080078 -7.890600 3434.149902"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12887.900391 -7.890600 3450.728027"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12876.709961 -7.890600 3467.312256"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12865.540039 -7.890600 3483.872803"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12854.360352 -7.890600 3500.449463"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12843.179688 -7.890600 3517.039795"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12831.998047 -7.890600 3533.620117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12820.809570 -7.890600 3550.198975"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12809.627930 -7.890600 3566.780029"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12798.440430 -7.890600 3583.360107"); obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176"); obj.SetOrientation("138.000015 0.000000 0.000000"); obj.SetPosition("12809.701172 2.301730 3576.680176"); obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119"); obj.SetOrientation("-20.000008 0.000000 0.000000"); obj.SetPosition("12835.256836 2.086504 3538.797119"); obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783"); obj.SetOrientation("-69.000000 0.000000 0.000000"); obj.SetPosition("12894.056641 2.251730 3455.602783"); obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12934.767578 2.301730 3387.844238"); obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662"); obj.SetOrientation("-62.000011 0.000000 0.000000"); obj.SetPosition("12990.190430 2.251730 3310.003662"); obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682"); obj.SetOrientation("-17.000000 0.000000 0.000000"); obj.SetPosition("12999.427734 2.249999 3290.898682"); obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("12966.283203 2.201730 3346.047607"); obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680"); obj.SetOrientation("-30.000006 0.000000 0.000000"); obj.SetPosition("12947.516602 1.970427 3371.596680"); obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006"); obj.SetOrientation("-57.999996 0.000000 0.000000"); obj.SetPosition("12912.168945 2.301730 3425.531006"); obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830"); obj.SetOrientation("-4.000000 0.000000 0.000000"); obj.SetPosition("12900.983398 2.060063 3443.850830"); obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12912.173828 4.767287 3425.496338"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996"); obj.SetOrientation("1.000000 -3.000000 -22.000023"); obj.SetPosition("12984.049805 2.145268 3357.270996"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318"); obj.SetOrientation("-168.000015 -0.000000 -21.000008"); obj.SetPosition("12827.272461 4.828312 3481.351318"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193"); obj.SetOrientation("0.000000 0.000000 20.000000"); obj.SetPosition("12917.408203 8.878326 3483.023193"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725"); obj.SetOrientation("0.000000 -21.000000 -18.000006"); obj.SetPosition("12898.464844 9.965081 3390.417725"); obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12833.511719 2.117162 3619.730957"); obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12813.396484 2.016087 3605.192139"); obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12768.120117 2.487283 3579.249756"); obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12735.276367 2.460250 3556.484863"); obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12776.724609 4.262555 3591.847168"); obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12829.964844 1.846758 3614.488770"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12832.424805 1.935676 3544.248535"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760"); obj.SetOrientation("-70.000000 0.000000 0.000000"); obj.SetPosition("12889.860352 1.985680 3460.103760"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12937.300781 1.935676 3383.198975"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158"); obj.SetOrientation("-25.000008 0.000000 0.000000"); obj.SetPosition("12931.631836 2.091624 3390.962158"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12986.588867 1.829433 3314.493896"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771"); obj.SetOrientation("-17.000004 0.000000 0.000000"); obj.SetPosition("13003.046875 1.829433 3284.915771"); obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797"); obj.SetOrientation("-24.000000 -4.000000 -0.000000"); obj.SetPosition("12903.459961 2.536791 3436.341797"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12871.142578 1.753987 3480.337891"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412"); obj.SetOrientation("-65.999985 0.000000 0.000000"); obj.SetPosition("12849.930664 1.753987 3521.847412"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400"); obj.SetOrientation("-32.000004 0.000000 0.000000"); obj.SetPosition("12860.179688 2.301730 3505.910400"); obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12884.648438 2.301730 3470.343018"); obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12820.764648 2.301730 3562.224609"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12876.986328 0.573664 3519.558594"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066"); obj.SetOrientation("-80.000000 0.000000 0.000000"); obj.SetPosition("12851.830078 0.312851 3463.268066"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914"); obj.SetOrientation("94.000031 0.000000 0.000000"); obj.SetPosition("12936.000977 0.579718 3442.836914"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("12936.377930 -0.158530 3346.650391"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828"); obj.SetOrientation("-74.000000 0.000000 0.000000"); obj.SetPosition("13002.358398 1.284515 3319.798828"); obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410"); obj.SetOrientation("-67.000000 0.000000 0.000000"); obj.SetPosition("12946.557617 0.260173 3406.045410"); obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799"); obj.SetOrientation("-64.000000 0.000000 0.000000"); obj.SetPosition("12821.682617 0.678651 3528.143799"); obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12851.442383 0.351952 3561.598877"); obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012"); obj.SetOrientation("-60.999996 0.000000 0.000000"); obj.SetPosition("12918.758789 0.920032 3364.437012"); obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992"); obj.SetOrientation("-52.000000 0.000000 0.000000"); obj.SetPosition("12934.750977 0.666381 3418.666992"); obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629"); obj.SetOrientation("-45.999996 0.000000 0.000000"); obj.SetPosition("12856.403320 0.043793 3469.494629"); obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066"); obj.SetOrientation("-120.999969 -64.000015 -54.999989"); obj.SetPosition("12879.313477 0.908100 3459.768066"); obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13057.658203 27.043219 3247.424805"); } class CustomMission: MissionServer { void SetRandomHealth(EntityAI itemEnt) { int rndHlt = Math.RandomInt(40,100); itemEnt.SetHealth("","",rndHlt); } override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { /* player.RemoveAllItems(); EntityAI item = player.GetInventory().CreateInInventory(topsArray.GetRandomElement()); EntityAI item2 = player.GetInventory().CreateInInventory(pantsArray.GetRandomElement()); EntityAI item3 = player.GetInventory().CreateInInventory(shoesArray.GetRandomElement()); */ EntityAI itemEnt; ItemBase itemBs; itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(4); SetRandomHealth(itemEnt); itemEnt = player.GetInventory().CreateInInventory("RoadFlare"); itemBs = ItemBase.Cast(itemEnt); } }; Mission CreateCustomMission(string path) { return new CustomMission(); }
  19. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    Do not use include. I really do not know if it's working. Put directly in the init which is better.
  20. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    Do you make a mistake or just do not connect?
  21. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    Is on stress test but work in exp.
  22. Mauricio Britto

    Skalisty Bridge - DayZ Standalone

    The topic has been updated with the correct name and a tutorial on how to install via #include
  23. Mauricio Britto

    BAD NAME

    Is there a script that blocks people with the name Survivor? I'am using BEC but dont kick Badnames Thanks for help.
  24. Mauricio Britto

    !!! [CE][Hive] :: DB is not responding too long.

    Anyone here?
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