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kacper46

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About kacper46

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  1. kacper46

    General direction and bitter thoughts

    Last 30 Days: 15,797 players online May 2020 16,329 April 2020 17,504 March 2020 15,527 February 2020 17,739 January 2020 14,731 Source: https://steamcharts.com/app/221100#1y Doesn't look like you were right. DayZ is comparable i.e. to CS 1.6 (https://steamcharts.com/app/10) which as you know is replaced by Global Offensive ( https://steamcharts.com/app/730) Talking about mods? We have already been there. History is making full circle. It is absurd - moding of a mod. Arma II was not good enough so someone made a DayZ Mod for Arma. Now that mode is a standalone game and we (they, the modders) are making mods of it again. We know how it ends - multiple scattered mods with limitted support/development never going to reach half of their potential and player base.
  2. kacper46

    General direction and bitter thoughts

    I said what I wanted to say. I may not have any positive impact on what will happen to this game, but I tried and the rest is in the future. I will wait and see. I believe this topic can be closed. Thank you all for your voice in the discussion.
  3. kacper46

    General direction and bitter thoughts

    Killing wolves is not PvP since wolves are not players but are considered "environment" of the game just like the zombies(really? I had to say it?! Or was this some kind of pun I did not grasp?). Yes I have killed wolves. I ended up on a deer stand with my friend , we managed to kill the alpha and the rest of the pack left us alone.
  4. kacper46

    General direction and bitter thoughts

    Maybe when I have a minute I will search for what you simmers do in this game. In the meantime you could just humor me with what you have to say. Or perhaps I did make a research and no one is describing their life in dayz... You have your fists. You can kill zombies and players. Even those players with guns (since reload is such a pain and ammo is so scarce). Maybe killing a player is your way to survive. You are starving, already ate your apple, the other guy might still have his fruit. Hardcore survival? Yes, you or him. Do you know where Rocket is now? Do you know why he left? He is no longer developing the game and whatever vision he had, he himself, deemed it a flawed project. At least that's what he said. Was that really the reason. Maybe it was just about the time and money... So his concept is no longer valid because he is simply not here. Even though your post is so unnecessarily ironic I do agree with that statement.
  5. kacper46

    General direction and bitter thoughts

    I will answer you with your buddy's quote, you seem to be on the same level: How am I supposed to answer you? No argumentation, no logic conclusions or discussion. You just self righteously ended the topic without providing any intellectual effort on your side. Same as above. Yes it is. And what exactly did you bring to this topic? Any input besides quoting the dude? In which stone have you seen it carved? Where is it written? Can you provide any material proof that this game is indeed primarily PvE? No it was not a bait. But what is below was: Nobody tried to describe what do they do after joining the server. Fish? Hunt for bandits? Build a base? Look for loot? And after that what comes next for you? Is hate talk all you can do? No one is willing to accept the challenge and simply describe to me what happens between your emerging on the coast and dying somewhere in the north. Oh! You cite an essay. You must be a rather clever guy. I'm proud to have you here in this thread. You have reduced my proposition of changes to "yet another pew pew shooter". Only a very simple thought process could lead to such assumption. It might come as a shock to you but it is a sort of question that can be and was supposed to be answered by many. I did not, however, describe what I do in game, only mentioned an occasional detail (that sometimes I log just to run and listen to the sounds) Is that all? My answer is: yes, just yes! Do you? Self-defense is a PVP situation so you just said that guns ar not only for PvP but also for PvP. I am being a dick now. By telling me that this is not a PvP game you actually deny me my in-game freedom of choice, also by saying that it is supposed to be more simulation of fighting animals, weather and zombies and not other players. None of you hardcore survival vets commented my screenshots? Maybe you didn't recognize the game? So I challenge you all to post a screenshot from DayZ Mod or other similar mod a tell me a story of what you do in the Standalone 1.0+, you can skip the screens if you want. I'm interested in you stories and ideas on how you play, live and die in this game? PS. Let me tease you with another screenshot:
  6. kacper46

    General direction and bitter thoughts

    My post is not a joke. I am quite disappointed and depressed by your feedback. Not too many meritoric counter arguments mentioned above though. As I said, and as if it was not evidently clear, everything I say is only my opinion and my vision of the game, DayZ could be a very different and fun to play shooter with elements of gameplay nowhere else to be found. For some reason developers try to push this game into a niche where it is destined to die of boredom. I do not mean to make many sacrifices in terms of game features, however the course of development should be steered towards gunfights (be it Elektrozavodsk or Chernogorsk skirmishes, heli crashes hunting as an examples) more than other elements. This is merely my suggestion. For those who argue that everything is going in the right direction I have one question: What do you do in this game? Describe it to me, please. Now a more elaborate part of my post will begin with random thoughts. One more thing I would like to point out is that I do not mean to preach truths about how it should be done, even though I may sound like it and be bossy at times. Just take it with grain of salt. The epoch and other highly militarized mods were very fun to play but it was too much and overdone. On the opposite side was the Dayz Mod for Arma II and it was too easy (right now the survival in standalone is getting harder which I love and would like to see the bar even higher) and too boring but contained more survival elements and atmosphere. I think there are lessons to be learned from both of these extremes, but to be honest I do not know where the golden center between these two would be. I will however point out that Vanilla servers were much less populated than military mods' servers(for those who will argue that vanila dayz mod was THE mod to be played). Missions were nice and they brought players to fight from different parts of this big map but I am not sure if it would fit Dayz Standalone. Crafting and base building is a great feature but it lead to creation of absurd camping towers scattered on the map, it doesn't look like it's going to be an issue here. Also traders...would that be a good idea? Tough to say. I did like to fight with weapon of my choice, but perhaps not in vanilla. Maybe you can split the game into survival and PvP mode (little bit like in L4D where you have Co-op and Versus mode). I think humanity should be a big thing again. It is not worth the risk to leave someone alive. I remember that you could get humanity points for feeding or healing other survivors (and killing bandits) that might lead to some nice interactions. I heard from some people that complicated config and controls is what discouraged them from playing. It doesn't have to be simple WSAD game but it must be noted that making it more complicated does not bring more players. I love a bit raw, not too colorful graphics of this game. Sometimes I just connect the server to roam around some fields and forests. The sounds are also nice and relaxing. Those are my thoughts for today. I hope that someone from the dev team will somehow at least read and consider what I wrote. Cheers.
  7. Dear DayZ developers ! Focus on making this game fun to play. Do not oversimulate everything. Make this game FPP/TTP shooter before anything else. Easy controls and easy character management. I believe that, if my understanding of your version of the game is correct, you are heading towards wrong direction. You are creating a game with deep realism experience which is unnecessary and you do not have much to offer in terms of actual gameplay and fun. Let me explain myself. First, even though the players might actually tell you otherwise, they don't want an elaborate key combinations and mouse actions within the inventory just to reload the gun. I prefer FUN and EASY. Single button is ok to reload. I would like an auto-run option. I would like comfort updates, auto sort inventory, easy access to everything, so on and so forth. I want to focus on the game and not on how to play it cause everything is slowly becoming oversimulated and overcomplicated. It's not fun. It makes mechanical aspects of playing such as pressing keys, managing your character, adjusting quick bar absorb all of the player attention and the real action is just an addition to it, sadly. It should be the other way around. I want my gun fights to be affected by hunger and thirst bar etc. Right now the idea is reversed: my food intake and cooking is being disrupted by a gunfight. Second, the ACTION. PvP is what brings the most adrenaline. Yes surviving against harsh environment with zombies is fun, but I didn't loot that sweet AK or M16 just to shoot zombies or to look at it in the inventory or add those fancy attachments to it and spray paint it(or at least make shooting zombies "not a waste of ammo", reward it in some way). So, in somewhat of a simplification I suggest that you focus your developer's attention towards faster paced PvP and then add all of those simulation and survival details that makes it more colourful. Right now you are working on details and touches but they don't have anything to improve, they decorate nothing, cause there is nothing to do in this game. I played DayZ Mod(the vanilla) for a while, I enjoyed it a lot, but once I got the taste of the action on more fast paced mods like Epoch or Overpoch it really dragged me in and I realised that this should be the way to play this game. It was simply a better experience. I could elaborate more on so many things but right now I want it to be relatively(?) short. Consider what will drive this game and what will be just another detail to an empty gameplay. Remember that you are creating a game, not a program to be clicked with no fun in it. To sum it up, it is my personal opinion that you should focus on designing the action in the game(I remember it is an open world, sandbox, but still) and completely discard polishing survival, graphic, models details etc. and direct all your resources towards completion of, what seems to be untouched subject, the gameplay. Otherwise I fear that you will be trapped in an endless loop of going deeper into a list of unnecessary details which will consume all your time, effort, money and the game will never be finished or end up being boring simulation while it can be so much more. Regards, Kacper Long live DayZ !
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