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Derleth

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Everything posted by Derleth

  1. I think this bit put better words on why I prefer 3rd person perspective. It gives me some spatial awareness that I don't get in 1st person, the feeling that I'm playing a person and not a drone/android/avatar I'm controlling from the safety of a computer. I know it's a contradiction in terms, how can seeing my avatar from behind his head give me a stronger feeling of "being" him than looking through his eyes? It's all very subjective of course, I'm talking feelings here. But 1st person has never been very immersive to me since it does not actually feel like I'm looking through the eyes of a person, it just feels like I'm looking through a camera. To me it might as well be an airplane, space ship or a mechanical fly I'm controlling, since I don't see it I don't feel it. I believe field of vision and perspective is the culprit here so I don't think it will ever change, unless I'm playing in full VR. Which would be awesome, tried Resident Evil 7 VR on my mate's system, and although the game itself is very dumb the immersion is incredible. Playing DayZ like that would probably give me a heart attack.
  2. Derleth

    Where is the DayZ population?

    I'm playing 0.62 until content patches start coming for 0.63. Tried a few Arma3 mods but to be honest they all feel incredibly limited when you've played the standalone. The lack of melee for one thing drives me nuts, if you run out of bullets all you can do is run...
  3. I haven't stated anything I said as fact, quite the opposite, I was very clear with that I was stating my personal views. I never played the Arma2 mod so I don't have that reference I'm afraid, but if DayZ had been a 1st person only game I'm fairly sure I would have thought twice about buying it. I guess it's kind of irrational, but any other actions than ranged weapon combat feels utterly cheesy for me in 1st person. You often can't see what your character is doing, the camera wiggles a bit back and forth and things get done, to some that is immersive but to me this is cringy. On the current experimental I noticed a bug that makes the character do the "slit throat" emote when you try to wash your hands with a water bottle. In 1st person I wouldn't have seen the emote, I'd just know the character didn't wash his hands. On the other hand, that anyone would prefer 3rd person for pvp feels completely alien to me, for the reasons I stated earlier. That must have everything to do with the advantage you get with that invisible drone hovering behind your head, so like I suggested earlier: hide players and AI units that wouldn't be in your 1st person LOS and that is fixed. Loot I don't know, wouldn't consider that much of an issue but you could do it with that too unless the character is in e.g. the same room as the item in question. Maybe the rates between 1st person and 3rd person servers would need to be changed with the above changes? Meaning that players would migrate from 3rd person if it wouldn't give them that advantage? Who knows, I know I wouldn't change anyway. I would probably be able to adapt to 1st person only since I enjoy the game very much, but it would take away part of what makes it so enjoyable for me. Here we are obviously very different.
  4. Like I said earlier it's a personal preference, I'll try to explain below. The thing is when playing shooters I prefer 1st person, or rather I have to have it because I'm perfectly honest when I say I can't aim in 3rd person. That body blocking half the screen just bothers me too much, and the crosshair doesn't help (although the dynamic one in 0.62 actually worked better for me, sad to see it go in 0.63). I was "born and bred" a 1st person player since I started gaming in earnest around the time good old Doom was released. I spent far too much time at university playing Doom deathmatches in the computer lab. The IT bear (really, the man was hairy, I'm still half convinced he was Bigfoot) hated us and wiped the game from the hard drives every day, but we just put it right back next evening. Doom fit on just a few floppy disks... I grew fond of 3rd person in 3d games when games like GTA3 and various RPG:s came around. I've always hated close combat in 1st person, to me it just looks and feels incredibly dumb, those floating arms and weapons are absolutely awful. When my friends were all like "YOU HAVE TO PLAY MORROWIND IT'S SOOO GOOD!!" I just couldn't bear it, tried a few hours and ragequit. And in DayZ I usually kill zeds in close combat to keep from getting swarmed so 3rd person is crucial. Anyway for me this all boils down to 1st person being for pure shooters and 3rd person for rpg:s and sandboxes. And to me DayZ is not primarily a shooter, when I feel like shooting at other players I'll play Battlefield or PUBG for a couple of hours. Fast, arcadish and a bit of fun, but ultimately shallow and boring in the long run. DayZ is so much more than a shooter, forcing 3rd person on everyone just to cater to pvp extremists (sorry) would not be a good decision, especially when there are already 1st person only servers available. Why force 3rd person on everyone when you have the option to play on pure 1st person servers anyway? Doesn't make sense to me. As for the corner peeping, I keep forgetting it's there since my old brain can't readjust after all those years playing pewpew in 1st person. I wouldn't mind if they made it so the game simply will not show any player or AI unit that would not be in LOS in 1st person. Would be a fair and sensible change. Removing 3rd person entirely would actually be a gamebreaker though, I'd have to find something else or wait for modders to put it back in... Edit: Another sensible change would be to go right to 1st person when raising hands with a firearm, so no hipfiring in 3rd person. Isn't PUBG like this already?
  5. Personally I prefer 3d person since for me it is more immersive. 1st person is okay for pure shooters like CoD, Battlefield or Doom, but to me DayZ is more of an adventure or RPG so if there was no 3d person I would probably find another survival game. I don't play DayZ primarily to fight other players (although the pvp part is what gives it that essential fear-of-death flavour that makes it unique), I play it to explore, scavenge and survive. Doing stuff like that I want to see my character. Whenever I end up in a gunfight I tend to swap to 1st person anyway since I can't aim in 3d person. My brain is just wired wrong, I guess I played too much Doom back in the nineties... As for that "corner peeping" mechanic which is the main gripe of folks howling for 1st person only, I actually couldn't care less. Make it so players you wouldn't see if in 1st person are hidden until they actually come into your line of sight, and 3d person is fixed for you too. I don't use 3d person to get an advantage, I use it because I like it.
  6. Derleth

    A Serious Problem

    Yeah, this started happening to 0.62 recently and that hasn't been patched in ages right? Windows updates did cause the "Bad module" crashes so it's not that far fetched to think these blue screen crashes are also windoze related. If so I hope M$ get it sorted asap.
  7. Derleth

    Status Report 3 July 2018

    It can be read like that, although I have a feeling there might be one more stability update before that. The current stress test build still has some Battleye issues (although to be fair that could be on Battleye's end, kick sprees only happen on some servers), but the queue seems to work now and I've only had one crash in maybe ten hours playtime total. There's also a very annoying inventory bug in it where magazines get stuck in weapons and renders them useless, I hope that gets fixed sooner rather than later.
  8. Derleth

    Stress-Test forever?

    Now the thing with "stress tests" and the difference between them and Experimental is quite simple really: Stress Tests - For testing the latest build, up for a limited time on a limited number of servers so the login tech, Battleye and networking gets a good thumping in order to provoke crashes. This to get sufficient data to fix those issues. Without tests no fixes. Easy. When a stress test build is deemed stable enough it goes to Experimental. Experimental - Testing branch with 24/7 uptime for long term testing to gather statistics on player behaviour, looting and loot spawn, AI behaviour, server stability, Battleye behaviour etc etc. Neither version of testing can be done in-house since they need lots of players playing on lots of different systems to get all the data they need. Now, if some playtesters on either branch spent less time whinging over how crap the gameplay is - that is far from complete anyway - and instead provided crash dumps and similar feedback, we might get content patches sooner. And with them comes the 0.63 stable (beta) that I think we all want to see sooner rather than later, right?
  9. That is one survival element, but noway near the only one, nor should it be. I play against the game more than anything, while I appreciate other players existing in it as a very random and unpredictable danger. If there were no other players the game would lack that crucial fear-of-death element, but actively seeking out other players just to fight for fighting's sake goes against my goal with the game - which is to survive no matter what. Looking for trouble just risks getting me killed, so I avoid other players if I can. If I can't get out of a situation without confrontation I make damn sure to hold the upper hand, even if that means murdering a guy that could be perfectly friendly and harmless. One thing I've learned is to never trust anyone... On topic though - I think there should be enough lootable food around to survive on without needing to grow and/or hunt your food. However, cooking has to be evolved a bit so actually cooking a proper meal (e.g. combining potatoes, vegetables and meat) would provide several times more energy than merely downing a can of beans. The time invested into first gathering everything needed and then cooking has to be rewarded. If the cooked meat is no better than a can of sardines why the fudge should I waste time on cooking? Say a nice English breakfast on beans (heated!), bacon and eggs would provide four times as much energy as just eating the ingredients on their own, that would make it worth the trouble.
  10. Derleth

    Item/weapon suggestions

    Good suggestions. I believe glass bottles have already been spotted by dataminers in old 0.62 so I have a feeling we'll get Molotovs sooner or later. As for dynamite it should really be a thing as described, I'd love that! In general I'm hoping for a greater variety in looted foodstuffs. We need chocolate, potato crisps, peanuts, beef jerkey, pasta, dried salami, ketchup... And what about beer, wine, vodka and whisky? And coffee! (Okay, hot chocolate and tea too..) And military rations! Also hoping for cooking to be developed further, say that we can use potatoes, meat, vegetables, lard and water to make a proper dish - could provide three or four times as much energy as just eating the stuff dry. And maybe we could milk those cows? Eggs from chicken roosts? Smoke pork from pigs for bacon? Just imagine bacon, eggs and beans - a proper breakfast that should bring your character through 4 hours of gameplay without getting hungry ;-). Really, since it is so time consuming to find and prepare all the stuff you need to do cooking, the food that you make needs to actually be worth the time invested. Otherwise the feature will only be used by roleplayers, the rest will just scavenge for tactical bacon... Edit: On the Steam forums I suggested some more weapons that would make sense in DayZ: FN SCAR - I'm a bit surprised this one isn't in the game already since it is issued to some US SOCOM forces by now. Maybe it's just too new? Would be awesome if implemented with conversion kit to switch caliber as in RL. Heckler & Koch G36 - As with the FN SCAR it should already be in. It's a bit odd the FAL is in the game but not the G36. Very common assault rifle now, in use in Czech Republic, Poland and many other countries so it would fit in Chernarus. Tar-21 - Modern, reliable Israeli assault rifle that is becoming widely used, including in Ukraine where it is chambered for 5.45. To me it would make more sense to find this than the Steyr AUG for example. FN F2000 - Just because it looks more like something from a SF film than a real weapon. In use with special forces units in some eastern European countries so it wouldn't be out of place.
  11. Derleth

    critical bug with infected

    Back up a step, stepping that close to them is generally a bad idea. And don't forget to block. As for the zeds glitching stuck in doors etc, I'm hoping they get that navigation mesh fixed soon so they can reactivate AI terrain collisions. Zeds running after you through doors when you close them, and creatures in general clipping through supposedly solid surfaces, is extremely off-putting.
  12. I talked my brother into buying the game but he's getting this error when trying to launch it. What's going on? He's not having problems with any other Steam games. https://imgur.com/HCcSCxV Regards, Beavis
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