Jump to content

Beavis3D

Members
  • Content count

    99
  • Joined

  • Last visited

About Beavis3D

  • Rank
    Helicopter Hunter

Profile Information

  1. Exp Update 0.63.148743

    They wiped us yesterday :P
  2. Exp Update 0.63.148743

    Omg, broken guns fixed? What are we going to complain about now?!? I'll go for 1PP camera being wedged in my chest, that's my latest favourite anyhow. ;-) Edit: I'll light a candle tonight for all the poor lads who, up until the armour fix, have been carrying ballistic vests etc and struggled with their stamina. That's some heavy air you've had there...
  3. Exp Update 0.63.148743

    It's a known issue. Doesn't just happen with apples, I get it with plums and chicken too. Anyway it's on the big "to do" list of lesser priority, more disruptive bugs will be taken care of first.
  4. Need a way to stop Combat Loggers on Xbox One.

    Fair enough. I still think it's an okay tradeoff to really make things uncomfortable for the ones who do combat log. Real life stuff that trash your online life happens now and then anyway, power failures, raging wives, kids dropping ice cream on your keyboard... All stuff that has happened to me causing all kinds of in-game mayhem. It's just shit that happens. If I end up needing to leave my character to the wolves once in a while, but combat logging practically ceases to exist, that is fine with me.
  5. Need a way to stop Combat Loggers on Xbox One.

    How constructive, care to elaborate? You love gearing up by server hopping too much? Chickening out of combat* is your way to survive? No? Then why NO? The compromise posted by Pilgrim above was good, would not be disruptive yet make ghosting and loothopping impractical or just very slow. *) In my opinion fleeing from combat is perfectly valid, but one should do it in-game. Logging out to server hop and regroup is pure cowardice with cheating on top...
  6. Oh yes, the arrows do come up above the germey symbol when you drink. Still not sure how to read that, maybe they're thought to show that you are drinking unsafe water? I think it happens when you eat with bloody hands too, but I'm not sure. It doesn't happen when drinking out of a bottle you looted, only once you've filled it somewhere, regardless of if you used water purification tablets or not.
  7. Need a way to stop Combat Loggers on Xbox One.

    Oh yes. I've thought about this myself and come to the conclusion that I will probably never bother to build a base at all, depending a bit on how they are implemented. The fact most players behave as if the point of the game is to kill all other players makes it a really bad idea to stay long in any particular location. When I set up tents or barrels in 0.62 and returned later I'd stake it out from afar, rush in and get/drop whatever I needed and then eff off quick as lightning. Preferably in cover of darkness. Speaking of my camp here! Camping near the tent with a cosy fire, cooking some wolf steaks? Unthinkable, any light source in the open will attract psychos like moths.
  8. Just gorge yourself seriously (water is the easiest way, just fill a cooking pot and drink) and the stuffed stomach symbol will appear left of the health cross. Then it will also be obvious that the germy thing is a germ since the stomach symbol looks more stomachey.... And yeah, I experimented a bit with the bleeding yesterday - shot myself in the foot to get bleeding - and when you get low on blood the symbol turns yellow. Presumably red too, but I managed to fall to my death before I lost enough blood. Health symbol also changes colour into yellow and then red when it's critical. I hope the food and water icons will be improved to turn green as the 0.62 indicators used to, that would help keep better control of hydration and energy.
  9. Need a way to stop Combat Loggers on Xbox One.

    Sounds good to me, although I believe you should also be random spawned if you logged out indoors and logged in on another server, regardless of time. Too easy otherwise to ghost into a locked house or, in the future worst case scenario, somebody's base. I like the thought of a proximity blocker to stop cowardly combat logging too. Nothing to stop players from quitting if they really have to, you'll just have to leave your character vulnerable or at the mercy of your "friends" if in a group...
  10. Actually when you're stuffed a new symbol appears to the left of the health cross, this one actually looking like a stomach and not a germ. If you keep drinking/eating once the stomach comes up you'll puke. At the same place water drops appear to illustrate when you've somehow become wet. If you're both stuffed and wet they overlap so they're unreadable. I've also noticed that drinking supposedly "safe" water often makes arrows appear above the germ symbol, if I keep drinking then I'll puke. Makes it impossible to drink an entire bottle of water (filled from a well) without pausing at least four times to let the arrows fade. Dunno how to read that actually, but the few times I actually became sick the arrows by the germ symbol pointed down and I started losing water faster.
  11. Need a way to stop Combat Loggers on Xbox One.

    Yeah, it seems combat logging is rampant now on xbox, or it's just that the players aren't used to it there. Impulz mentioned the "Character Locked in Database" thing is meant as a deterrent for server hopping and combat logging, but it seems to me it's not working that way at all. The only time it has been triggered for me is when I've been BE kicked or the server crashed/restarted. Whenever I have logged out and in again, on a new server or another, there's just been the timers. The server hop timer has been halved in 0.63 too, from 180 to 90 seconds. Imho it should have been doubled instead... To me the most sensible thing would be to have one character per server, so no hopping period. Either that or spawn the character in a random location (never indoors) when hopping. As for combat logging, just implement a proximity stopper that won't allow the character to despawn as long as there are other players in the vicinity. You could quit anyway of course, but the character would remain until killed or there's nobody nearby.
  12. Experimental Content Update

    The fog is just weather, sometimes it's foggy, sometimes it's not. That said, I believe view distance could be upped more.
  13. Need a way to stop Combat Loggers on Xbox One.

    I posted this in the suggestions forum a little while ago, should apply to all platforms: As long as there are shared hives these things will happen, but I believe a few steps should be taken to make it less attractive: When logging into a new server within a certain time (at least an hour) after logging out of another, the character should spawn in a random location in the general area (1km2) of where he/she logged out. The login delay when server hopping should be longer, 90 seconds is nowhere near enough. Around 5 minutes or more should do. When logging into a new server, regardless of the time that has passed after logging out of the previous server, the character should never spawn inside a building or base. Trying to do that will lead to random spawn as above. As for combat logging, there should be a proximity delay pausing the logout timer when there are other players in the vicinity (+/- 100m or so). Player should always be able to quit the game (if you gotta go you gotta go...) leaving the character exposed until the others move off or find and kill him. Edit: I don't believe the database lock works at all if the purpose is to prevent server hopping and combat logging. The only times it seems to happen is with BE kicks and server crashes/restarts...
  14. Exit during firefights and server hopping needs fixing.

    I posted this in the suggestions forum half an hour ago, applies to all platforms: As long as there are shared hives these things will happen, but I believe a few steps should be taken to make it less attractive: When logging into a new server within a certain time (at least an hour) after logging out of another, the character should spawn in a random location in the general area (1km2) of where he/she logged out. The login delay when server hopping should be longer, 90 seconds is nowhere near enough. Around 5 minutes or more should do. When logging into a new server, regardless of the time that has passed after logging out of the previous server, the character should never spawn inside a building or base. Trying to do that will lead to random spawn as above. As for combat logging, there should be a proximity delay pausing the logout timer when there are other players in the vicinity (+/- 100m or so). Player should always be able to quit the game (if you gotta go you gotta go...) leaving the character exposed until the others move off or find and kill him.
  15. Ignore

    <snip>
×