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Everything posted by Raptor97
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Good report mate, keep in mind the animation while switching weapons is just a placeholder and not the final version of it, alot in the 0.63 offline mode is W.I.P and does not represent 0.63 experimental or further! Well in my eyes I love the new ADS with shift to switch, but you are also right with the close quarters situation. You can surely change this in the future by your own that its first ads to toggle than into the raising weapon (third person). Running with raised weapons is a big deal dude, remember all the survivors hip firing like in a FPS game? That would break the fun out of the gameplay. And the Inventory, well I like the new design and I does play well :) it's just the symbols which are not good visible and no space for more primary weapons to pick up... For the rest I'm in the same opinion, good one.
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Hi devs :) In the second Stress test, I experienced an issue with the zooming while running: When I walk normally I can zoom to see players from far distance, but if I am in the running animation I am not able to zoom, it just doesn't work pls fix this soon. And one small thing I didn't like: 1. In the new Inventory you the numbers of the ammunition is covering the whole symbol, that makes it harder to identify which ammunition I have to select. BUT IN SUMMARY I LOVE EVERY ASPECT OF THE GAME, ITS VERY NICE, GRAPHICS ARE IMPROVED AND EVERYTHING FEELS MORE FUN NOW. I hope we can see some basebuilding later... :) Thx for all your work and keep it up ! We are all proud of you <3 Best wishes. Raptor.
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Oh really, ok good to know, I'm reading every report and so on, I'm suprised :)
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I want to just add some new things that I also don't like and I feel it would be better to change them: -ambient sounds (especially the wind) is sometimes too loud... -Inventory is just too big if you have alot of items, so I have to scroll down alot to access items. -The fact that you can put a primary weapon in your backpack is just to OP, pls change this, it was perfect how it was in 0.62. -The falling animation from low height is a bit too much, it just doesn't look natural, also it would be nice to add the animation from high height while your arms are like making circles (like in hollywood etc.) -Sound effect when hitting surfaces with melee weapons, I didn't saw any but in the 0.62 it was really nice, so I'm just asking is it temporary disabled or will it come back? It was really a nice feature. Regards, Raptor
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Hi devs ! :) I just wanted to tell that the infected are finally a thread to the survivors, I love how powerful they are in this build, pls keep going this way you made an amazing work on 0.63 ! <3 Almost everything is perfect as it is now and I'm so excited for the future of DayZ, going into the perfect way, *DayZ coming back with a BOOM* Best wishes. Raptor.
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Yeah guys, even more and we will be DONE lol :D that would be amazing!
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kfiat, I understand your problem, but you are a bit wrong. First of all they said "weeks" at the livestream which was at march, and they talked about the stress tests... so the devs said the truth and you should support and trust them, because they are doing a great job! Just watch everthing over, I think you missed some things... Netherless, we all know we will get our DayZ only with supporting, reporting and waiting, BE PATIENT mate be patient :)!
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I missed the first stress test... but I'm so glad and proud of you devs! it's truly the year of DayZ, just keep going it's a masterpiece game! I hope the second stress test is on its way :) I can't wait! We love you all guys, in BETA we trust support we must :) ! <3
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It isn't really necessary, I mean you have hands why using legs? But still good idea though.
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They said it on the 0.63 livestream in march, well they said they will test it with an event.
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Well for me the zombies should be stronger. There is too much PVP in this game, which ruins the real DayZ experience, so in my eyes zombies should be almost as feared as enemy players. Just imagine the immersion, that would be a huge step forward for dayz... !
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It's not a bad idea... but I think the only gamemode they want to release is the BattleRoyal gamemode. So I assume with the modding tools there will be a possible gamemode as you mentioned above.
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just reset the filters and you will be fine mate, you will never regret the day you bought dayz ;)
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But at the PC build of 0.63 on the livestream it was totally the same guys... so you still think its WIP also on the pc build?
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Ok mate, so yeah let's hope it will be balanced :) Sorry for being a bit insulting lol ...
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So tell me why is the recoil in 0.62 bad? It shouldn't be easy to aim (recoil), thats all I want it should stay like it was before.
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The PC build of the BETA is also with s... recoil, its totally the same like on xbox and no why was the 0.62 recoil was shit? its more challenging so I assume you aren't good at aiming with recoil aren't you?
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Of course PVP in DayZ is so unique, challenging and you feel like that you have an heart attack, I have over 1500 hours of DayZ, but there are just too much bandits. I dont say there should be no bandits, but maybe with PVE elements to keep SURVIVORS more as a team, but of course bandits should also remain a threat! So it isn't a easy task tbh...
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WOW, thats a very good idea ! especially testing horrible glitchy buggy things, but to be there with privat access, to have a truely 100% opinion. In BETA we trust! <3
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The devs also said, there will be more infected and in the BETA they will be even stronger! So I don't think that stronger infected will unbalance the game, for me the survivors at chernarus should be afraid of infected, as much as players! It's too much PVP now, it breaks the game of being a survivor, it has to be a true survivor open world game and not PVP shit like PUBG FORTNITE, ITS DAYZ! I know PVP in DayZ is so unique thats why I love this game so much, but with better PVE features the game will be even more immersive and fun! So think further, just don't look at PVP, PVE is also important! And also, there are too many bandits, like 95% of player interactions are ending bloody... so yeah it should be a clear topic that the infected should be more and stronger :)
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We will see what BETA brings with base building, I think it's gonna be awesome!
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nickstackhouse very good point! I would have also suggested these ideas. I hope the devs will implement snow and radioation at tisy or somewhere, that would be very awesome! Best wishes Raptor.
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For me it is also very important that the balance and so on should be like described, just adding the features is not enough to make a better game. It can get worse if something goes wrong.
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Trigger Zombies with ingame Talk or other sounds
Raptor97 replied to Schwelmer's topic in Suggestions
good point schwelmer, would be very nice! the devs also mentioned that when you trigger one zombie, that they maybe trigger even more by their noises, so thats something in that way like your suggestion.