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Liven_28

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Everything posted by Liven_28

  1. Liven_28

    Roaming Zombies

    If your on PC you can try my PvZmoD Dark Horde. It doesn't do all what you hope but it is the better I could do for now and I didn't see other things like that in the workshop. And if you're really interested on zombies you can take a look my "spawn system" and "customisable zombies" mods too.
  2. Liven_28

    how to increase zombies properly?

    If you play on PC and don't reach your needs with the xml files you can try PvZmoD Spawn System
  3. Liven_28

    Use CreateObjectEx with AI

    How to spawn Entities with AI with the new "CreateObjectEx" When I try to spawn zombies with that that function, they don't have AI
  4. myChest.GetInventory().CreateInInventory("ItemToSpawn");
  5. Liven_28

    Servers with more Zombies?

    Nitrado, bad news. 90% time I meet admins that have low server performance (on PC) he was on Nitrano. Low price have a price. Don't expect to run smothly the game with a lot of players and a lot of zombies with this provider (unless if you like flying cars) But maybe I'm wrong, the PS4 servers specs are maybe different from PC ones. Note that the number of players impact much more the performances than the number of zombies. If you succeed to do something interesting with xmls, let me know, I very curious, I made my own system (PvZmoD Dark Horde) but it is far from perfection.
  6. Liven_28

    Servers with more Zombies?

    On console the modding is quite limited, server admin can increase zombies quantity but don't expect big hordes or something like that. You should look at the servers title to see if zombie count have been increase (but some server have just a clickbait title with no real differences ingame). Official servers all have the same parameters. For the fps, it depends on the machine on which run the server. On PC some server can easily load a lot of zombies but I don't know what providers run dayz servers on PS4.
  7. Liven_28

    Servers with more Zombies?

    PC? XboX? PS?
  8. Liven_28

    [Information] Script DayZ + Other

    No mod implements Armed Human NPCs. The incoming "DayZ Expension" mod will maybe brings NPCs, this was one of their objective but I heard they had to abandon some wanted feature to progress on the others, so maybe NPC will finaly not come with this mod. For up-to-date scripts, you can extract game data on a Pdrive (search "Dayz Pdrive" if you don't see what I'm talking about) or you can unpack existing mods to see how they are done (without stealing code of course). The official ressources are limited to the very basics : https://community.bistudio.com/wiki/DayZ:Enforce_Script_Syntax To find more help, you should look at the DayZ Modding Discord.
  9. Liven_28

    How do zombies handle pathfinding?

    I had search that too to enhance my PvZmoD Dark Horde but the pathfinding things seam to not be accessible to modders. The only thing I found is code related to groups of zombies moving. This was used in the "survival game" DLC but as SG is not developed any more, I think the zombie group behaviors are not developed anymore. If you want to dig this, look at the classes : AIGroup, AIGroupBehaviour, BehaviourGroupInfectedPackWaypointParams, BehaviourGroupInfectedPack I didn't succeed to use them because some classes seem to be private and not usable for modding. If you find a way to use pathfinding, I'm very very interested.
  10. Liven_28

    Help removing Z's

    \DayZServer\mpmissions\dayzOffline.chernarusplus\db\globals.xml <var name="ZombieMaxCount" type="0" value="0"/>
  11. New Update this week, The main new feature: The vision distance of the zombie is now customisable. It can have a different value for day and night (of course). It can have a different value if the player have bloody hands so the player is more sneaky but have to be careful because he can become sick if he eat or drink without washing his hands. It can have a different value if the player wear a special mask. The server owner can choose a list of mask having this feature. So now you can play the whisperer but be careful, with my vanilla tweacks zombies will see you if you are too close and don't forget that zombies always can hear you. The new side features : The crawling zombies spoil the shoes of the player so don't forget look down if you're hit by something you don't see. Fighting zombies with fist without gloves can make you bleed. And a couple of little things...
  12. Hello everyone, here is a little overview of my new mod I released this week. Its name is PvZmoD Customisable Zombies and it is not difficult to guess what is its purpose but let's see what it propose in detail. This mod intends to allow server admins to modify a lot of zombies characteristics. The particularity being that (compared to other mod modifying characteristics) There is no need to repack. Modifications can be apply without restarting the server (Numpad4 shortcut do the job). Each zombie categorie can have its own characteristics. The characteristics can be different for day and night time. This make the mod easy (there is a detailed help file) to use and very versatile. The main question is of course « What characteristics can be changed ?». The modifications can be grouped in three main categories : The health, the movements and the strength. ---------------------------------------------------------------------------------------------------------------------------- The Health : Fist customisable value is of course the health points for day and night (take habit that ALL characteristics can have different values for night and day, I will not repeat that each time) but it is not all, there is there resistance to différent damage types : Resistance to bullets : no need to explain that, I think. Resistance to melee attack : it only affects fight against zombies, not pvp. Resistance to heavy attack : if you want to reward these attack types and lower the click spawn fighting which not always very interesting. Resistance to explosions : vanilla zombies are very resistant making the grenade almost ineffective against them so I lowered this resistance. Resistance to vehicles : to avoid the too easy « drive on zombies to clean a zone », my default values only increase this resistance for « strong zombies » like military ones. Resistance to headshots : useful if you want to make zombie that have to be headshot (increase their health and decrease their headshot resistance). ---------------------------------------------------------------------------------------------------------------------------- The movements : In this category we have movement speed and the crawling behaviour : The maximum speed can be lower to make « non-sprinting » or walkers zombies The minimum speed can be modified too, this will replace the walking speed. For example if you set the minimum speed to a « run » value, each time the zombie should walk (when he is roaming without aggro players) he will run. That makes him more impredecible for player and brings the sensation that the zombie is hunting or have aggro a player (and sometime can be pretty scary by make thinking he is a player) The chance to spawn crawling : In vanilla dayz I have the feeling that the zombies does not spawn crawling anymore, this option makes this thing a reality again. You can set a category to 100% if you want a specific "always crawling" zombie. Make the zombies never crawl : If you want to make a very strong zombie that never crawl even if you shot in the legs, it can be done. ---------------------------------------------------------------------------------------------------------------------------- The strength : Here is one thing that was not possible to do with default system, make different strength for each zombie category, now it is and here is the different customisable strength characteristics : - The Health Damages : it is a ratio applied to vanilla damages so it continue to count clothing protection. - The Health Damages : it is a ratio too, same thing than the health. - The Bleeding Chance : with vanilla system the zombie attacks have 10% chance to make the player bleed regardless of the zombie type or the attack type (light or heavy). With my system you can choose différent chance to bleed for each zombie category. - The Blood Damage : with vanilla system the zombies does not apply bleed damage (they only make the players bleeding but not directly affect their blood level) with my system zombie can affect directly blood level of the players. - The Stamina Damage : with vanilla system the zombies does not apply Stamina damage. With my system it is possible if you want some zombies to exhaust player instead of (or additionnel to) hurting him (allowing more diversity on zombies behaviours). That's all, no, it would be too basic. For each of these “strength characteristics” you can set a different value for light / heavy attacks and blocked / unblocked attacks (and of course a “night ratio” on top of that). ---------------------------------------------------------------------------------------------------------------------------- Other Features : That's all for the main characteristics but there is some other “little” things in the mod I would like to share. The fist fighting : Maybe you noticed how it is easy to fight zombies with fist without taking any damage and this method is so boring (click click click click….). To deepen the fist fight mechanics I added little damages deals to player when he fist fight the zombies without gloves and a gloves degradation when he wear gloves. Of course the player will not die that way, he can't go lower than 80% of his health that way but this can make a difference in some circumstance. Of course this option (like all the other) can be tweaked or disable. The night time : With the vanilla system the game consider it is tha night time when night has not yet really fallen. You surely noticed that if you play server with accelerated night time, the night fall very very fast so you can't enjoy the sunrises and sunsets (you open your inventory 1mn and when you close it, oh it's night!). Considering that, I made an option to tweak the time used to switch between day and night zombie characteristics (to not have “night zombie” while the sun seem pretty high). Keep in mind that it does not modify the night server speed it only affect zombies characteristics. By default this value is disable because it have to be tweaked by taking into consideration the season the server runs (sunset / sunrise time is not the same for winter and summer) ---------------------------------------------------------------------------------------------------------------------------- A couple of other things : These things can't be modified without repacking the mod (which is allowed as long as you update your credits) Zombies do not attack the animals except the wolves. Zombies inventory size increased. Zombies are less easily attracted by the impact of bullet and the shots with a suppressor (and the durability of the suppressors have been increased a little bit). ---------------------------------------------------------------------------------------------------------------------------- Conclusion : Ok I think that's all for the moment, I would just add that the mod should be compatible with mods that add new zombies (can't guarantee, you have to test) but is not recommended to use it with mods that already modify zombies characteristics (like slow zombies for example). If you liked what you read (hope it was understandable, english is not my natural language), a thumb up or a comment are welcome. And for those interested, you can take a look to my other mods (who deserve their own Overview but you already can read their workshop description) : PvZmoD Spawn System PvZmoD The Dark Horde
  13. Liven_28

    Increase Zombie population/difficulty

    If you're playing on PC you can try servers running PvZmoD Spawn System. Zombies does not break doors (yet) but can spawn in buildings (my other mods "Tweaked zombies" and "Dark horde" make zombies more interesting too).
  14. Liven_28

    Limited amount of mods ?

    Maybe this can answer your question : https://feedback.bistudio.com/T144430
  15. Liven_28

    System of load zombie - imperfect

    I just wanted to be sure you were not talking about my PvZmoD Spawn System. But for the vanilla one, how do you know it is the zombies load than cause the problems? I made a lot of test with vanilla system before developing my own one and it appear that lot of zombies are already load on server start (the static zombies) and the others appear one by one (so they should not impact server performances). Loading all the zombie when server start would impact the performances for sure. "zombies appear unpredictable and very close" => I thought this thing couldn't happen with vanilla system (there is a large "safe zone around players) For the "hunting players by following zeds dead body", the problem is that dead bodies consume resources (less than "alive" body). That's said, even with vanilla system if server admin increase "CleanupLifetimeDeadInfected" in globals.xml you can have this feature but be careful about server performances.
  16. Liven_28

    System of load zombie - imperfect

    Are you talking about vanilla zombies? Do you play on PC or console?
  17. I mean the period of july/august when lot of people (and possibly modders) take vacations. (and no the 1.05xp is not ready yet)
  18. Because lot of modders may be on vacation so lots of admin server may have problem to update all the mods they have installed. Just keep the 1.05 in experimental so admin can choose to use 1.04 / 1.05 depending on the mods they have installed.
  19. Liven_28

    Shutting down zombies on the server

    For that I think you have to modify zombie_territories.xml and events.xml. You can look at mods like ZombiesEverywhere Plus Or I made a mod that can increase zombies spawn : PvZmoD Spawn System it does not use .xml at all, it is totally new system. Be aware that this system spawn Zombies near player (as the original dayz mod) so it don't fit to pure pvp servers.
  20. Liven_28

    No zombies after 1.04 update

    not realy a guide, you have to look by yourself (compare file date, crush all file you don't have modify your self...)
  21. Liven_28

    No zombies after 1.04 update

    for the V1.04 there some files (xml) to update in you mpmission folder maybe it is that
  22. Liven_28

    Shutting down zombies on the server

    ...\DayZServer\mpmissions\dayzOffline.chernarusplus\db\globals.xml <var name="ZombieMaxCount" type="0" value="0"/>
  23. Liven_28

    @ImpulZ

    I had take a look to your questions and he answered hundred of time : their don't give any date anymore.
  24. Liven_28

    Question to "profiles" folder

    Did you add the path in your .bat launching file If it is not work you can try something like that : -profiles=c:\Users\YourName\Documents\DayZ Server\
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