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Your DayZ Team
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Everything posted by Brandon Clinch
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Dayz Underground. It is really great from what I have heard. Have to try it out one of these days!
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Just as this forum Reddit is pissed off. Brian is crying..
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Great that the team will be working on the balancing on base building, adding more content and work on mod support but "while this is desired by many hardcore players, we are still struggling to fully explain the complexity of the existing system to the majority of players. " - sounds like nonsense to me. Is a broken leg and treatment to complex to explain to new players? Like many before me has stated your reports are way too shallow, please flesh it out with hard facts instead of dancing around the topics. Also what will be scrapped that was in 0.62 or actually promised for 1.XX? We have the right to know these things. It is important can't you guys see this?
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Here's the long answer. The real reason as to why they are not in yet is the same as why cars are a suicidal to drive (can shoot up in the air etc), the lack or real rag dolling (both players and AI) and also why bows are not in yet: Physics. The team has developed a new engine for years that was supposed to be better than the old one, and it is in many respects, but when it comes to physics and the physics communication with the servers it is a mess. The developers have even told us that physics is basically a nightmare to implement and they don't know when it will be stable (if ever?) enough to implement into the game.
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Welcome to the most authentic and exquisite DayZ experience, something we PC-users been having for years and years. You'll only find it right here, at Boheamia Interactive.
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How many of you watched it and what is your thoughts on it? I did not go into the stream with a negative outset on the contrary I was genuinely interested in what they had to say about the state + the future and so on but very little info was given. I did not even feel a glimmer of hope and was mostly left with the impression of a tired and drained atmosphere. 70% of the questions were answered with "yeah.. uhmm.. we don't know yet honestly / we want this too, just as much as you do, but right now....." awkward silence... Two things that got me down was how Martin basically said that airplanes maybe won't even make it into the game and that the physics engine / sever communication is so messed up that they can't even implement player rag dolls without causing major issues (33:45). When he talked about the ragdoll /physic issues his whole body language came off as super tired and as if they are completely in the dark on how to fix that problem or that it is a huge undertaking. Same thing with the bow, Martin said it will take major time before it will be re-implement. On the flip side they aim to implement broken bones, sickness and hit boxes (if I did not mistake that one?) soon. Short summary: The devs only announced "we are working on it / we don't know yet / it will take long time" + news that some things like airplanes might not even make into the game and that ragdoll is a nightmare to add due to physics. Link to the stream: https://mixer.com/DayZ?vod=98056701
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Investigating A Mysterious Radio Signal At Green Mountain..
Brandon Clinch replied to gekofish's topic in Gallery
Me too! Keep it up you lovely slut (I mean that in the most loving way). -
Thoughts on QnA Dev. Stream yesterday
Brandon Clinch replied to Brandon Clinch's topic in General Discussion
It just sad.. every time they make an announcement or communicate it is either bad news, leaves the buyers /players with a iffy vibe or leaves the "scene" open for contemplating about a terrible outcome. With all that put together it would point at they truly don't have anything major to bring to the table. I mean they can't even implement ragdolls and has yet not even (in soon 4 months) been able to bring back core features. To a 1.0 game. -
Thoughts on QnA Dev. Stream yesterday
Brandon Clinch replied to Brandon Clinch's topic in General Discussion
To be fair he also stated that they won't spoil anything until they know it will be in a coming update as they have mess up that part so hard in the past. Still though, there is a lot of big question marks floating around the major issues and it seems like the devs knows as much as us about them. -
New players. "what i wish i knew when i first started playing DayZ"
Brandon Clinch replied to bent.toe's topic in Xbox
Thorough and stable list you made here. We should make some sort of nice looking manual with this as the starting pages and keep expanding with how to craft and so on... -
Yuuuuuup. It's in no way a good representation of the game in my opinion, maybe the core message yes but not every other part of it. But then again I'm never interested in non gameplay trailers since they can be everything and anything but the real deal. But sure, I get it, the trailer is to convey the feel of the game... I hope they've put a little bit more effort in the coming update and that they did not put too much staff on this thing instead. Reddit seems really worried and freaking pissed at this moment.
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Solid video, you're a very talented guy! Keep up the great work, 'cause we love it!
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Status Report - January 2019
Brandon Clinch replied to Baty Alquawen's topic in News & Announcements
We are three months into 2019 and still no roadmap, what a surprise. Seems like development and communications are running just as smoothly as all the previous years. Please prove me wrong in that statement, I want to be gravely mistaking about it because 2019 is the year of Dayz. -
Community Spotlight - 22 February 2019
Brandon Clinch replied to Baty Alquawen's topic in News & Announcements
This spotlight was amazing and this community never fails to amaze me in so many ways. That charity stream for Jimbob's funeral was also another example of how beautiful you guys are. -
Beautiful video Dogmc! 😁 Reminds me of something a friend of mine encountered on the plain east of MSTA, back in 2015. Time flies.. but does pigs? I bet they wish they could sometimes. https://i.imgur.com/iEPQHmp.jpg
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Status Report - January 2019
Brandon Clinch replied to Baty Alquawen's topic in News & Announcements
How you guys can go from terrible to even worse in handling the community is to me not a suprise but still f%cking baffling. Last year you just dropped a full game for 399.99 Euro, which is a broken mess with very little longivety for the players. Our game is a disastrous trainwreck and there is nothing we can do other than wait for you to repair it and release new content at a snail pace, that is a reality and what we are used to after all these years, no real news there, but do not, I repeat DO F#CKING NOT mess up the communication with your community as THESE are the last people on earth that has your back and power as a word-of-mouth buffer out to the rest of the world, the sporadic players no longer trust what you say. They trust and listens to us and SepticFalcon, RunningmanZ and the likes. I have said this before and I'll say it again, if I would translate your way of communicating, hinting at things, transperancy and honesty, the basic give-and-take, promising to improve what needs to be fixed in the communication and regaining trust into a real life relationship, I would bolt the f-out of there. I've been in a relationship for over 14 years and if my partner would act like you do she would have been toast and gone within the first few months of our life together. I can only speculate and wonder how the relations and communications are within the team when you act the way you do with the outside world. It is plain to see that you no longer care about this community and even less so about Dayz, or perhaps the other way around. How noone in the higher positions of the team has not yet been fired and replaced is to me mind-boggling. [Edit: I would not be surprised if we'll see at least one drop out this year, hope it's just a good one and not a bad if it comes to that..] I've done enough bands and artistry work to know that the chain is never stronger than its weakest link. Cheesy but still the reality. We are leaving you. -
Recorded transcript of BI DayZ dev team 1.0 pre-release meeting leaked...
Brandon Clinch replied to eno's topic in General Discussion
Nailed it. -
Coming from 0.63 to 1.0 my mind is a little blown. The animations, the new control system, the look of everything, and the overall flow of the game is definitely some next level stuff! The zombies brains however are a bit too rotten right now, they can barely enter houses or even catch us. All in all, what this game has grow. Incredible work Devs!
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This is brilliant and I'm on it. Join us.
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I totally agree with you on the last part. I've purposely stayed away from Dayz for several months both because of the insane and disappointing communication but also just to get a bigger wow-effect when testing 0.63 /1.0 for the first time. I have not played since 62 was fairly new and was curious of just how bug ridden 63 right now, Reddit seems to not have any hopes for the beta release because of the bugs and lack of content. My hope has died a long time ago from all the bullshit and weirdness. Maybe 1.0 can change that, we'll see.
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Question: is the game shock full of bugs right now? I mean serious bugs (like this) that happens often (not just every 5-9 hours or so) ?
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That is a very strange decision. Great job Gews! What is called dedication - You got.
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Status Report - 23 October 2018
Brandon Clinch replied to Baty Alquawen's topic in News & Announcements
Good, I respect your response. -
Status Report - 23 October 2018
Brandon Clinch replied to Baty Alquawen's topic in News & Announcements
It is quite incredible how the Devs are trying to shift focus from the issues with releasing 1.0 this year to how "terrible" and "harsh" the community is. You guys let us down hard yet again and of course we respond. That is what any rational human would do! But you can't deal with the consequences so you imply that the community is rude and bad adding more damage to what now looks like a gushing open wound. Hey, I may be an asshole in how I bluntly express my opinions and observations but most here are constructive and correct in their opinions, extremely few ever gets rude or straight up hateful. That is a damn fact and you know it! -
Status Report - 23 October 2018
Brandon Clinch replied to Baty Alquawen's topic in News & Announcements
I read the discord chat but did not find any useful information, at least not to me. "We failed on managing expectations, and our way out is to stabilize and stop doing that Honesty is the way forward" - Eugen https://docs.google.com/document/d/12Ja2dkoc12yTSlSc48s1dYWLR6F9_8M9VOq3R8IDXKQ/edit#heading=h.4neyqe979krb