Hello guys, thank you very much for the SR. I really appreciate it!
I will keep things short, these are my questions (all relating to your experimental to-do list):
1. Player movement: you say that all data is ready, could you elaborate on what this means or give me an example? I’m not a programmer, but I would like to learn something about it J
2. Prone combat: Does this point include shooting while lying on the ground?
3. “Evades and blocks are being tweaked”: Does this mean they are working on your internal build?
3.1. …And how much work is done at this stage of development of this feature? (in %)
4. Gameplay: creating the content for weapon particle effects: As you have showed an (apparently!) quickly made example(GIF) in a recent SR, it seems to me that this is not a major task(I obviously don’t know how much time was spent on it). Am I right with this assumption?
5. AI: Infected: Can you –to some extend- transfer some of the work you did on the player movement to the infected movement?
5.1. Animals: “However, we want to expand their behavior..” : Could you elaborate on this?
5.2. What steps do you have to do in order to reach your goals here?
6. UI: As I am not quite sure if I understood you correctly, does this mean that the next steps are bugfixing and tweaking the visual representation of these features?
6.1. ..Or is there anything more to do?
Thank you very much for taking your time, I tried to just ask yes-or-no questions to save your time, but it wasn’t always possible.
I have one more suggestion for future SR: I really liked the list Eugen wrote in a few SR, where he exactly showed us what tasks the different teams are working on right now. It would be fantastic to see that again!
Have a nice day!
@other forum members: Maybe somebody can answer me this question: What are the steps to “create” a feature (e.g. blocking)? As far as I understood, these are the final steps:
creating data/content --> Implementing --> tweaking --> bugfixing
But what do you have to do before (or maybe between) them? And it is to some point an iterative process, right?