Jump to content

HankRearden

Members
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

3 Neutral

About HankRearden

  • Rank
    On the Coast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. HankRearden

    DayZ Stable Update 1.0

    GG GUYS!!!!!! I hope you party hard tonight, even if the day was stressfull :)
  2. HankRearden

    BETA Status Report - November 28

    Hello! I would really appreciate it if you could answer our questions before christmas :) I know you have a lot of work to do, but if it is possible please stop working on your current task and take a moment to answer here :) Cheers and have a nice holiday!
  3. HankRearden

    Status Report - 12 December 2017

    Thank you very much for using this overview again! Luv ya :D
  4. HankRearden

    BETA Status Report - November 28

    Thank you very much!
  5. HankRearden

    BETA Status Report - November 28

    Hi and thanks for answering again! I found this statement "Overall game development is not suited for typical software life cycle methods, such as the waterfall model." in this article: https://en.wikipedia.org/wiki/Video_game_development#Development_process Said "waterfall models" (among others) are the methologies used in software developement (see your article). So i think there is a difference between a game developement process and a software developement process (but in the end i am not an expert and therefore i can't be sure of that). Furthermore in the "game developement process" article the information was quite generally. According to it the steps are: Pre production (concept, prototyping etc., not what i am interested in) and production (design, prototype, programming, testing). As you see its not the detailed answer i want to know, sadly.. So it is probably the best idea to wait for a developer to respond to my question. Thanks for answering! As informative as this is, it's unfortunately not the answer i am looking for. I am interested in the process of producing the scripts that "a designer has to comment out" in detail and what amount of time is necessary for each step (approximatly).
  6. HankRearden

    BETA Status Report - November 28

    Thank you for your response! I would like to understand this process in more detail. Does somebody has some more informations on this topic? The order of these steps? The approximate amount of work you have to put into them (%)?
  7. HankRearden

    BETA Status Report - November 28

    Hello guys, thank you very much for the SR. I really appreciate it! I will keep things short, these are my questions (all relating to your experimental to-do list): 1. Player movement: you say that all data is ready, could you elaborate on what this means or give me an example? I’m not a programmer, but I would like to learn something about it J 2. Prone combat: Does this point include shooting while lying on the ground? 3. “Evades and blocks are being tweaked”: Does this mean they are working on your internal build? 3.1. …And how much work is done at this stage of development of this feature? (in %) 4. Gameplay: creating the content for weapon particle effects: As you have showed an (apparently!) quickly made example(GIF) in a recent SR, it seems to me that this is not a major task(I obviously don’t know how much time was spent on it). Am I right with this assumption? 5. AI: Infected: Can you –to some extend- transfer some of the work you did on the player movement to the infected movement? 5.1. Animals: “However, we want to expand their behavior..” : Could you elaborate on this? 5.2. What steps do you have to do in order to reach your goals here? 6. UI: As I am not quite sure if I understood you correctly, does this mean that the next steps are bugfixing and tweaking the visual representation of these features? 6.1. ..Or is there anything more to do? Thank you very much for taking your time, I tried to just ask yes-or-no questions to save your time, but it wasn’t always possible. I have one more suggestion for future SR: I really liked the list Eugen wrote in a few SR, where he exactly showed us what tasks the different teams are working on right now. It would be fantastic to see that again! Have a nice day! @other forum members: Maybe somebody can answer me this question: What are the steps to “create” a feature (e.g. blocking)? As far as I understood, these are the final steps: creating data/content --> Implementing --> tweaking --> bugfixing But what do you have to do before (or maybe between) them? And it is to some point an iterative process, right?
×