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Jason Lising

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About Jason Lising

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    On the Coast
  1. You know, I've been waiting for this game to come out of early access because as a consumer, I read reviews and really consider my purchases. I'm a huge survival horror, zombie fan and the realism presented here could potentially be next level, or rather MY next level. I enjoy the crap out of Dying Light and I really enjoy the meelee combat mechanics and the parkour elements as well. However, Dying Light is very hokey and unrealistic and I've been yearning for something more like Day Z but with better fight mechanics. My question is, are there any plans in the future to provide different zombie types? I mean, I'm not expecting zombies from Dying Light, but from the videos I've seen, it looks like there's just one kind of zombie. They see you and they continue to chase you forever. They have retained all of their limbs and look like humans. There are no slow zombies. There are no severly deteriorated zombies. There are no torso zombies that have been relegated to shuffling themselves along the ground. They are all the same. Don't get me wrong, these changes scheduled for the beta release all sound amazing and point to the future that I've wanted, but who cares when one feature of the game (zombies in an apocalyptic alternate reality) all react and behave the same exact way. I can equate the current behavior of the Zs to Virals in Dying Light. In the lore, Virals are the freshly zombified. They retain a lot of their human behavior and their muscles haven't completely deteriorated, allowing them the ability to move quickly. However, mostly there are the shambling and shuffling zombies. They are easy to avoid and tough to manage in numbers. I think having this variety can offer different possibilities in dealing with threats ahead of you. My other question is, in the name of realism, are there going to be any opportunities to climb over fences or mount waist-high objects? I'm really not expecting parkour at all (although, that aspect of DL is really fun) because it's not very realistic. In all my research in viewing Day Z streams and the like, I've only seen people running around a fence to gain entry to an area. That doesn't seem realistic either. If it were me, I'd gladly hop over that fence or mount that barrier to get away from the Z. Then, once you're on the other side, Zs are too stupid to find the opening in the fence to eat your brains, right? Again, I'm not expecting to be able to tic-tac up a wall, but some simple maneuvering mechanics would be well received in my opinion. Those are all my concerns thus far. I would like to thank the devs for sticking by this game and continuing it's development. From what I've seen so far, I think you guys have done an amazing job, however, it's not without it's caveats and I think they all know that. To all the haters and complainers, it's early access so suck it. You agreed to it when you purchased it and complaining isn't going to get us anywhere. Encouragement wins, guys. Continue to report your bugs but lay off the devs, please. You've gotta hand it to them for being a small game company and producing a game that's been downloaded countless times. As for me, I think I'll be taking the plunge soon. I'm getting tired of Dying Light. I'm a super hero in that game and I think it's time for me to be a whiney little noob again. PS: Your environments could use some merchandising. They are very sterile and plain. Take notes from games like Skyrim and Fallout. Sometimes part of the fun is discovering the environment you happen to come across.
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