Jump to content

MorphineBP

Members
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

4 Neutral

About MorphineBP

  • Rank
    On the Coast

Contact Methods

  • Website URL
    http://bpunlocked.forumactif.com/
  • Steam
    MorphineBP
  • Discord
    Morphine

Profile Information

  • Gender
    Male
  • Location
    FRANCE
  1. MorphineBP

    Player can PUSH vehicle

    This feature is of course not limited to compensate any current bugged areas or anormal collision behavior with current structures. This was just an example where it's obviously needed. It's a simple tool to help the player correcting an issue (like in real life). A second chance. It would be really helpful and not OP at the same time, since the player would need to exit the vec, expose himself, repeat the action several time to unstuck his car. The game would be then less frustrating, you would see less abandoned cars on map, more cars actives, more action, more fun, less frustrated people, more players ! Like I said, it's something already existing outside of DayZ. There is a reason for that. No vehicle game physic is perfect, you need to give a little margin to the player to get around 3D limitations. Especially for a game when finding/repairing/driving need some dedication. (e.g : spending hours with a team to repair completely something and stuck it 5 minutes later stupidly on a tiny tree branch because the indestructible tiny branch can elevate a 3 tons truck, preventing wheels to touch the ground. Yeah very realistic for sure).
  2. MorphineBP

    Player can PUSH vehicle

    Dude.... you don't need to go fast or lost control to stuck a car, there are collision issues... how can you be oblivious to that ? I'm playing also on servers 1PP only. I'm sure you will have way more "issues" if you do the same. No OP camera to help you, you can't see shit. A simple little wall at 2km/h can stuck you w/o damages. Since Arma 2 it has been like this, that's not a new thing at all. What's new for Dayz would be the "push" option, already available on numerous Arma 3 mods, which are fully aware of this issue. Also some parts of the map (far south west, path in forest, following map border) are bugged. It's impossible to drive there without issues (invisible collision bugs on a clear path, flipping, damaging the car), regardless 1PP or 3PP. I'm pretty sure it's documented already. Vehicule system is not stable at all, you don't drive very far or often if you dont know that.
  3. MorphineBP

    Player can PUSH vehicle

    Hey guys, As you know the collision system related to vehicle is currently very frustrating. Your vehicle can be easily blocked on some stone wall, trees, rocks... or worse. Not necessarily damaged ! Just stucked on something. You've added a debug feature to destroy vecs. What would be good is adding also a similar feature allowing player to push any vehicle. By that I mean moving the vec just a few meters away, in order to unblock/unbug it. I don't think this is something difficult to add. And it's something already existing on similar games. A way to help player going around stupid collision situation. Nothing more frustrating than abandoning a pristine vec just because of some random collision bug. What do you think about that ? It would make all the vehicle gameplay a little less broken.
×