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Hellscape| Brutal HC| No Mercy| 1PP PvEvP| Adaptive AI
TrojanWarriorFTQ replied to TrojanWarriorFTQ's topic in Server Advertisement
Added HELLSCAPE GAME LOOP 1. Spawning & Scavenging Zen's Immersive Login ensures an atmospheric entry into the world. The day cycle is slowed, offering extended daylight. For every seven days, only one will be a night, making nighttime a rarer event. Survival starts tough. Food, medicine, and supplies are rare. The coast is your best chance to find essentials; remastered infected loot often holds what you need. Player food and water values are higher than those in vanilla, making hunger and thirst less of an immediate concern; however, Zen's Repairable Wells limit water only when they are fixed. 2. Early Survival Your next steps depend on experience or luck. Finding a sharp tool determines your fate. Crafting rags, rope, and a bag is essential. The coast is your best chance to find essentials for moving inland, and remastered infected loot often holds what you need. The PvZmoD Customizable Zombies and Spawn System ensures that no two encounters are identical. There are far fewer infected at night. Be prepared for dynamic infected behaviours, varied threats, and unpredictable challenges. 3. Moving Inland Food grows scarcer away from the coast, so you must hunt. As danger increases, so does the quality of loot: better clothing, medicine, and gear. Civilian areas rarely have weapons, but police and military zones and exclusive locations hold your best chances. RUSForma Vehicles are scattered throughout the region, providing transportation options for those who wish to travel quickly. However, CJ187-RandomFuelStations randomises fuel amounts in gas stations. A map, GPS device, and pen will aid your navigation. 4. Combat & Defence Most players are friendly, but adaptive AI from DayZ-Dynamic-AI-Addon roams the land. Their response depends on your actions and the lore of their faction. Be wary; not all survivors have two legs. Tactical Flava, Morty's & sGunplay overhauls weapon attachment perks and handling for a true combat experience. Better-Snap-Sounds and GoreZ enhance immersion, making every firefight feel more intense. 5. Gearing Up TF: Truenames changes all items to their IRL names. Chernarus remains a former Soviet republic, so expect Eastern clothing, gear, and weaponry over Western. However, Western lore unfolds at coastal checkpoints, dynamic events, and exclusive lore locations. Item rarity is carefully balanced, making every piece of gear a strategic choice. Survival is a moment-by-moment decision-making process. Carry what you need, adapt to what you find, scavenge from the infected, and be prepared to fight for better equipment. 6. Building a Base Survivors can carefully select locations to build underground bases. Set up shelters along your favourite routes or camp in the woods. All containers and stashes persist for 45 days. Storage hubs become meeting spots for survivors, and notes leave behind valuable intel. 7. Player Interaction Use global chat, radios, or notes to connect. Hellscape encourages the organic player-driven experience. Team up, arrange a trade, or lure them into a trap. How you communicate shapes your survival. 8. High-Risk, High-Reward Exclusive locations, some only accessible by boat, hold rare loot and greater dangers. Locked shipping container keys are rare, and their contents cannot be found elsewhere. AI defenders may carry unique weapons, making every encounter a potentially high-value fight. -
TrojanWarriorFTQ started following Hellscape| Brutal HC| No Mercy| 1PP PvEvP| Adaptive AI
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Hellscape| Brutal HC| No Mercy| 1PP PvEvP| Adaptive AI
TrojanWarriorFTQ replied to TrojanWarriorFTQ's topic in Server Advertisement
I made a server called “Groundhog’s Hellscape, a 1PP, DayZ (PC) survival experience for seasoned players. No hand-holding, just you, the wasteland, and the fight to stay alive. Do you think you’ve mastered DayZ? Prove it. You’ll be crying for your Mummies milkies 🍼 -
Chernarus Hellacape by Groundhog
TrojanWarriorFTQ replied to vRissle's topic in Server Advertisement
Where is this server hosted? -
Hellscape| Brutal HC| No Mercy| 1PP PvEvP| Adaptive AI
TrojanWarriorFTQ posted a topic in Server Advertisement
Chernarus Hellscape| Brutal HC server is created for experienced players - a perfect balance of risk and reward. Think you've mastered DayZ? Prove it! Survive or face extinction IN A NUTSHELL Brutal HC Chernarus – a challenge for seasoned survivors! sGunplay rebalances Tactical Flava & Morty’s weapons. sVisual enhances gameplay immersion. Seasonal climate impacts survival. Progressive RU/NATO lore with Namalsk-inspired loot economy. Remastered infected and loot rewards. Adaptive player-like AI factions. Exclusive, immersive locations & thousands more items than vanilla. Ready for a brutal DayZ experience? Join the global Discord! Battlemetrics link HELLSCAPE GAME LOOP 1. Spawning & Scavenging Zen's Immersive Login ensures an atmospheric entry into the world. The day cycle is slowed, offering extended daylight. For every seven days, only one will be a night, making nighttime a rarer event. Survival starts tough. Food, medicine, and supplies are rare. The coast is your best chance to find essentials; remastered infected loot often holds what you need. Player food and water values are higher than those in vanilla, making hunger and thirst less of an immediate concern; however, Zen's Repairable Wells limit water only when they are fixed. 2. Early Survival Your next steps depend on experience or luck. Finding a sharp tool determines your fate. Crafting rags, rope, and a bag is essential. The coast is your best chance to find essentials for moving inland, and remastered infected loot often holds what you need. The PvZmoD Customizable Zombies and Spawn System ensures that no two encounters are identical. There are far fewer infected at night. Be prepared for dynamic infected behaviours, varied threats, and unpredictable challenges. 3. Moving Inland Food grows scarcer away from the coast, so you must hunt. As danger increases, so does the quality of loot: better clothing, medicine, and gear. Civilian areas rarely have weapons, but police and military zones and exclusive locations hold your best chances. RUSForma Vehicles are scattered throughout the region, providing transportation options for those who wish to travel quickly. However, CJ187-RandomFuelStations randomises fuel amounts in gas stations. A map, GPS device, and pen will aid your navigation. 4. Combat & Defence Most players are friendly, but adaptive AI from DayZ-Dynamic-AI-Addon roams the land. Their response depends on your actions and the lore of their faction. Be wary; not all survivors have two legs. Tactical Flava, Morty's & sGunplay overhauls weapon attachment perks and handling for a true combat experience. Better-Snap-Sounds and GoreZ enhance immersion, making every firefight feel more intense. 5. Gearing Up TF: Truenames changes all items to their IRL names. Chernarus remains a former Soviet republic, so expect Eastern clothing, gear, and weaponry over Western. However, Western lore unfolds at coastal checkpoints, dynamic events, and exclusive lore locations. Item rarity is carefully balanced, making every piece of gear a strategic choice. Survival is a moment-by-moment decision-making process. Carry what you need, adapt to what you find, scavenge from the infected, and be prepared to fight for better equipment. 6. Building a Base Survivors can carefully select locations to build underground bases. Set up shelters along your favourite routes or camp in the woods. All containers and stashes persist for 45 days. Storage hubs become meeting spots for survivors, and notes leave behind valuable intel. 7. Player Interaction Use global chat, radios, or notes to connect. Hellscape encourages the organic player-driven experience. Team up, arrange a trade, or lure them into a trap. How you communicate shapes your survival. 8. High-Risk, High-Reward Exclusive locations, some only accessible by boat, hold rare loot and greater dangers. Locked shipping container keys are rare, and their contents cannot be found elsewhere. AI defenders may carry unique weapons, making every encounter a potentially high-value fight. -
Did you resolve this?
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EU [Groundhog DayZ]set.{ce=vanilla};{wipe=NextUpdate};{admin=true}
TrojanWarriorFTQ posted a topic in Server Advertisement
GROUNDHOG DAYZ EU Server IP:51.195.8.21 : 2517 ABOUT THE GAMEPLAY Official reproduced with vanilla loot economy Extended day cycle The server is wiped with every significant update Map vote by community poll We have principles, not rules Current map: Lux ABOUT THE SERVER Build: PC Mods: Map only Server type: Private Mode: 1st person Day acceleration: 0.1x Night acceleration: 10x IP: 51.195.8.21 : 2517 ABOUT GROUNDHOG DAYZ Groundhog DayZ reproduces an official server with a concept closely linked with the cult-classic movie. We have principles to follow, map variety, a vanilla loot economy and no mods, so players can simply connect and play DayZ without headaches. Admin is strictly restricted to banning players. No refunds, no teleports, and no opening bases. We wipe the server and vote for a new map with every significant update. We are a brand new community built with DayZ experience dating back to the mod, and we know the game and the community. We are dedicated to providing a great place to play and the values we are built on: driven, agile, respectful and open. Our discord helps players to create, communicate and collaborate more effectively. If this type of community excites you, we’d love for you to join us. New community discord link -
Xbox Experimental Update 1.12 (Changelog)
TrojanWarriorFTQ replied to Kyiara's topic in Xbox Experimental Updates
Little by little the game gets ever closer to completion. Lots of good things coming in that list. Bullet rebalance being a major one. -
Experimental Update 1.03.151511
TrojanWarriorFTQ replied to Baty Alquawen's topic in PC Experimental Updates
Hi Baty, There is no mention of the hotbar / swapping issue. There’s a problem with swapping and using hot keys. With item in hand it’s not possible to swap with hot keys or drag and swap. Item must be removed from hands then selected to hands by drag or hotkey. Integrity of files have been verified. -
How are game versions managed? With different specialists working on different aspects of the game what methods are used to ensure you are releasing the latest version of all updated aspects so that nothing is overwritten or left out? I’ve noticed little changes that appear to be missing but worked perfectly fine on previous versions. For example, the striking match animation, the hand drill animation, the stacking firewood in the inventory issue, the gun sound issue to name a few. Also different doors resetting to closed after restart, some that were closed are now open and visa versa. It must be very difficult to ensure every specialist’s completed work is gathered into one version for release. How do you achieve that? My head hurts when trying to ensure one version of a spread sheet stays correct.
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I was looking for a mention about hit reg On both players and zombies.
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Internal testing of the new content update 26/07/2018
TrojanWarriorFTQ replied to ImpulZ's topic in News & Announcements
This is a positive news release, dudes. We are eager and keen to get this show on the road. -
Internal testing of the new content update 23/07/2018
TrojanWarriorFTQ replied to Baty Alquawen's topic in News & Announcements
Ho hum. I wish I knew what stabilisation optimisations were in relation to the actual game. -
Internal testing of the new content update 19/07/2018
TrojanWarriorFTQ replied to Baty Alquawen's topic in News & Announcements
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Storage folders won't be wiped (items, tents, vehicles, etc.). ??????
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It's a mysterious art. There are no definitive how-to's on the web. I've seen the pretty colour wheel but its not easy to understand. The easiest colour chart to follow is this http://www.dayztv.com/pic/dayz-armband-color-recipes-many-colors/ BUT It's doesn't mention about bleaching first, which isn't mentioned in most posts I've found about the subject. Things I've tried: -Water level 55 litres (quarter full). Starting to colour with 6RB/6BB and 10 unbleached arm bands plus other items inside. No result. Bleaching 10 arm bands with one full bottle then starting to colour with 6RB/6BB and 10 bleached arm bands plus other items inside. No result. With one armband from the bleaching above and starting to colour with 6RB/6BB plus other items inside. No result. With same arm band starting to colour with 5RB/5RB and no items in barrel. No result. I need to know: 1) Is there a limit to the number of armbands that can be dyed with one full disinfectant bottle? Maybe only some of them were bleached? 2) Do you have to colour one arm band at a time? 3) Does the amount of water in the barrel affect the process like it does with tanning leather? If so how much is needed? 4) If the amount of ingredients shown is 6 red berries, 6 blue berries is this only for one arm band? Do you multiply ingredients by 2 if you colour two arm bands? 5) Do you need to remove all other non-related items from the barrel before bleaching and colouring? 7) When colour clothes option is selected the barrel lid cannot be opened. After 1 minute it can. Is this the completion of the process? Any help with this would be greatly appreciated.