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Mantasisg

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Everything posted by Mantasisg

  1. Mantasisg

    Lighting

    Months ago I speculated that it is one of the reasons why underground structures doesn't exist in DayZ. DayZ did amazing job with how additional lights works indoors at night. Also as I was playing recently I really enjoyed how exposure works, when you are in a room which is supposed to be darker than outside, you see how much brighter outside appears, also when you leave the house exposure takes a bit time to adjust, even when you go through woods and it is supposed to be darker in there, and you see a well lit tree trunk it appears almost glowing till exposure adjusts, that is a really great effect. But it doesn't seem to work the other way around, and I haven't seen in any game that it would work the other way around, that when you go from much brighter zone to much darker there would be an opposite effect, especially should be noticeable in winter when everything is white and super bright outside. Thats exactly the reason why raytracing is such a big deal. People say that raytracing doesn't do that much of a difference, but thats till you get into such situations when good lighting in all situations is becoming important. Also they has no idea how much development time goes into faking the light effects by doing various stuff with textures, shaders, invisible objects and all sorts of things and then it still doesn't look right in all ways. 5-6 years more and raytracing will be a normal thing in most games. P.S. really excited about counter-measure thing to stop gamma abuse.
  2. Mantasisg

    It's Been 6 Years

    Yes ! We want to run and run for hours for loot hide in bushes and get KOS - thats DayZ, modders will ruin it, server files already did plenty of harm ! I hate when those other guys has to get their good things !
  3. Mantasisg

    It's Been 6 Years

    I'm commiting. Taking my crystal ball. The future will be like that - most hated two letters in gaming industry "EA", will stop being used so much in DayZ topics. The DayZ price will rise. Some people will be happy that they actually didn't refund the game. The game will be finished and will start its life cycle, and hopefully will be played by normal people again. There will be modding, there will be a bunch of hella stupid and retarded anti climatic mods, but proper mods will dominate in modding grounds, however the most popular will be unmodded DayZ because people will be too tired to download and try mods and there will be too many bad ones, so modding reputation is going to be average. 93m meters tall statue of Dean Hall holding a 1:4 sized Saturn V rocket will be built by the coast, and will be nasty snipping spot. Radiation around Tissy will result in some weird muttations of animals and zombies. I'm really looking forward for next revolution of DayZ SA lifecycle. I'll run DayZ independently of BI and off steam. Why ?? I don't know, just sounds rebellious, even though makes no sense. I wonder what will make it first to the game bicycles and bikes or modding.
  4. Mantasisg

    It's Been 6 Years

    So it is eithers devs are finished or the game lol wut Whats up about vigor, xbox releases like for real, the world is like moving forward. By the way, I wonder which will be developed first, helis or bikes and bicycles. But seriously the wait is a bit stretched out too much by now, but less than two months are left, right ?
  5. Mantasisg

    It's Been 6 Years

    As far as I understand it is meant that you shouldn't buy the game when it is uninteresting and cheap, but you should when it is guarantee entertaining and expensive :D Unless you are really mad about it. I suppose early access is successful when certain amount of people buy the product to support it, but it is not successful if lets suppose most buys it in EA, and then only minority after it is finished. But I suppose in practice it is not an issue. Anyway... the art has to be sell enough but not too much in EA, and then increase attraction as price will get risen.
  6. Mantasisg

    It's Been 6 Years

    Devs must be close to something by now. Server files release is already something big IMO Playing in 100 player servers, and different modes and configurations is already pretty great sign of game switching from "leave me alone" to "lets have some good time". And it works rather well as far as I can tell. Vehicles, basebuilding and massive optimisations were mentioned on the high note in last RP, so lets see... And then hopefully modding is also not too far.
  7. Mantasisg

    It's Been 6 Years

    2018-2012=6, Simple maths boy :D
  8. Hello :) First of all, big thanks for Devs for finally unleashing one bit of entertainment by releasing server files ! I mostly played in DM servers past two days, I really wanted to have good PVP in DayZ for a long time, previously it was too hard to get high gear and then actually get into proper PVP, fail multiple times and learn things. Now it is a great thing for practice gunfights, or quick game if you don't have time to press W for two hours. And it is really entertaining. I am sure many more entertaining server cofigs will be discovered with different PVP/survival balances for each ones needs. So there are three main DM quick PVP servers now. -Chernogorsk 100 players server. No zombies, no loot, bodies despawn quickly, spawning with high end loot. The performance is good, with minor issues, in rare occasions game is crashing, but very playable anyway. Usually the server is never full, but you can say that it is nearly full, as it starts performing slightly worse. -Stary Sobor 35 players server. No zombies, no loot, can loot bodies, spawning with high end gear. Didn't have any issues. Have played in nearly full server when there were more than 35players allowed and it was madness. -Airfield/Prison Island 40players server. Some zombies, some loot, spawning with high/mid end gear. Perhaps best DM server but always full. I would really love to get in it when it runs Prison Island though it might be packed. DayZ seems to cope well with 40 players in area like NW Airfield. From there it would be cool to have many different presets, like spawning with low end gear and having a possibility to loot for better loot. Or having limited amount of ammo, so you would look after each bullet. Spreading Deathmatch in wider area, blending in more survival and less deathmatch madness and so on as game will get more entertaining as a survival mode in near future, or even with some good mature mods... possibilities are huge. I really like new game controls system, easy to learn and get used to, makes sense, and flows nicely. DayZ map has always been nice, but in many places it is next level now. Forests are 10/10 so many features in there. Again renewed Chernogorsk blew my mind when I ran through there for first time. I think it is a bit extreme lol Gunfights sounds are incredible, probably couldn't be better. Would be nice to hear steps better when someone is running close, running through woods where there are no track should be rather noisy as all kinds of stuff sticks under feet breaks, just a thought. Really looking forward for what is going improve with animation bones optimisations, also with vehicles and basebuildings.
  9. Mantasisg

    Playing in deathmatch servers impressions

    Thanks to Deathmatches I'm getting so much better in gunfights, almost everything is very fluid, and works really well. Original DayZ SA is bad to play in combats when you have no skills, because slow pace of the game you just hardly learn, then you are also not supposed to kill on sight in most cases, so then naturally getting involved into pvp one time in 2-3-4 hours... And people wondered why KOS issue is so bad, like it was not obvious lol With faster pace learning curve gets much steeper, you will not have to attack each and everyone to maintain aiming skills lol Also Chernarus becomes so much more epic when you add life and events to it, it was pretty much like you didn't see full beauty of it when there is nothing to do, but now it works.
  10. Mantasisg

    It's Been 6 Years

    Yes the process was not exactly optimal for EA. It is like Development of DayZ 1.0 was cut, and they went straight for 2.0. Quite frustrating indeed, especially when from a gamers perspective the game was basically stalled. But now server files has been released, and plenty more bits of entertaining stuff are about to come, so I think it is almost the time when the frustration will go away, at least a lot of.
  11. Mantasisg

    Playing in deathmatch servers impressions

    I wouldn't say that BR is played out, there are things which will always be fun. Agree about strategic kind of game. I would like to participate in server where players would be blue vs green vs red type of thing.
  12. Mantasisg

    What will the next stress tests bring?

    The last DayZ Devs Status Report mentions Vehicles, as well as bse bldng, and I am very curious about bones optimisation: https://www.youtube.com/watch?v=e66T_qKusMc
  13. Mantasisg

    Playing in deathmatch servers impressions

    Yeah I am special guy here... What do you expect from a man ? Positive thoughts, positive posts. I have decided to make a positive post, because the rest of you didn't make it. What kind of community has no reactions over negative things, as well as no reactions over positive things, zombies :D I also don't see anything about battleroyale mod which has already got massive exposure.
  14. Mantasisg

    Weird shxt you've encountered whilst playing.

    I had lots of fun in DayZ and so much more was on the horizon, then some update broke the good gameplay and the horizon never came closer. That one was weirdest that happened while playing DayZ.
  15. Mantasisg

    On which branch will server files be sharded?

    This thread could actually be named "When 0.63 will hit stable ?"
  16. Mantasisg

    I know, but be patient.

    Word ! Exact stuff. As for SCUM lets give it at least half a year. But now it is definitely way too much running around a large empty map, exactly like DayZ. Maybe they decided respectfully not be better than DayZ too much. Or they copy :/ The game has potential early to judge. DayZ however has VERY seriously stretched its EA. I am a fan of racing simulators, Assetto Corsa Competizione was just released into EA, games like that brings EA trust back to me. It is EA, there are issues, but it is very worth spending time on, as opposing to running around and doing nothing, you'd better actually be running around and keeping your fitness in real life lol So yeah..
  17. I'm tired of pointing out things which IMO were essentially resulting in epicness of DayZ in the early. I started with 0.54. Not even the mod, and so many people say that it was even better before. Now SCUM came out, I was hoping for it to make some pressure for DayZ, by doing it better, I mean way better, something like DayZ USED to be. But unfortunately it is also running/looting simulator with desync and hug,e soulless, uneventful world, just like DayZ is. But DayZ is like that many many years into development... Perhaps the genre is just doomed... one guy knew how it should be, but then he quit and it all collapsed. Don't expect creative people to be running from house to house for hours.
  18. Mantasisg

    Beta == 1.0 This year?

    It always can get worse, and seems like it will. Perhaps working on engines and tech. was the only real interest of Bohemia when we talk about DayZ. I don't care about development taking 5-10 years, but man, you have a game out in early access, with a lot of people interested, at least do it so it would be increasingly entertaining, not the opposite. SCUM just has been launched, it is already equal if not better than DayZ, so much of it is very well designed.. Too bad it is also not too entertaining with running and looting all the time, even though it has some additional features to escape boredom, like events.. Perhaps thats some kind of tribute for DayZ for first build ?
  19. Mantasisg

    I know, but be patient.

    Same here, I don't care about versions, and things left to implement. But the game just simply has to be entertaining. Sometimes I think that any game with online features, especially where fun is mostly based on player interactions in some form, racing in a simulator, or just talking with someone in Elektro before getting attacked by bandits... all those games are majorly tied to community. Which you can't buy, can't implement, so I think you should really love it, unless you feel like it is time to let the bird go... you know. Of course not saying that everything is up to community, loot being ultra rare, and interactions being too rare and less special certainly made DayZ a ton less appealing, just as designed almost.
  20. Mantasisg

    I know, but be patient.

    What are the odds that there won't be 0.63 stable ? I mean it is going to be 1.0, this christmas. Ideally it would be halloween
  21. So it is something special, very sudden, really surprised. Would DayZ work with it ? Most importantly real time ray tracing ? R E A L T I M E R A Y T R A C I N G , Y O ! Would it make underground structures possible in this gaim ?
  22. Mantasisg

    New era of GPU - Nvidia RTX

    I understand that it has to be implemented, and I have no idea about challenges of it :D But I wonder if it is very complicated, if it requires a major rewriting, or it for example could be relatively easily implemented to any existing engine/game.
  23. Mantasisg

    I know, but be patient.

    Yes I have some tips for that, emu - it is called logic. Think of it like engine stalling as the revs are dropping too low, you can turn it on again possibly, but you know.... The love is slowly fading away... Naturally it will take more and more to hook it again. Perhaps a bit more kids, who doesn't care about their lives, and are up to run for three hours straight in a computer game will emerge, but most of them will be actually looking for something entirely new. Will DayZ come out as entirely new title somehow ? Will it have the soul which the Rocket managed to create, and which is why this whole thing got important ? Doesn't seem so to me. It is unacceptable if the GAME is not designed to be fun at any moment, even if it is in alpha during early access, thats why so many people are negative. Devs have achieved so much great stuff, but they also have managed to get rid of so much other great stuff. And thats why many people are actually playing games - to have fun. I know from the past that DayZ can be plenty of fun. But if you don't want people playing your game, you don't have them. Will you get them back ? Maybe so, maybe no.
  24. Mantasisg

    I know, but be patient.

    That point was passed something like a year ago.
  25. Mantasisg

    Who Plays What More? Experimental or stable?

    I don't play any. 0.63 is just a little bit stuck for too long (for my preference)
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