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Everything posted by Mantasisg
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It means something. They are taking out beans from the game. Foced agriculture, hunting, fishing, cannibalism extraordinaire.
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Do you guys think, that DayZ will go full price when it will hit BETA ? I mean, it would be a prefect reason to finally start to make a game, which would be worth the money. But the prestige, and reputation of the game is sitting quite low, steamcharts doesn't look promising as well. It makes me wonder, if increasing the price for DayZ wouldn't actually decrease the profit. This being said, most of the profit was probably made in the first year of early access. Wouldn't it be better just to keep the price, regain the prestige, and reputation (if it is possible). Amd then if it is possible to release an alternative to Chernarus, maybe something with snow, if you know what I mean.
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For those complaining about the development time of DayZ
Mantasisg replied to Guy Smiley's topic in General Discussion
Pretty sure by now, that beta won't hit stable this year, perhaps could hope for exp. #complaining When they were announcing things at gamescom I really thought that they are very close to 0.63. But bases, and even modding was mentioned, so I guess features which are that big, will probably take a year to implement, and then one more year to polish them. If they are going to reach it. Sometimes it might be better to go for less, but for better maybe. OMG HOW MUCH MORE TO W8 M8 ~! -
Hahaa, didn't you know that you are supposed to ghost into different server if it starts to rain lol I have pointed out this issue before. People are dumbing down the game by doing that. But you made a good point about changing clothes and still being wet, haven't played much lately, but IIRIC it was a thing, and only a fire could help at some point. Devs doesn't keep up the game with changing engine I suppose, game is not meant to be played yet. You chose wrong time to enter, game was majorly unexciting to play right after they have introduced 0.60. Which is the shame because techside got so much better. Was this on purpose, so less people will play till Beta IDK... just my conspiration theory. Clearly alpha is not meant to be so heavily played. Also Bohemia clearly has DayZ at the bottom of their priorities. They just didn't keep up with demand, and went for "I'm not ready", by just stopping giving a damn about if it is functioning as a game. There used to be interactions in 0.5x, now it is so much more rare, also looting - it is a joke. All you do is loot. It is just pure waste of time. Some may have found their way how to squeeze juice from DayZ and make it work for them, either something is wrong with them, or they are very good at finding ways. Just gotta wait for beta, also probably it won't even make it all, perhaps 0.8 or something... Learned to not expect anything while they are still moving from one engine to another. And as for the way devs are going, I must admit it is scary. Huge hopes that this is nothing like the final game will be, because it is now - nothing. Nice map and somewhat smooth performance with nothing for hours.
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DayZ is kind of game which takes tons of time with all the running and currently - looting forever. Forget about other games lol By the way.... when is beta ? Halloween is in the past, next hop iz Christmas, though Easterns would fit better lol Edit: I hope beta rolls out some time in next two years. Pretty sure it will till 2020.
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For those complaining about the development time of DayZ
Mantasisg replied to Guy Smiley's topic in General Discussion
Gamers also get less games nowadays and more "tech previews", "cinematic experiences"..... True games are in the past. -
For people that say the coast is dead now...
Mantasisg replied to Jock McScottish's topic in General Discussion
The whole map is dead. Depend on luck though. DayZ overall is quite dead. Thats why we are waiting for BETA so much. -
For those complaining about the development time of DayZ
Mantasisg replied to Guy Smiley's topic in General Discussion
It is a mess anyway. But lets hold back all the negativity, if things are going to get smoother, and the game will finally be getting delivered within and after 0.63update with iterations rolling out frequently, with nasty content, and constantly improving gameplay, with good effective game designs being realised, then everyone will shut up naturally. If. -
Only seven days left till @Dancing.Russian.Man birthday, we all know what it means right ? :D
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There were countless updates for grass color matching, so I don't think it will be rolled back, and I see no problem with it, except that it stops being rendered a few meters away, and it is pointless to use as a coverage.
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You got me in the corner right there, I'm defeated.
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I know that he meant that. Though could be that "axle gear" thing, haven't heard about such thing ever before. But I don't think that it wins anything, apart from increased ride height. By the way, V3S-M2 could hit 75km/h. Yeah he was right, it also functions as gears. https://en.wikipedia.org/wiki/Portal_axle Though it is written that power is same, so it shouldn't affect top speed. SO even without them V3S M1 would probably still hit only 60km/h. Which is a lot for narrow forest roads, with a 3ton vehicle :D
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Yes, I hope so too. I'm pretty sure that such basic data is easily available. Most likely "vehicules" are just put aside for when the game engine part dedicated for them is ready, when it is ready I suppose. I guess. @emuthreat I don't think that it is the reason why top speed is so low of that car. I think that the reasons are two: first of all - those old cars weren't very fast in general, and second - car is probably designed in such way that it would have lots of torque on low revs, so that way it can perform very well off the road. Yes, I can see that axles are offset, as you pointed out now, interesting. But those aren't gearboxes, but differentials. And the reason for offsets, I'm pretty sure, is larger ground clearance, it is shown in first video, that it is 400mm.
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If you'd check the first video which I have posted it shows how steep can the V3S go with different loads and configurations. Check the 2nd video from 6:00 mark....
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I guess that was critical, if thats all you can say.
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Why not just not spawn at all ?
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@SeizLex No, not you. I know that you are fan of challenges. And it fits that you would enjoy having to deal with things such as rain. I was more about the majority of DayZ players. Ask anybody who are playing DayZ if they like hardcore survival, they will probably say yes, and then will use "log-off help" half an hour later. To me personally playing DayZ and avoiding the very essential thing of this game - beating death, is like double standard for real. Launching this game is automatic agreement to be thrown into life threatening situations, but so much are so easily avoidable. This is so essential.
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Yeah, but even on gravel road, with a very tiny incline it feels like driving through the swamp...
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Double standards, or just stupidity, perhaps both. But hey it is smart to log-off, or switch server - you win, you survive, avoid so much trouble.
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When there were only V3S in early 0.5x, it was not much worse IIRIC, maybe even slightly better. Whatever the vehicles, the game overall is so not a game... It is like devs where giving us hints not to play the game at all, till it is ready. And it is known that the game "will be ready, when it is ready" :D
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Yes, I think it might be combination of bugs and just bad physics of the vehicle. You really can not get it going till you reach the momentum. I remember, maybe a year ago, maybe less, found some friends next to berezino they had a sedan, The Volga, by the side of the road, and we couldn't get it out of the grass.
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Sadly - it appears that most players prefers, to log-off whenever they are facing real threat, and rain can be a real threat. I really hope for the effective solutions from devs. Because people suck when there are no laws.
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I just have had luck to find a V3S a week ago, at devils castle. Noticed tons of "bad stuff" immediately. 1. Got stuck in the way out of devils castle. And then couldn't jump out. Had to relog. Relogged right by the side of thew car. It was stuck because wheels had to be fixed. Fixed them and got out. 2. For some reason the car was stuttering heavily, I suppose network stuff. IIRIC fps were ok. 3. Same problem as yours. The car was performing really badly. Physics are so bad, that even torque charracteristics are messed up. 1st, 2nd and third gears works like you would be pushing other V3S with brakes applied. However on 4th gear it is starting to slowly pick up the momentum, I have reached good speed. Then. But while trying to climb the hill on gravel road I have to suffer a snail pace on 3rd gear, because 4th didn't provide enough torque IIRIC. It was quite bad overall. 4. Drove to Pustochka, and found another V3S, decided to go through it, and found out that collision system is also BS. Feels more like hitting a tank, than other V3S. 5. Ditched the car later. And found exactly nothing at Tent City, which is more like "tent village" now.
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I ran into this today, I don't know if this guy is trolling, but I hope he does. First of all, I wonder if by any chance the rain is taken out of the game again ? IMO it is truly sad that in a survival game servers gets empty as it starts raining. On one hand it is logical - it is more difficult to survive, on the other hand it is the point of this game - a struggle to survive. When it is possible just to simply switch server whenever it gets difficult to survive - it is broken. It shouldn't be so, you should face whatever happens, would it be night, heavy rain, very cold weather, being surrounded by wolves or bandits, or all combined. Now the game is so many years in the development, and such an essential thing was never talked or looked at. Now you can ghost servers whenever it is comfortable. What do you think about that, realism warriors ? I understand that ghosting is useful when the server performance is turning into sh**, and you just can have continuous gameplay in different servers, or you just don't have to memorize specific server, because in DayZ it is quite difficult to keep track on exact server, there is a way though, but anyway.... But the fact that server is most likely will get empty as it gets dark or starts raining is sad, it tells a lot about the playerbase - noobs, non-creative, and looking for most comfort they can get in the SURVIVAL game. And I agree with this guy at this point - it is annoying that servers gets empty. It is annoying that all servers are using fine clear bright weather almost all of the time. It is annoying that bastards are exploiting ghosting possibilities, or logging off as it gets tough. What could be designed ? I don't know, I am not a game designer. But could a player stay live in a server for a minute for example, or for a half minute at least, so we would be forced to log-off only when we are in safety. Could it be unified weather in all public servers, or maybe even in all servers in total ? So players would have to deal with the severe weather conditions at some times, rather than just being able to simply switch to paradise weather. Also public servers should be working like servers in PUBG IMO, there should be a minimum for population, lets say - 30. Because it is easy to get looted in empty server and then ghost in somewhere. Players exploit the game like this and like that - everyone is loosing because of that.