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Mantasisg

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Everything posted by Mantasisg

  1. Mantasisg

    .63 ETA ?

    Please delete my account already, I'm too exhausted to be there, yet I got so much into DayZ few years ago, that some interest is still making me to come here. PUBG is nowhere near the soul DayZ had, but it is pretty much a perfect game. Also it didn't break almost every rules how the game should be developed and presented to the players. I have had so little negative experience with it, barely any really. Yet those experts ^^^ buys a game just to do a refund lol because they are already so insanely biased. I also haven't experienced hacking in PUBG. I have experienced not that much of it in DayZ too, just one time really badly.
  2. Mantasisg

    .63 ETA ?

    What about PUBG, I instantly felt in love with new Map. Every game is full of simple minded people. For example online racing games - GT3 to SPA, and lets go lol, much variety, much fun
  3. Mantasisg

    Videos that do it for you?

    I remember really epic video of Prison Island ambush, but I just can not find it now, that one was epic. And very likely not scripted. There really is too much of games content in youtube. So much, that quality, orginal, real and artistic stuff is a bit difficult to find. Searched for another one, that I remembered, I really was and still am hyped by this one, a mod though
  4. Mantasisg

    Basebuilding

    If you reduce that to likes and subscribtions.... You know what... internet is dead. It used to be awesome 10 years ago, when mediocore people wasn't used for it yet. And now it is only likes and shares and views... how pathetic. What about thoughts and the quality ? Here is a random picture of Laika for likes
  5. Mantasisg

    Basebuilding

    Maybe modding will help maybe it won't. But to the basic level everything should be approachable in the standard game. Video is just a little bit clickbaity, but what is not these days... even news are using clickbaity headlines... For me "the day" was soon after 0.6 hit stable, perhaps even before that, while it was in exp. branch. I felt just like the game lost the juice one day and thats it... I think "the day dayZ died" is different to everyone, deppending on what has changed at what time... Either someone ran out of patience waiting for features (like basebuilding), favorite server died, friends stopped playing, loot economy became unenjoyable, coast became empty, interactions became too rare and so on and on... We have some guys there who still feel like it is still alive. Maybe some will feel like the game has died as others will feel like it is being revived. Personally, I have no expectations.
  6. Mantasisg

    Basebuilding

  7. Mantasisg

    .63 ETA ?

    Well maybe, I don't know... But here we go - the engine is new, and being replaced. So what has changed. And yes the game is much better indeed, but it doesn't play better, it really doesn't play better, at least to me. Gameplay factor of DayZ has been changing massively from iteration to iteration, later it has been heavily reshaped mostly by changing loot economy and distributing players more across the map. I have made thousand posts about it already - to me it made the game unenjoyable despite much stuff got better. And then some other little things like unpredictability of being killed by zombie, turtle speed climbing into steeper hills and so on... I really wouldn't care if I had paid 10euros or 100 euros for DayZ. They could have a great game already if they really try, then release a new map as additional paid content, and make more money... Or could have had it.
  8. Mantasisg

    .63 ETA ?

    Good topics requres good community, and good community comes with good devs :) I'm really not sure if this lethargy will end up well. Maybe It was all set when Dean Hall left. I hold lots of respect to Dean Hall, wish he always had some kind of controll over the project, at least a little bit, because he probably was the only one who knew what makes DayZ a DayZ. It is really unclear how it is going to unwrap now. As the date is getting close I'd expect it to be announced. This is not happening, so I suppose the progress is doubtful.
  9. Mantasisg

    Let’s talk about the night-time, shall we?

    Great study right there :) But yeah, I think that there is quite some randomness about burn times. DayZ is such a science to play. Very interesting stuff about furnaces, it is really amazing if they can burn so long. TBH I didn't know they were in game, never even seen one. Looks quite awesome in quick google search. Last time I was crafting fire was in household hearth, I ignited fire and added one firewood, got next to fire for about 30s didn't got warmer at all, then rushed for few more pieces of wood, which took me about another 30s, when came back to house fire was already out, and DayZ bug got me there, and I couldn't do anything. Just, by the way, logged again few hours later, it was night, ran out of house sprinting to get warmer, and been shot imediately lol Thats night in DayZ.
  10. Mantasisg

    Let’s talk about the night-time, shall we?

    This would be interesting, though from my own experience I can say that darkness is not always scary, sometimes it is rather cosy. Well it depends. it definitely is not cosy if you play in darkness as supposed, and someone is abusing brightness settings. Another worst thing is that people will always migrate to sunny dry and warm servers, unless proper game design actions will be applied. @Squeezorz Thats true, fire really burns for really short time in DayZ. Last time I was making it, wasn't even outside, but in a house.
  11. Mantasisg

    Let’s talk about the night-time, shall we?

    By reading a thread title I thought that we are going to talk about something very intimate, or perhaps even kinky lol I must be not enough realsim obsessed, so I think DayZ night is rather awesome. Just that it makes already impossible interactions to be even more impossible. And then someone with cranked up gamma just snipes you.... Goodnight. IMO using lightources is stupid because it makes you visible. But it is a must just to see how f**ing incredible shadows are implemented. It is incredible. But we can only dream about insane battles, or stressful encounters at night in between fireplaces, or car headlights.... you know.... I think DayZ night and day/night/day transitions are really awesome. I like occasionally launching The Village server. Which, incredibly, use night and rain - how amazing. I usually die because something is messing up with hands when you are crafting a fire, and it is usual that when fire stops (and it damn stops burning in 30s like if you were making a fire place out of single sheet of toilet paper), you can't do anything about it... Rain and night - the best.
  12. Mantasisg

    5 months till the new update? Realy?

    Time will answer everything. Time of the past has already suggested a lot, and to ignore that would be stupid. However, there are usually plenty of people who are never able to see the past. “You have to know the past to understand the present.” Carl Sagan. I'd add future too.
  13. Mantasisg

    Opinions on culldistances

    I have almost ended up googling "brainstorming" haha But I don't want to end up as just another internet expert. Go on with your imagination game then, I won't spoil it anymore, if it hurts. Perhaps you'll imagine the way how to make 3D grass work in far distance without exploding GPU.
  14. Mantasisg

    Thoughs on Open World and the SR Report

    I think devs might go for such extra stuff in the late stages of development. However, AFAIK Chernarus has quite a bit of such extras. Also Soviet architecture was very generic, so thats how it is. In my opinion, the reason why towns feels so generic is that the game is dead. Everyone, well most of those ~60players are camping in those 196square kilometers, not much is happening, players are scattered all across the map, coast towns are empty, there are next to no interactions...
  15. Mantasisg

    Opinions on culldistances

    DUDE, are you looking for ways how to get offended now ? Because feels like that. I wasn't aggressive at all, just a man. Have you ever noticed how incredibly hard those trees are LOD'ed, the struggle for good performance is huge. Also those trees aren't placed on top of one another in multiple stories. I have played with lowish range laptop and before new graphics renderer was introduced. Those appartments were no go place because of extremely bad performance there, that clearly showed to me that that place is sensitive for performance. I think it is obvious that it shouldn't be expected to have more geometry and detail in near future. My mindset is that if you post something, be ready to discuss it, it might be rather silly stuff you just have posted, thats how brainstorming works - it is not always "oh **** I'm such a genius" stuff. I bet you can't imagine that. Too bad only good imagination doesn't work here, so you should develop more skills. Imagination is just a part of creativity...
  16. Mantasisg

    Opinions on culldistances

    Then try to imagine the complexity of realisation the things which just went through your mind. Imagine how much effort all that unique stuff would require, then imagine how much more graphical resources it would consume, then ask yourself is it practical. Ask yourself why you can't use those appartments as your base just now ? Ask yourself why you are wishlisting impossible things, and if you really need them.... Come down mate, don't overestimate yourself. And don't be backseat developer.
  17. Mantasisg

    Opinions on culldistances

    Do you guys realize that what matters the most is not the overall size, but the amount of drawing calls for GPU at any given moment ? And reducing the map size would increase players encounters dramatically regardless of how crazy accessible would be the buildings, or would there even be insane tunels and sewers systems all together with huge basements, accessible mines, or in other hand amillion stories tall skyscrapers lol. Unless everyone would hide from each other and be camping to KOS all the time, like it is now. Very fun.
  18. Mantasisg

    5 months till the new update? Realy?

    So going straight from 0.63 to 1.0 might be done without releasing 0.64-0.99 iterations to public ? Hope for pleasant surprises. This must be the toughest game ever to make function as supposed, moreover as there is no clear picture what it is supposed to be, I think. It was proven in the past that it can work. Really looking forward to DayZ standing up from the grave.
  19. Mantasisg

    .63 ETA ?

    Lol this is coming to life, I wonder if it is not too optimystic to have 0.63 so soon though. Also if we will look further, then 1.0 should come in roughly two years after 0.63 release. I wonder if 1.0 will come out to experimental at first, or it will be stable in single shot :D Perhaps exp branch won't be used anymore after DA BETA...
  20. Mantasisg

    5 months till the new update? Realy?

    ^^ Sure everyone is only like that and all the time, forever, just "I" am not. I want to prove that i am true fan now. I want to encourage devs not to rush things out. Take a couple more years... why to rush things out in 2018. You have been working so long on this, you have taken massive gambling by choosing some ways, most of them really haven't payed off, 2017 was the worst year for DayZ just because your aim was to have as best result as possible (I suppose), and somehow, strangely resulted in most uninteresting gameplay since the performance became pretty awesome. So perhaps make the performance garbage again, and the game will be exciting again ? lol joke Just don't rush things out. How is it possible to work on single iteration for whole year, and then push nearly forty of them in less than a year ? Working in weekends, not sleeping and not taking holidays maybe ? I know that it is possible to build a house in a few hours if you have crazy good organisation and all the resources. But can you do FORTY iterations in lass than one year, when you do one almost whole year ? Thats an iteration every week basicaly (if 0.63 comes really soon), otherwise it will have to be more than one iteration per week.
  21. Mantasisg

    Thoughs on Open World and the SR Report

    Just implement player interactions back, and disable KOS lol is it hard haha worked few yaers ago
  22. Mantasisg

    5 months till the new update? Realy?

    I'm quite sure it is going to be a year. But true fans never complain. I just want old DayZ to come back, when actually clever people used to play and there were plenty of very interesting interactions. And I'm afraid that is lost forever.
  23. Mantasisg

    Opinions on culldistances

    This seems like the right direction. Though the soldier is not a 2D cardboard object, unfortunately. Also the background is not always a hill, or even the grass, for example if background would be sky in horizon, or water, or building building or...... it would still stand out. But it should be better. But sometimes it would look weird when moving, so the engine should know when the player should be camouflaged, or when he shouldn't, and that would be difficult I suppose. It could be some kind of ring around player laying down, enabling thick grass to be rendered. Because Mip Maps would make thin bladed grass useless anyway. I suppose most simple solutions would be working with player models partial transparency in huge distances. But it should need better solution than simply making player transparent bellow the waist. Perhaps engine could work by detecting surroundings of player in distance, which are obviously detected because they are rendered to him. And create some kind of blending in cone around him with special rendering. if it would be too large though, it would be giving the position out though, too small also wouldn't work once spotted I guess.... There are reasons why nothing works.
  24. Mantasisg

    Opinions on culldistances

    lol4 So what could be done about those distances ? I don't think that we have any business about that, as we are not Devs. Obviously the performance will have to be sacrificed , and the distances increased. Thankfully weeds are mostly in places away from towns, but I suppose it could be an issue with weed fields which are close to towns. Only developers know how much further the game can be optimised. So perhaps we will see 150players, and properly serving foliage. Or perhaps we will not. So what can we do ? Nothing really, just wait and hope, like all those years we did. Unless you have some serious knowledge in game developing, so perhaps you'd have some other ideas. But if we play back seat devs: Perhaps the game could LOD the player model (when out of grass rendering distance) in such way that it would seem camouflaged when he would lay down in areas with tall grass. Maybe some kind of magic like that. Maybe the player model could go partly sink in the terrain surface and/or become partly transparent/ or maybe partly reflective to easily seem camouflaged. It shouldn't look bad as it would happen in far distance. It get a bit tricky with scopes and binoculars. I guess with scopes and binoculars different rendering mode should be used, to actually make foliage work, different step of lodding in relation with amount of zoom. Suddenly it all looks quite complex and you understand how stuff could be difficult to virtualise. These things should come in early visions, or early stages of developing IMO. So devs should have thought about such things years and years ago. And maybe they did. But we have what we have. Though I don't remember if grass rendering distances always were like that, or became an issue in certain point. Another point - people playing with low world details - the problem is how to dial out the advantages of that, such as grass LOD'ing decreased, or even not being rendered at all. Honestly, I don't remember last time when I played DayZ with low settings, as well as I don't remember when I played DayZ in the first place. Since it became majorly unexciting because gameplay design and such little technical issues.
  25. Mantasisg

    This map sucks!

    Maybe he found himself having a family one day ? :D Same could be applied to us in future in terms of playing DayZ.
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