Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Mantasisg

Members
  • Content Count

    453
  • Joined

  • Last visited

Everything posted by Mantasisg

  1. Mantasisg

    Start Walking

    I am starting to find 0.63 quite impressive. Also really liked how I was sometimes finding something, I am not sure if thats the finaly unleashed proper loot economy, or it was just because server was fresh and not yet outlooted everywhere. Haven't had fights with other players, but zombies seems perfect to me, they seem to lag a bit in some occasions, but not a big problem. You really don't want to get on them with bare hands, an axe is huge help. I am starting to believe that PVE can be super involving one day, adding other players as a threat, predators and weather and it is going to be really nice, adding increased intensity at military zones, and as it was once teased chemical hazzard zone (probably tissy), really kool. But walking still would provide only frustration 95% of the time.
  2. Mantasisg

    Start Walking

    Yes, kool, Sqeezorz, but what about that you are actually spending your free time in playing the video game, where you spend 30mins to walk from A to B, much realism wow, it already feels mega slow when jogging, but I am kool with that, just give us bikes, bicycles and stuff Yes indeed. Actally whole health mechanics feels accelerated a lot, you go super bad really fast, and you get well really fast. That might be intended for stress tests, so systems would cycle quicker and tests would generate more data, just my guess, I have no idea :D
  3. Mantasisg

    My .63 Offline Experiences

    I want to say big thanks to developers, for implementing offline mode. It is really good thing, because now you can learn basic stuff and get used to controls much quicker than you would be able to do it online, especially having in mind current stress tests which are often very time limited, and stressful enough due to various problems which are expected. It will take proper amount of hours to properly judge what DayZ is now, and thats when it will be in stable, many things in stress tests are possibly off, of what they will be, or what they should be IMO, nevertheless it looks like the work done is really good for what is available in the game right now. Controller seems to be really nice, a bit uncomfortable in few occasions, but lets see how it will be after getting used to, I didn't even fully understood how to reload yet. Inventory navigation and items options seems a bit weird at first, dunno how it will be later. Inventory spacing seems weird now, small bottle of water 6 slots ? Doors opening is very annoying, I suppose yet to be implemented, they should never push player or make him stuck in any way. Stamina is too quick to drain, too quick to regain. In other words there is too little of it IMO, unless it somehow depends on things which I don't know. Limping occurs very rapidly after short fights, it also goes away quckly. I think this progression just like stamina is accelerated. No bleeding for now I haven't experienced black and white screen No player condition messages In online mode loot was worse than ever A lot of great things to be mentioned yet, and most of gears grinding things mentioned above are hopefully easily adjustable, or will be implemented/returned as DayZ goes exp. or stable. 0.63 is yet to be discovered.
  4. Mantasisg

    Start Walking

    It is definitely not right to have stamina this strict without having any vehicles. When it will be possible to find a bicycle or some other vehicle in ~15mins then it will be kool. I also don't think that stamina system is complete, it is too static, it should depend on health and time rested (maybe it is, but I haven't noticed?), in general IMO it should last at least 2x more. But it is really nice feature, definitely makes game more interesting, except that there aren't any other choices of traveling which is - no thanks, I'll wait for vehicles. Great thing is that you can run uphills again, that used to be very annoying. Another interesting new thing which affects mobility is health. I also hope that it is not finished because it is too not well adjusted IMO. I have already wrote an essay on that.... It takes too few hits/impacts for a player for him to start limping very hard. I think it is very nice feature just like stamina adds great deal of immersion and is interesting, but it also just happens too quickly, just like stamina it gets really bad too quickly, and then gets well again too quickly also. Also I think that limping seems too much directly tied to health, at least I have not yet experienced being poor health but not limping. I also haven't seen bleeding, or loosing colors (which IMO is signature of DayZ), but thats stress tests, not even experimental so... Think about people who can not spend 5h per day on games lol, some has real lifes beside gaming, but still likes DayZ haha.
  5. Mantasisg

    0.63 Stress tests

    From the status report: "Our main goal with stress tests is to test server load and see the number of players we can handle on one server. These stress test can both happen very often, or there might be some delay between them. We will be auto collecting logs and servers crashes for further analysis, as well as profiling the server performance. A big chunk of the work will go into making sure we get lots of data to sort through and evaluate." What do you think guys, what server load can be possibly expected, and will it be what it will be for 1.0 ? I find it finally something interesting in years, finally something what seems to have a connection with gameplay. But this also seems rather worrying as it is not mentioned at all what is expected. However, seeing how much better performance + graphics became with 0.6, I have some real hopes that something similar can happen with server population and performance. But I really don't know what to expect, I suppose devs doesn't know that too, because if they would, then why would public stress tests be needed at all. I wonder if long time ago targeted 100+ players in server is going to happen, or it will remain the "good" old 50-60 players on foot inlands and camping in bushes for each other in 14x14km area. I also wonder if decent server population will finally happen, would it be outweighted by some terrible gameplay decision like, for example, it happened after 0.6 - wiped out coastal areas + sad sad loot ecconomy = no interactions. I suppose if servers would be able to perform with 100+players, then loot economy inevitably should be more like it was used to be. And balanced with increased players number (assuming that it will increase, which probably wont't, hopefully won't get reduced). I really hope things will go well to developers - and eventually for players.
  6. Mantasisg

    Thinking about coming back?

    It is more like DayZ has to come back to us, than we to DayZ. Simple as that. The drop down of popularity of this game is very logical, because game was almost on purpose balanced to be as uninteresting as it can possibly be. My argument to that is that player interactions got very rare, game became really asocial. Loot economy is really bad, and it has a ton of effect to gameplay. This is almost as designed. Delays and long lasting development is not promising at all.
  7. Streamers won't make anything successful and lasting. They might add success that more people will try it, but if they will keep on at it doesn't depend on that marketing thing at all. DayZ had the thing which was naturally keeping people in, much like counterstrike mentioned by JF, it just worked despite bugs and things people complain about. Well it stopped doing its magic and without it even fixing/adding bits and pieces that people complained about won't help. I stopped watching SepticFalcon, because he doesn't say anything real. Poor Wobo said some real things, and obviously got disconnected from the crooked system for that. I really hope that Wobo is doing alright, bless him. When we talk about gameplay in DayZ, the majority of gaming industry is totally irrelevant. First of all, they needs to produce quickly consumed games which are based on first impressions, and won't last longer than needed. Second, DayZ is completely unique concept, only good indie devs can make work without being affected too much by super smart managers of big studios. I think we can safely claim that THAT MAGIC of DayZ was its eventfulness and spectrum of interactions which was directly related and then dealing with consequences (surviving). At the moment it is uneventful and lacking interactions, nothing to induce the second stage of gameplay - dealing with consequences. You can talk and talk it is all air, if you talk then say something that matters.
  8. I doubt too, as it seems like game lost path long time ago. No one even talks about gameplay 50percents of words in this forum should be "gameplay". True about amount of loot locations.
  9. That video gave me dyslexia.. talking talking... saying nothing, couldn't make it past half as I have started to hear a single hummmrumbumsumbumbubm lol and see that weirdo game footage. Obviously content matters little if gameplay just is not crafted well, and too much content also can unbalance the game.... People who are drooling over the "moar gunz", or "bigger map would be kool" always makes me sad... So many people doesn't realise what factors actually improves their game, and what are the opposite. For example bigger map - it means more running, less interactions, less dense population. And more guns means more different magazines and bullet types as well, this means less chances to find matching gun+magazine+bullets combination. Thats because people does bad at maths.
  10. Mantasisg

    0.63 Stress tests

    Kool, Namalsk looks like it is 10 times smaller, I can image that pace is really fast there, more like PVP map I suppose. Very good, because DayZ really lacks a choice for more pace, this is really bad for those who are noobs in pvp (me). At the end I don't even like pvp, so I mostly try to make conversations. Wit ha faster pace game it would be very nice to develop skills in fights, which you just can't develop in current DayZ when you spend hours to loot, and meet very few persons in entire play session, or don't even meet anyone at all (often if you are unlucky and too busy to run around for two three hours, who would want to play such game ?). Really looking forward to Namalsk. Namalsk and 100+ players probably would be something like CSDM in Counter Strike, I liked it haha
  11. Hello, mentioning of server load test incoming in status report made me think of good things which has gone down in the past for sake of performance. Such as a lot shorter dead bodies despawning times, or having a sound and vision around you when you were unconscious (were useful if you were so especially for a long time), dense distribution of players (coast). IMO that was really pricey thing to gain performance, anyone who has played in earlier versions of standalone such as ~0.55-56 should remember how striking it used to be to find body of a player. In my totally first time playing SA in 0.54 I ran into a completely fully geared guys corpse in the ship wreck near berezino, too bad just as I took his M4 his equally geared friend appeared.. couldn't do much with 14fps at the time lol I don't remember exact time when despawning times became shorter, but I think it had bad impact for gameplay. Finding some dead player used to be such a special thing to happen. Depending on luck it could have been greater than heli crash. I know that some of you, realism freaks, gameplay - not-lovers, would say that it was off that you could respawn somewhere as near as possible and run to reloot yourself. And I think it wasn't terrible thing, at least you had a real goal and race with a time and luck for it, also probably helped to maintain action for longer, as corpse was still an important object with its loot, or without loot still a great sign of danger.
  12. Mantasisg

    0.63 Stress tests

    I agree, 100 probably would be a sweetspot. Though I would perhaps say that it could even go up to 150 (if system could handle) before player encounters in game would begin to feel less and less meaningful, and hiding in safety more and more difficult till it would be impossible. Depends on map size, type and possibilities of travel. Another solution could be smaller map. How big is Namalsk ? :D I would believe that current DayZ (would just need lively coasts, like back in the day) could work well with ~120 players in map. Roughly half could be slowpacing with more hardcore stuff in inlands, and the rest could be fastpacing around the coasts and everyone would be happy. I really hoped at least a bit of love towards the gameplay by now, for example in dev stream, but it is all tech and tech, all functions and nothing about making the whole thing really work together again.... Feels bad. Higher player count would be a bit of sunshine.
  13. Mantasisg

    Despawning of player dead bodies

    Yes, and looting them is only a small bit. They are probably going to be looted anyway... But the fact that you find them, that you know that something is going in the place. IIRIC dead bodies used to despawn in a hour maybe ? That was kool. And how much now ? I mean performance is great, but come-on... stripping out awesome stuff for it, maybe some other solution is possible. If someone would ask if I would choose 2h server restarts or hour lasting player dead bodies, then I would choose the later.
  14. Mantasisg

    0.63 Stress tests

    I think you are underestimating DayZ and overestimating Curveage2. First of all 1000 players would be too much, second it would be almost all DayZ players in one server (sadly), third with complexity of physics and all functions that DayZ counts per player sends to server and from server to other players, and from other players to you so everything is in sync and functioning properly is insane. In wildest fantasy I would dream for 200 players per 14x14km which Chernarus is, I would be extremely happy if it would jump over 100 and would work well. Loot economy is very important yes, at some point it used to be very good. I really dislike (almost hate) to be in a server where nearly all loot locations are empty. Geared people are hibernating in bushes or even in empty servers - once I was one for few days, I understood what zombie is then. Time is really up. Regardless if 0.63 will be plenty of bugs or so.... please devs you can always make some good decisions for good gameplay. It was too long for now, you can unleash it again, I think. If it is possible. I think, I should lounch DayZ once more, perhaps it secretly became fun again. About a time as avg players almost dropping bellow 2k.
  15. Mantasisg

    Brian Hicks

    I hope that it will reduce most of it, but most likely it will as you say, well I hope it will not increase it, because, honestly, so far I am not impressed at all. And I don't even need to be impressed that much. Only reintroduce gameplay. What used to be core community of dayZ, probably now are dads, mothers, real soldiers and so on, maybe new people will be able to build a nice community again.
  16. Mantasisg

    Brian Hicks

    I think Hicks is that type of guy who really loved the good old DayZ, and expected it to remain good old DayZ, but just fixed polished and improved as standalone title. Sadly it all went somehow 180degrees. It is the weirdest thing. Some says it is because alpha... I don't think so, well, we'll see. Some says DayZ started going down since 0.54. I have entered DayZ world when it was 0.54, I enjoyed it less, and then more, and less in different patches, but it all went so bad within ~late 0.6. Why ? Because gameplay. Early DayZ showed that epic game can be epic even with bugs and terrible performance at a times. The early 0.6 was one of the best DayZ days to me, then everyone just settled deep in the map and started camping for each other. To me more than half of DayZ enjoyment came from the coasts, and few inland spots. Dayz always was one big unpredictable story. If you wanted faster pace you stayed close to coast, or went to coast, you wanted slower pace went to inland. I will launch DayZ when 0.63 will be in, it will be fun for first few weeks I almos guarantee. But if after that everyone will start camping for each other till the next "wipe". Then I think I will assume that DayZ era won't begin. And thats why some guys don't enjoy DayZ anymore. I don't know if it is Hicks, but probably.
  17. Yes, perhaps there is a bit of enthusiasm, but not much. Most of it probably is because finally the day is comming when you will not have to work on this same DayZ stuff over and over again. Perhaps finally will be able to do something entirelly different, or just quit this sinking ship. And how it can be personal, is their team a person ? I just was expecting a game, not a we redid this, we redone that. It is great personal achievements I believe, congrats, hard work kool. But why I should be happy if I hardly see anything significantly better, if better. And how it should make me happy if I see none of the stuff being addressed to gameplay. I don't care what has been done if nothing seems to add up to gameplay, I think we should be glad if it doesn't take away by this point. Seems to me like DayZ is more like a sandbox for developers, not a meant to play sandbox game. If not its past greatness, NO ONE would care already. Because they just aren't making anything to contribute for actual gameplay. I haven't seen anything in a stream what is not in now. Just redone stuff. Organise a stream with a proper gameplay in a full 100+ people server, with vehicles, zombies, predators, night and rain and more.... Play something like a survivor games or something.... Invite some streamers like Puhdado, Patriot, Dimitri, Moon, Kiwo, Lirik, Runningman, and more Do Not invite TopeREKT... Make it all natural unscripted with real fights and converstions, real struggle. Show what DayZ is about. But what I see is air punching, rolling on the ground forever, struggling to shoot down a hen, aiming for headshot for a minute and not making it, randomly running like it shows anything. And I am not surprised that at the end the game has no play. After all the great stuff, all epic teasers such as planes, helicopters, bikes, for example.... We see weird melee fight, some new animations, climbing the ladders masterpiece, new UI once again, modified controller - which you can't really show, just try. And nothing else. How should I feel after all the wait, and teasers ? :) Oh well it all will come in a rate of DAYS after 0.63 will hit stable, and yes it has to hit stable at first, I don't believe it hits stable this year. Years of majorly disappointing game will turn into something everyone believed in a few months. Yes sure.
  18. The stream was really disappointing to me. The game and stream itself. All this time, and same story all the time. I can't feel the progress, perhaps even regress. Ever since 0.6 came out, I thought thats it, now it is going to be rocket. But happened the other way. Now had similar hopes for 0.63, but I can already see how it will be. I also can't feel the devs, no charisma which you'd expect from someone who is in love and crazy about. Obviously how can you be if you aren't really good at it, and possibly don't even believe yourself, faking everything. Game has ended, the directions were absurd. I feel that this project felt into wrong hands unfortunately. Bohemia, thanks for giving (actually thanks to Dean), and then thanks for taking it away, slowly and painfully. I don't know how could you mess up such a gold mine game, but you did it, and it is amazing.
  19. Mantasisg

    .63 ETA ?

    Please delete my account already, I'm too exhausted to be there, yet I got so much into DayZ few years ago, that some interest is still making me to come here. PUBG is nowhere near the soul DayZ had, but it is pretty much a perfect game. Also it didn't break almost every rules how the game should be developed and presented to the players. I have had so little negative experience with it, barely any really. Yet those experts ^^^ buys a game just to do a refund lol because they are already so insanely biased. I also haven't experienced hacking in PUBG. I have experienced not that much of it in DayZ too, just one time really badly.
  20. Mantasisg

    .63 ETA ?

    What about PUBG, I instantly felt in love with new Map. Every game is full of simple minded people. For example online racing games - GT3 to SPA, and lets go lol, much variety, much fun
  21. Mantasisg

    Videos that do it for you?

    I remember really epic video of Prison Island ambush, but I just can not find it now, that one was epic. And very likely not scripted. There really is too much of games content in youtube. So much, that quality, orginal, real and artistic stuff is a bit difficult to find. Searched for another one, that I remembered, I really was and still am hyped by this one, a mod though
  22. Mantasisg

    Basebuilding

    If you reduce that to likes and subscribtions.... You know what... internet is dead. It used to be awesome 10 years ago, when mediocore people wasn't used for it yet. And now it is only likes and shares and views... how pathetic. What about thoughts and the quality ? Here is a random picture of Laika for likes
  23. Mantasisg

    Basebuilding

    Maybe modding will help maybe it won't. But to the basic level everything should be approachable in the standard game. Video is just a little bit clickbaity, but what is not these days... even news are using clickbaity headlines... For me "the day" was soon after 0.6 hit stable, perhaps even before that, while it was in exp. branch. I felt just like the game lost the juice one day and thats it... I think "the day dayZ died" is different to everyone, deppending on what has changed at what time... Either someone ran out of patience waiting for features (like basebuilding), favorite server died, friends stopped playing, loot economy became unenjoyable, coast became empty, interactions became too rare and so on and on... We have some guys there who still feel like it is still alive. Maybe some will feel like the game has died as others will feel like it is being revived. Personally, I have no expectations.
  24. Mantasisg

    Basebuilding

  25. Mantasisg

    .63 ETA ?

    Well maybe, I don't know... But here we go - the engine is new, and being replaced. So what has changed. And yes the game is much better indeed, but it doesn't play better, it really doesn't play better, at least to me. Gameplay factor of DayZ has been changing massively from iteration to iteration, later it has been heavily reshaped mostly by changing loot economy and distributing players more across the map. I have made thousand posts about it already - to me it made the game unenjoyable despite much stuff got better. And then some other little things like unpredictability of being killed by zombie, turtle speed climbing into steeper hills and so on... I really wouldn't care if I had paid 10euros or 100 euros for DayZ. They could have a great game already if they really try, then release a new map as additional paid content, and make more money... Or could have had it.
×