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Mantasisg

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Everything posted by Mantasisg

  1. Mantasisg

    Status Report - 16 May 2017

    Agree, at the beginning it has to be very simple to use to get people into it, otherwise it will never take off. I'm very curious how it would impact the game. I can see already someone trolling over the radio and all others trying to find and kill him lol
  2. Mantasisg

    spice up the gameplay/realism settings

    Attachmentseption :D Imagine you would have an items stuck in your barrel, and those ittems would have other items stuck in them too.
  3. Mantasisg

    Status Report - 16 May 2017

    What could go wrong is that people wouldn't use them, so Hicks is asking to use them. And it will be taken out if it will not be used. I think they will lead to some interesting events. But it is hard to predict how much luck it will take to hear someone.
  4. Mantasisg

    State of the Game?

    Best game status indicator: http://steamcharts.com/app/221100 AVG players count actually barely changed since morning, must be weekend... or maybe people are beginning to get excited about 0.62 rolling out to exp. ? I bet AVG players count is not going to drop bellow 3k if 0.62 will roll out Tuesday or Monday. Can someone bring some light what is supposed to be in 0.63 ? New chapter of development ? Beta ? Good gameplay once again ?
  5. Mantasisg

    spice up the gameplay/realism settings

    Do the barrel roll. Many meaningless deaths in DayZ. Never get attached to your character and loot.
  6. Mantasisg

    State of the Game?

    Lol paying for a game definitely doesn't give right to demand, it is definitely not an argument. But everyone who has paid for it can share opinions, and HOPE. For my taste if DayZ was a player - it has no colors in his screen at the moment, and if it will not find good stuff quickly, and worse will make a bad, unwise move he might die, and there is no respawn for him. Thats real survival going on now.
  7. For me DayZ is getting less interesting as it is getting more advanced, and I think that one of the main reasons is probability of experiencing interactions with other players, which, I think, also increases KOS players. To put it short the less you meet people, the less social they are in DayZ world, and it is like a virus. Newbies are totally asocial. And perhaps mostly newbies are playing right now. Is it on purpose ? Must the game paradoxically become worse, as it becomes better ? I liked DayZ when it was worse. It sounds stupid, but it is true. It was better because you knew that you'll meet some people if you go to Electro, Berezino, Novo, other coast locations, NWA for more extreme gameplay, Tent city. Routes in between. Right now it is not happening, seems like everybody is spread through huge map of DayZ, 100square km. is indeed huge area for only 60players, and all on foot. It would take 20-30minutes to get something going on, and since 0.6 it was really weird, this time increased significantly, up to the point when it is just not worth spending time with DayZ. Because you need serious luck to get experiences. Stopped playing after 0.6 got released hoping that situation will change, and because I don't wan't to get DayZ played out before it gets to 1.0. The 0.61 update was really good IMO, but it didn't help for gameplay, first days are always fun as there are plenty of people still at the coast and still not spread through the map. But later it is same ghost map. And it is full year since 0.6, and thats it, 0.61 is still being patched. Good luck with DayZ, I believe that it can be really awesome, as game core is pretty good, it is just gameplay which is getting worse. But amount of iterations in the rest few years, and what they did for gameplay didn't bring a lot of hope.
  8. Agreed. Map is sooooo huge, even with vehicles it is huge. Even though I have had very little luck with vehicles (vehicles are way too complicated to get and too buggy to use for a lonewolf). Gameplay could easily be adjusted in a way that some areas would have high density, and others - really low, I think coast should always have medium player density. As there are most chances to have interactions between lower, or lowish geared players but it has to be done in a clever way and somehow. I'm sure devs are working on this. Or has plans. But I'm worried because last year was exactly the opposite - there is no order at all. Everything is just everywhere. But hopefully a lot of things will fix things. Back seat dev alert, you may be sick of those things, but these will/would boost things quite a lot. - Bringing back creative players. To have fun in dayz creativity is a must. Uncreative players are the ones hiding in the bushes and kos'ing all the time. - Where and what kind of loot is possible to find. For example in Berezino there were a car scrapyard - a lot of encounters happened there because it was known guns spawning place. Berezino got revised - scrapyard gone, encounters gone too. A lot examples like that. I don't see any "iconic" encounter spots at te moment, maybe I just haven't got acquainted with them, as they are very much inlands probably. - Vehicles. And actually usable vehicles, not over complicated to build, not 1/100 chance to get some wheels. I wish at least bike will be relatively easy to find and run. But knowing DayZ, there will probably be 10 in the map, and all already taken and hiden somewhere. - Flying vehicles will bring some hardcore stuff. - Radios functioning well, and people actually using them (hopefully in next patch), it would be huge interaction and communication boost. But if only comfortable and popular. I'd like to have a battery or a radio when spawning. - Boats and both islands, prison island with heavy loot like it used to be ! - Most importantly more people in servers, but without chopping features too much - I suppose it is huge task for devs, for example extremely quick dead body despawn time, finding dead body is interaction too. ............... Can't wait for Devs to pull their cards out, it has been too dry for so much time....
  9. Mantasisg

    State of the Game?

    Everybody wants different game from DayZ, some want hardcore farmer simulator, some wants counter strike with huge map, some wants to play greedy bastard and collect all the loot in the server for himself, some want DayZ to become mechanic simulator,and some wants just a balanced game, some wants to run in 3D terrain for dayz and be existence king, some likes to survive as many player encounters friendly and unfriendly, some likes to play for hour, some are nolife'ing for days, some is just happy to play back seat dev in a forum.... But everybody wants an awesome gameplay. Hopefully with later builds, and hopefully with modding activated there will be enough modes and key features to shape a gameplay and a gameflow for each ones taste.
  10. Mantasisg

    State of the Game?

    Your attitude is quite sad, and disrespectful towards everybody. Sure everybody knew what they were buying, there were videos, there were streams, a lot were attracted by the mod and expected (and expects) this to be same and better. You obviously saw the future, didn't you. You are happy that DayZ sold a lot, and that it will not continue doing it lol Even more... devs admitted that gameplay is not at its best in this last SR, and that it will get more attention now. And I'm not surprised - because steamcharts. I refreshed the page in 10 minutes and AVG players count dropped by 2. DayZ will be charging a rebirth in next updates, I'm pretty sure. But the question is, how strong it can come back ? People enjoyed this game much more when it was in worse technical condition. This so obviously shows that gameplay is what controls success of the title. But hey, people didn't know what they are spending money on - it is supposed to be "stay in a bush - find/hunt/fish/grow a food, maybe find a gun and bullets for safety - and come back to the bush, KOS if found". And I guess those "Niche" players are the core of players at the moment.
  11. Mantasisg

    State of the Game?

    Yeah, niche game with almost instant 3mil sales soon after realease
  12. Mantasisg

    State of the Game?

    Recent StatusReport brought quite a lot of hope for me. I wish forum was a little more alive too lol
  13. no Does infected goes to sleep ? lol I wonder what would be their morning routine People are just comfort zoners, I enjoy racing Assetto Corsa, if they would add physics of rain one day, I bet not more that 1/10 servers would run wet tracks. People are boring and only few individuals shines. It is usual. Awesome status report, by the way. As it was said game will be becoming a game soon. Meanwhile, it will be really interesting to check 0.62 more realistic growth, I believe soon too.
  14. Mantasisg

    Player interaction and loot distribution.

    I still suggest to turn off PC, get a car and work with it if you want that much detail of realism. What you guys want will make vehicles even more unused than they are now, and game will be too time consuming. Well but if that is what people want...................... I have a suggestion for greater realism, what about ruining engine if you use wrong fuel, what about separating tires from rims, what about increasing amount of car parts to be needed, what about having to learn "mechanic soft skill" to be able to change some parts, how about death if you crash, what about......... It is easy to be back seat developer. But do you think about what it all would result in ? Cars are already too complicated to use, at least for lonely player, and then there are bugs..... you know. Pls devs don't....
  15. I see that everything that had to be discussed in this thread, was discussed. :D Don't forget to play at night people... oh wait......... for some reason night servers are unpopular.... :( Also people hate rain apparently Damn comfort zoners....
  16. Mantasisg

    Player interaction and loot distribution.

    Over realism and over complicated gameplay will get a game nowhere. If people want actual reality, then go, turn off PC and live lol
  17. I'll also try reverse hands trick - left hand for mouse, right for keboard. It might help to get in more action and interaction.
  18. Really looking into whats up in the long run, but this long run is indeed a long run. Running is quite a thing in DayZ. I'd love to run into things more often, than I do now.
  19. I guess we could call tents, barrels and choosing spot as basebuilding at the moment :D I never played DayZ mod, it is really hard for me to imagine meaning of bases in DayZ, I'm very curious about them when they will finally come in game and how they will work, I hope it will be worth building and rewarding...
  20. Mantasisg

    Player interaction and loot distribution.

    Lets hope gameplay breakthrough soon, it is all about core development now......... I guess, thats why gameplay felt a bit disappointing last year. By reading numerous posts about DayZ mod, some people just being back seat devs, and me being back seat dev too... It is obvious that there are endless ways this game can be. Seems like devs took harder route - devoting themselves more for the core, than they planned. I wish we already had 100+ population servers, bikes, bicycles, no major bugs, no desync, spiced up gameplay, statistics, rankings, more goals... The gameplay is quite clear answer - put it to dust in the shelves till it is in good shape, and just let devs do their thing. But personally I see no logic why gameplay got a bit dull. It is suicidal for DayZ. Some players might not ever come back.
  21. PVP is interaction also haha, unless it is first and deadly bullet from someone you have had no idea being around you. And it happens a lot, especially now. It is all down to player density. It is actually awesome to get involved into proper gunfight. For me it is what I want to do in DayZ, I don't want to kill as much, but I want to get into battles. And it is too rare. And it is not like getting into battles asap you see other player, but playing around, communicating, and things naturally happen. But if there aren't enough people to interact you might start forcing things out of frustration and gameplay gets rather poor.
  22. Yes, getting shared goals would be awesome, I remember searching for car parts with other people already, it was quite fun. I would love Bikes and Bicycles to be much easier, especially bicycles - just take and go. Finding some people to get a boat and ambushing prison island would be epic. Could not help being beck seat dev here - a river to reach inlands with boat will be one of the most popular wishlists item as soon as there will be teasers with boats lol We have to admit that there might be a physical limit for server sizes, weren't we supposed to have 150people servers by now ? I don't think it is possible, I think 100people servers are quite optimistic. Devs already are optimizing things such as dead body despawn time... It is most likely that for more people, the answer will be not more people, but smaller maps, or more defined locations, where encounters would be guaranteed. I don't think map, chat and public kill messages would help. I think public server info window in options would help, I don't find console being fully informative. Would be good to open server info window, and find useful info. Such as "battle at Gorka", "drag race at NWA", pvp zone here and there, hunting event, event to find something hidden somewhere and so on.... Of course we will get the gameplay after Beta, I hope
  23. ^^^ Sounds like really fun game. Hey lets avoid everybody and survive as long as possible (and it is sooo easy to survive in DayZ, when you are serious about it). Really entertaining... I remember when DayZ had audio after death (another fun feature which was removed, sadly) I was chased by the side of the map by highly geared up guy, clearly playing extremely seriously. He came at me with M4, and furiously yelled to put my hands up. I was stressed and it was dark in the room, I did press "2" instead of "F2", and accidentally pulled out Red9, he killed me instantly of course. It would have been just stupid accident... But if you would have heard that guy... He was honestly angry, sad, upset because of that - he spend a lot of time looting, surviving, running in virtual world for hours, and when he had an opportunity for some interaction to break down the frustration and loneliness, he used it, but I ruined it by accidentally pressing F2 lol The truth is that when you choose to meet and talk to people, you are no longer very serious in your "survival role", so it is best to rest in your loneliness, if your goal is just to survive longer. You may encounter someone sometime accidentally. But you most likely will be unaware of it to happen at all because of all those hours spent alone.. And that rare encounters might be quite weird, for example really short. Fun. When I bought DayZ I expected to struggle to survive. Average life expectancy shouldn't be hours. But thats how much time it takes to get average loot in the first place, then another hour to spot someone or get spotted, then it is 50/50, and cycle continues.
  24. I'm sure you'll find less populated areas in huge Chernarus map. Especially if there will be some places where population will be significantly larger. Who said "just" ? But PVP element must be heavy, especially at certain parts of the map. It would help to have more PVE and more PVP oriented areas. For example like prison island, who would have gone there not for pvp ? I thought that DayZ map is 10x10, 13x13 is so much more ! I'll be looking for Devs making really good use of it, as now IMO size of map is working against the game. Surely higher player count, more accessible and more vehicles, more PVE, less "what to do now?" and it will be fine. Really looking for future updates. However if this will turn out to be "lonelyness running simulator" it will be sad.
  25. 150 or even 200.... If it can not be achieved, smaller map would do, I hope to get that from mods. Or perhaps an official smaller map. Right now density is 0.6 player per one square kilometer if I did maths alright. Thats quite low IMO, and gameplay shows it. Lets consider that you are really lucky and you got into a place where are 10 players in 5 square kilometers, what it means for players who are elsewhere ? It means that in the rest of the map density has dropped from 0.6 to 0.53. Ok, there are two spots where players density is 2players/1square kilometer, now at the rest of the map density has dropped from 0.53 to 0.44. This inequality of densities could be brilliant, but the problem is that there is no way to know where the hell the most of players are concentrated. It used to be few spots on the map, we got more spots, and increase of player count from 50 to 60. Maybe it is more fun for those who would spend all time in inlands, but I doubt that change for them is very noticeable, as inlands is much larger area than coast. I see inlands being really meaningful when vehicles will be actually a thing to use. Whats the optimal player density ? I guess it doesn't exist, because sometimes after heavy battle you want to spend some time alone, heal. But you don't want to get too lonely, I guess.
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