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Your DayZ Team
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Everything posted by Mantasisg
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Thats the reality, man. Sooo you say, that it is not worth to spend time to build a base.
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Would be cool if you had to have real life construction engineering knowledge and do proper calculations and designs in order to build strong structures, I would be really happy to spend hours calculating if 100x150x5000 wooden beam will bear the loads, or I should have to choose 120x180x5000 beam for more strength. Maybe 5meter span is too big, and I should make 4meters span, - hold on, where are my eurocodes... Hardest part would be calculating loads, and then quitting DayZ to launch STAAD to check stresses in elements. Next question would be how to lift 100x150x5000 beam into designed place, if we would assume that wood materials we have aren't soaked wet, and density is 600kg for cubic meter, then it would weight 75kg. I assume it would be difficult to lift alone and fix in difficult location. Then we should impregnate it (or before lifting to projected location). Then imagine you would like to build a structure under ground, oh my.... really difficult calculations, you have to know each layer of the ground, and their properties, you have to ensure ventilation.... If you want a realistic game of course lol
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Wasn't it supposed to be the opposite - increased ?
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Is this game (full paid version) worth buying now?
Mantasisg replied to stefos71's topic in New Player Discussion
Wouldn't say that it is entirely different from PUB. I'm rather bad at PVP, maybe because of my low skill PVP feels very similar, I hope to have good practice in PUB, master basics and then step forward in DayZ. Perhaps I would agree that CS pvp is very different. -
Will bases be somehow attached to the playtime, or you'll actually have to protect it 24/24 seven days per week ? This will result in people doing ridiculous things, like forming 24h active squads protecting bases full time lol I once had two barrels with nice loot hidden in some ruins, they were never spotted in a week somehow. I think thats only base worth building haha Maybe bases would benefit in some specific gameplay modes which would potentially come to DayZ one day. Or as a mods if possible. I would love to have defined teams in DayZ, actual possibility to choose what you are playing for and building/protecting bases of heroes or bandits. Wouldn't it make sense ? Wasn't there mod like that in DayZ mod ?
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Facebook is internet concentration camp of people who has no idea how to use internet. There are some normal people too, but they knows other internet places too lol They will be playing 0.63, and act like they never did hate.
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There could be 100 ways how to use it. But if noooooooooone will haveoooone, then noooooone will hear anyoooone, and then noooone will ever useoooone as global chat alternative. It could be just an option how to get more action if you aren't actually happy about runing for hours alone around the map without any idea where you actually should go. It also could lead to some funky server events and stuff... Thats why it has to be default item and easy to use, easy to use at least at the beginning to increase chance of players getting used to it. Anyone remember when there were radios playing music in DayZ in one of the experimental builds, it was pretty cool, wasn't it. It could be set on walkie talkie waves, couldn't it ?
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Get ready for brutality of two-three full servers max of DayZ SA for the rest of eternity then. This is how your DayZ player controls should be like, that would be brutal: http://www.foddy.net/Athletics.html
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Is this game (full paid version) worth buying now?
Mantasisg replied to stefos71's topic in New Player Discussion
DayZ is bad choice of "getting good in PVP", you should be good in PVP already before even purchasing DayZ. It is bad game to practice pvp. First of all, because you shouldn't start fights as soon as you meet someone. We have all those KOS because people want to start PVP asap without even experiencing any real interactions. Secondly, interactions and engagements are really rare, and if you want proper intense epic battles you have to run to military zones and it can't be done in a few minutes. You are going to die a lot of times, unless you are genius and your learning slope is really steep and you have talent. If not, then be prepared to run to military zones, looting and then being shot hundred times before you stop being killed by first or second engagement. If you are lonewolf, then be prepared to get engaged into fights against two players at the same time quite often. Play Counter Strike or PUB to learn things quicker. And then make a step higher with DayZ. -
Is this game (full paid version) worth buying now?
Mantasisg replied to stefos71's topic in New Player Discussion
Maybe he wanted you to spawn in better place lol Honestly you were just unlucky, but it is really hard to get lucky in DayZ at the moment. KOS is like a virus and spread out really strongly. Go to "Role Play" servers. -
Is this game (full paid version) worth buying now?
Mantasisg replied to stefos71's topic in New Player Discussion
Yeah I see, it has guaranteed action, and there is no way you'll spend a hour without any action, even if you'll try. It comes from DayZ modder, and heavily inspired by "Suvivor GameZ". From wiki: "Greene also was inspired by an online competition for DayZ called Survivor GameZ". I have watched Survivor GameZ once via Twitch, and it was intense ! I always though WHY THE HELL THAT CONCEPT is not exploited in DayZ properly. I think it is going to be. So it basically have originated from DayZ. There is no way DayZ will not be able to have the same fun and more concepts possible to create and use. I think DayZ will always have more soul than any other survival game. -
Just picked up Day Z and it feels very bare..please help
Mantasisg replied to stefos71's topic in New Player Discussion
You can buy it now, learn game mechanics and how to stay alive in a couple of days. Run to Berezino, Stary Sobor, Zelenogorsk and hope to meet someone, probably get shot, attacked by wolves, enter "RolePlay" servers, where less people hiding in a bushes and actually doing something. Don't hide in a bush, do something. And then stop playing and wait till gameplay will receive massive improvements in next patches, and keep in mind that it has "right" not to be super awesome while it is still in early access (even though I think it could be easily super awesome all the time and it is just management decisions). -
Is this game (full paid version) worth buying now?
Mantasisg replied to stefos71's topic in New Player Discussion
I wouldn't buy it now. But if you have always wanted it then buy it. Dayz has been more entertaining to play in some earlier patches, even though tech side is much better now. I'd buy it when people will start buzzing about it being awesome again. I'd buy PUB now, and jump in DayZ later. -
Younger people only knows Phasebook, I mean FaceBook. They don't know that true beauty of internet are real specific forums, and their communities. I have been witnessing this that most forums members are a little bit older. In short younger generation is very limited with their internet places - facebook, youtube...
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I wish the game will be so good for everybody, so there would be minimal amount of wishlists. I think it is going to have multiple ways how to play it. I wish things will not be over complicated, or too arcade, essentially will be realistic, but will have spicy and fun flowing gameplay with a lot of options.
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physically 26 but 62 by soul, I invented HipHop in 1963
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Agree, at the beginning it has to be very simple to use to get people into it, otherwise it will never take off. I'm very curious how it would impact the game. I can see already someone trolling over the radio and all others trying to find and kill him lol
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Attachmentseption :D Imagine you would have an items stuck in your barrel, and those ittems would have other items stuck in them too.
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What could go wrong is that people wouldn't use them, so Hicks is asking to use them. And it will be taken out if it will not be used. I think they will lead to some interesting events. But it is hard to predict how much luck it will take to hear someone.
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Best game status indicator: http://steamcharts.com/app/221100 AVG players count actually barely changed since morning, must be weekend... or maybe people are beginning to get excited about 0.62 rolling out to exp. ? I bet AVG players count is not going to drop bellow 3k if 0.62 will roll out Tuesday or Monday. Can someone bring some light what is supposed to be in 0.63 ? New chapter of development ? Beta ? Good gameplay once again ?
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Do the barrel roll. Many meaningless deaths in DayZ. Never get attached to your character and loot.
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Lol paying for a game definitely doesn't give right to demand, it is definitely not an argument. But everyone who has paid for it can share opinions, and HOPE. For my taste if DayZ was a player - it has no colors in his screen at the moment, and if it will not find good stuff quickly, and worse will make a bad, unwise move he might die, and there is no respawn for him. Thats real survival going on now.
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For me DayZ is getting less interesting as it is getting more advanced, and I think that one of the main reasons is probability of experiencing interactions with other players, which, I think, also increases KOS players. To put it short the less you meet people, the less social they are in DayZ world, and it is like a virus. Newbies are totally asocial. And perhaps mostly newbies are playing right now. Is it on purpose ? Must the game paradoxically become worse, as it becomes better ? I liked DayZ when it was worse. It sounds stupid, but it is true. It was better because you knew that you'll meet some people if you go to Electro, Berezino, Novo, other coast locations, NWA for more extreme gameplay, Tent city. Routes in between. Right now it is not happening, seems like everybody is spread through huge map of DayZ, 100square km. is indeed huge area for only 60players, and all on foot. It would take 20-30minutes to get something going on, and since 0.6 it was really weird, this time increased significantly, up to the point when it is just not worth spending time with DayZ. Because you need serious luck to get experiences. Stopped playing after 0.6 got released hoping that situation will change, and because I don't wan't to get DayZ played out before it gets to 1.0. The 0.61 update was really good IMO, but it didn't help for gameplay, first days are always fun as there are plenty of people still at the coast and still not spread through the map. But later it is same ghost map. And it is full year since 0.6, and thats it, 0.61 is still being patched. Good luck with DayZ, I believe that it can be really awesome, as game core is pretty good, it is just gameplay which is getting worse. But amount of iterations in the rest few years, and what they did for gameplay didn't bring a lot of hope.
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Why it is harder and harder to have interactions ?
Mantasisg replied to Mantasisg's topic in General Discussion
Agreed. Map is sooooo huge, even with vehicles it is huge. Even though I have had very little luck with vehicles (vehicles are way too complicated to get and too buggy to use for a lonewolf). Gameplay could easily be adjusted in a way that some areas would have high density, and others - really low, I think coast should always have medium player density. As there are most chances to have interactions between lower, or lowish geared players but it has to be done in a clever way and somehow. I'm sure devs are working on this. Or has plans. But I'm worried because last year was exactly the opposite - there is no order at all. Everything is just everywhere. But hopefully a lot of things will fix things. Back seat dev alert, you may be sick of those things, but these will/would boost things quite a lot. - Bringing back creative players. To have fun in dayz creativity is a must. Uncreative players are the ones hiding in the bushes and kos'ing all the time. - Where and what kind of loot is possible to find. For example in Berezino there were a car scrapyard - a lot of encounters happened there because it was known guns spawning place. Berezino got revised - scrapyard gone, encounters gone too. A lot examples like that. I don't see any "iconic" encounter spots at te moment, maybe I just haven't got acquainted with them, as they are very much inlands probably. - Vehicles. And actually usable vehicles, not over complicated to build, not 1/100 chance to get some wheels. I wish at least bike will be relatively easy to find and run. But knowing DayZ, there will probably be 10 in the map, and all already taken and hiden somewhere. - Flying vehicles will bring some hardcore stuff. - Radios functioning well, and people actually using them (hopefully in next patch), it would be huge interaction and communication boost. But if only comfortable and popular. I'd like to have a battery or a radio when spawning. - Boats and both islands, prison island with heavy loot like it used to be ! - Most importantly more people in servers, but without chopping features too much - I suppose it is huge task for devs, for example extremely quick dead body despawn time, finding dead body is interaction too. ............... Can't wait for Devs to pull their cards out, it has been too dry for so much time.... -
Everybody wants different game from DayZ, some want hardcore farmer simulator, some wants counter strike with huge map, some wants to play greedy bastard and collect all the loot in the server for himself, some want DayZ to become mechanic simulator,and some wants just a balanced game, some wants to run in 3D terrain for dayz and be existence king, some likes to survive as many player encounters friendly and unfriendly, some likes to play for hour, some are nolife'ing for days, some is just happy to play back seat dev in a forum.... But everybody wants an awesome gameplay. Hopefully with later builds, and hopefully with modding activated there will be enough modes and key features to shape a gameplay and a gameflow for each ones taste.