-
Content Count
453 -
Joined
-
Last visited
Community Reputation
172 ExcellentAbout Mantasisg
-
Rank
Survivor
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Is it true that if server has over 30 people online, then cars starts killing everybody ? 😄
-
How long the updating process usually takes ?
-
So they takes ~10 000 square kilometers (judging by the map that they gives), scale it down to 163 sq.km. More than half it is in the country which they gives zero hint about, except as seen in map that it is Lithuania. Moreover... gives that significant peace of our land to Poland, and then makes it to be under attack by the "green guys" which are actually Russian army of course. This is such an obvious attempt to make a blast of profit like it happened with DayZ mod, when Dean Hall made and then released. The same mod which they killed by deciding to make an advanced product in standalone version, then messed it up and underdelivered, because they just don't care (the big heads that take the money)... Now it will go on repeat. I don't think it will work. Could have made that money with dayz solely if it was well made...
-
That Livonia map is like a half in Lithuania, and there is not a single hint of Lithuania in there... haven't really seen anything familiar. Chernarus reused and on steroids.
-
I had couple of rather good plays in modded servers. As much as have played yet, I am very possitive except few things. I guess there will always be those "few things" in DayZ. But in general seems like DayZ is very playable, it is close to being great in modded servers, not yet there, but close. Honestly I have zero motivation to launch vanila servers. With 60 players, slow pace, bad KOS and terrible uneventfulness boredom... so IMO moded servers is the choice, as sad as it is that they will most likely always be just sunshine and warm weather without rain... at least they are eventful with 80+ slots and so... But.... Now lets go to the point. At first you have to get in game. Multiple evenings I have tried to launch modded servers, it is almost always taking 30-50 minutes to succeed. Sometimes I have better luck, but usually: constant clickclacking for mod downloading to activate repeating when not all of them downloads getting message that your ping is too bad to enter the server getting the message that there is version mismatch, double checking and finding that versions matching validating files through integrity check, and downloading files getting stuck on loading screen with no point of return, but to restart OS and the list is growing ofcourse I think a couple of days before I have spend more time making my way to the game, than spending it in game. Today not even making to the game. naturally will get better at this, will learn these quirks and features, and suffer less lol, but isn't it terrible. P.S. don't tell me that I need better internet connection, I know.
-
Oh yeah, the unlimited stamina thing..... I forgot about it completely. However, I'd say it is still an issue that you basically ruin melee gameplay if you want a server with no stamina. And no stamina for a guy like me is way to go, when there are virtually no vehicles at all, at least there would be bunch of bicycles to respect my limited spare time that I decided to spend for DayZ, I definitely don't want to spend 2-3 hours by just trying to find a hotspot in the 14x14km map. I know Dayz is not supposed to actually be played like this, but in my experience it doesn't work other way if you play alone and don't play very often. In my humble opinion stun mechanics should be turned off when stamina is unlimited. Wouldn't it be better for everyone ? Or do you want to punish people who want to use such shortcut and skip the stamina effects in their Dayz experience ? It is not good. Peter Nespesny and Bohemia, why do you leave such simple issues that has such heavy impact on the gameplay ? I suppose it is impossible to turn off stun mechanics, because such heavily modded and IMO fine server like Trump Wall would have made the right choice, wouldn't it ?
-
Today had little bit of fun in DayZ after a long while. Entered TrumpWalls server, which seems quite nice and has balanced gameplay in it, though I have not experienced a lot of that server yet. So I have run run, loot loot my life away as usual in DayZ. But there were quite a lot of interactions, loot was not inexistant and server quite eventful and interesting in overall.... not going to review the server here. The purpose of this post is that the very same thing happened which was the reason why I stopped playing months ago.... It was the stun lock. Just as the moment which killed DayZ months ago for me, this again was quite awesome situation. Evolving nicely. To put in short DayZ was giving quite nice experience actually. But that as soon as you get stunlocked everything just goes negative quickly. That feeling when you know that you loose melee fight as soon when you fail to hit first is awful, completely ruined it for me again... Also zombies felt very nerfed, though I have only encountered one at a time and perhaps it is like that by server settings. But yeah..... stun lock is not fun. Was surprised for it to still be there.
-
Whats your opinion about post 1.0 updates, development pace and game quality ?
Mantasisg replied to Mantasisg's topic in General Discussion
During the years I have noticed the pattern that when something starts get into a groove in DayZ and gameplay gets going, then it gets changed in such way to break it. On purpose. It is almost like if they don't understand what makes for good stuff. At first I had silly conspiracy theory that in such way they try to make the game not as attractive, so people wouldn't milk it out to boredom before it is completed. Or before it breaks out of electronic arts program. Lol EA haha But of course that was wrong. Game is designed to be bad, and not to have any groove, any rhythm. I say that not even considering any technical stuff like for example glitchy cars, insanely complex bicycle physics, or helicopters that are already turning to wishes only. I say that only by talking about simple gameplay. But we live in 2019 a lot of high end profiles are complete failures, and biggest wins are made by small groups of people, which some of them sometimes gets consumed by those "big guys". I bet DayZ got no love because it did not met Bohemia big heads pride or something like that, because some guy, Dean Hall, simply knew better and proved it real fast. Lots of people will remember. I bet that DayZ is still popular mostly because of how much of good impression initial DayZ has made, and momentum and hope still goes on. I wonder how many of those 6k average players are consistent players, and how many of those are just some of those million people who bought the game making a short visit to check if the game got anywhere. Which technology of course did, but game got worse. It is almost like it is secret program to stop people from spending too much time with computer games, and enjoying more of real life, real survival lol. Gotta be grateful for that 🙂 -
Surprisingly many people play DayZ actually... For example I can't even download mods for community servers, so that kinda sums it up. Download just stops. And I don't even know if I am downloading mods to the server that is going to be gold or trash.
-
Whats your opinion about post 1.0 updates, development pace and game quality ?
Mantasisg replied to Mantasisg's topic in General Discussion
I am happy that most or at least more than half of my DayZ hours have been made pre 0.60, maybe pre 0.59. It was certainly by many many things worse than it is now, but man there was a game, essentials just worked. I feel like launching DayZ again today. Just usual try to seek fun in it, just like I remember having in 0.5x, just running out alone and eventually running in some business (friendly, or not) in a hour or less. Usually it would have been less than hour to get things going if you knew where are hotspots around the coast. I will almost certainly fail at it. Right now and for quite a long time DayZ got to be in such way that you are always in rush for something, you travel, you loot, and everyone does this. Everyone runs deep inlands and keeps on moving and very carefully, but also fast. Some people told that this way the game is in slower pace and more realistic, but it is only true because you die of boredom in such way, and that takes a slow time. True slow pace is taking quite a bit of time at the coast and having some fun there, instead of diving straight into inland immediately, yes you meet people faster, and probably die faster, but you move slower and it makes more sense. Soon after 1.0 release I spent 1hour in Electro and saw nobody. Will try this again today. By the way where is Namalsk ? Being 1/4 of a size I suppose it will bring much more interactions, however it will probably be majorly pvp (though probably could be controled by loot specifics). I wonder if DayZ developers would do something to make Namalsk as sparse and as uneventful as Chernarus is now. I could suggest how this could be achieved. How to make namalsk feel dead, empty, uneventful and boring in nine steps: Less than 20 players max. Points of interest positioned in such way that people are least likely to meet. Spawning is designed in such way that people are least likely to meet. Loot is very rare, so players always run in search for loot, but not in search of other people, and when they see another people they run away or KOS. No vehicles, not even bicycles, because you don't want players to be more mobile and reach the hotspots in higher frequencies. Player voice has to be made to be audible in extremely low distance, so it would help not to detect or be detected by anyone. Shots to be audible in very little distances. Corpses and everything to despawn immediately, because you don't want another players to find clues about any recent activity. Very low player rendering distances, will simply help to stay alone. No zombies, no wolves, no bears, no heli crash sites (or rendering from very low distance and lasting very short time)... nothing else, nothing to add up to dynamics. -
Whats your opinion about post 1.0 updates, development pace and game quality ?
Mantasisg posted a topic in General Discussion
I am asking you these quostions. Are you happy about post 1.0 ? To begin with, I haven't truly played DayZ very much for past five months, still looking forward for some incredible unique once in a lifetime experiences and just some great eventful hours to happen for me in DayZ like it used to sometimes in the past. For past five months I used to launch DayZ sometimes for a hour or half an hour. But it never clicked on me during those times. It felt empty and uneventful. Personally, I really liked DayZ how it was in late pre 1.0 experimental state. Whenever I wouldn't have time for real dayz (running for hours and nothing happening), I could enter some outstandign online community server. I really liked DM servers, they are good when you wish for fast pace gameplay and/or get to learn to use stuff that is presented in the game, otherwise you find some rare item in the game, don't have any targets, just run around, maybe shoot some zombies, practice on some random target, but when you find yourself suddenly in a battle you fail, because you have not developed the skill. And you can't develop good skill in normal (running for hours and nothing happens dayz). Now thats for fights, another friendly side of DayZ also suffers for lack of interactions. So I played DayZ frequently for a bit and a couple of thing always gets me disappointed. First, I see that official servers has very low amount of server slots. Second, too hard to get the "experience" going, I played DayZ in 0.5x and I remember how reasonably good it was for that matter. Third, I don't see truly interesting and eventful community servers. Fourth, content additions feels quite slow and sparse such as updates too, not as expected for post 1.0. Fifth, night equals empty server immediately. Besides everything game seems quite awesome, the only but is that the game element is missing. But that direction was clear for years now, as soon as it was decided that game shouldn't be that much fun since 0.6 releases. Will be looking forward for the future, but to be honest, I don't expect much. -
Twitch: "No biggie. Just taking the car for a spin."
Mantasisg replied to -Gews-'s topic in General Discussion
The good and the bad thing is that you have low chances to get working car. So feature is kinda in, but not so much... -
Twitch: "No biggie. Just taking the car for a spin."
Mantasisg replied to -Gews-'s topic in General Discussion
Cars probably shouldn't even be in 1.0, these things seems way too common. DayZ was quite awesome in experimental in November. But I guess stable branch is quite a different thing. I choose not to play the game... I wonder whatsup about development right now. I wonder can we expect properly working cars, throwing, bicycles, and usable server browser in this whole year. -
You are right, Chernarus is Slavic.