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exacomvm

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Everything posted by exacomvm

  1. exacomvm

    So this is 1.0 DayZ ?

    Hey guys, i didn't played for a while so jumped into random community server instantly found few guys, decided to shoot them and then this happened, as i remember from the stress tests etc the pistols was quite good for close pvp, but this time it was completely offsync, i hit that guy like 2times to head and he didnt even reacted ( server ping was around 60 before joining ). Then i started to run a way and they killed me in 1 or 2 hits while i was running ( was really unfair considering how much i've struggled to try to kill standing target ). Also after seeing mechanics like that there's no way im going to go to NWA or other pvp place, probs gonna prac and test more in instant pvp servers. I suppose thats the bush absorbed my shots or something like that?
  2. exacomvm

    PC 1.0 Release Date Announcement

    So 1.0 basically gonna be the real BETA. And probably 3.0 the real 1.0.
  3. exacomvm

    Few suggestions for Beta

    Hey all, not sure if its WIP/already suggested or fixed. 1) Base building seems oversimulated, also seems like without vehicle it's nearly impossible to build something and takes lots of time even on Offline Dev Mod where u can spawn everything you need. There should be premade "Blueprints" option, for example you should be able to choose to craft a fence, tower etc once you have all parts in place instead of building it from scratch ( Something close to Fallout 4 ), but building from scratch should be still an option for more customization. 2) Item name HUD. The HUD window over vehicles/objects makes no sense, it should be removed once lets say fence is built also completely removed from the vehicles, it's been annoying to drive and see that HUD window floating on the screen. 3) Visuals/Other I think it's time to add vaulting/peeking/multiple poses like in arma. The graphics also could be remastered - get rid of that 128x128 textures and implement proper high res PBR shading especially on props/buildings. You were the kings of graphical realism, but now after some games it looks like im playing 2010 game ( well, atleast SCUM didn't beat you on that yet ). It's not my business, but you've made like extra 15-30millions $ from Xbox release, i think its more than enough to polish the game to perfection in no time. ( damn even 1million is enough, i bet i could find someone to model+texture all the environment buildings and props for like 5000$ in like 3-5months ).
  4. exacomvm

    [Confused] BETA vs 1.0

    1) 0.63 Stable 2) Stress test is like testing for stuff thats gonna get before Exp and ofcourse "Stress testing". 3) Beta Strike? 4) I think it won't be long, seems like the Beta will become 1.0 ( Final ) since DayZ Devs somewhat promised to finish it in 2018 and gonna add remaining features/things after final release ( 1.1 -> 1.2 etc ). But 1.0 not going to be "Full game".
  5. exacomvm

    60fps "soap opera effect"

    I think the problem might be your TV. If you have PC monitor try that. Because on PC DayZ on 60fps feels just sooo much better and less jittery/disorienting. Not sure about Xbox ( didn't had a console since the PS2 release ), but have u tried to turn the Vsync on ?
  6. exacomvm

    Community Spotlight - 22 October 2018

    Never heard about the dev branch also its not available on the steam Betas. P.S. The Arkensor's mod doesn't even work anymore. Branch: Stress Test Mod: Latest ( GitHub ) Launch options: -mission=.\Missions\DayZCommunityOfflineMode-master Launching as offline.
  7. exacomvm

    Community Spotlight - 22 October 2018

    Which editor was used here? Doesn't look like Arkensor's.
  8. exacomvm

    Community Spotlight - 8 October 2018

    Seems like the Development is quite stopped, not much news for weeks, are we going to get HUGE update?
  9. exacomvm

    Some Suggestions ( After SCUM )

    Hello everyone, seems like DayZ has been copied over and over again, i think it's time for DayZ to copy some aspects from it's copies. Additional Loot Search System: People should be able to search containers, boxes, etc for some randomly generated loot ( each player would have different loot with same chances, but once one object is looted they wont find anything in the same object till server restart ) So for example you're playing with a friend and go into some house and try to loot fridge, you find can of beans and nothing more - you're done. But your friend has a chance to find something even there's nothing anymore for you. Basically this would even chances for everyone finding stuff, so even in the coast you still would find food/tools etc. In Short - Invidivdual loot for each player. It's not super realistic, but lets call it soft skill for finding stuff. Bodily functions: Not much to say about it, it can be necessary connected to health system or it could be just part of the "emotes" so it doesn't affect gameplay but could be used in Roleplay. More Food in the Open: Currently i believe there's only apples, some berries, mushrooms ( bad and good ) could be added, since the majority of the map is forests.
  10. exacomvm

    Some Suggestions ( After SCUM )

    Seems like modding is the only hope.. Give players awesome engine / sandbox -> Let them create their own "games". I also would love to see modded servers where is like 1000 players per server in a mod such as "Chernarus Life" just with way more polished features and economy e.g. you could be a farmer and sell food, illegal racing/drag, etc.. options to buy/rent houses/land etc, cop jobs and so on.. Remember the Identity game that was promising alot but turned out crap? That's what DayZ with mods can become. Not sure if many people interested in grinding RP but it could be huge. Altis Life RP seems still to be a thing, new players still comes, but it has not much to do, feels pretty much empty and clunky/laggy due to the A3 core.
  11. exacomvm

    Ghillie

    The Ghillie itself works just fine atleast on PC ( and PC = Xbox ), i think it should not be hard for u guys to implement placeholder/exp crafting of it, atleast it would give some goal ingame in this current VOID state.
  12. exacomvm

    Some Suggestions ( After SCUM )

    Well and then you get surprised why so many people hates DayZ and servers are empty. Ask non-veteran dayz player why DayZ is bad and i guarantee the first answer gonna be "No Loot". For me personally loot isn't an issue. I think dayz development is going the right way based on my tastes etc, but the playerbase should increase too ( and for it to increase DayZ should have alot of stuff to do etc, SCUM already have beaten the playerbase record of DayZ SA even its way worse game ), whats the point if the game will be perfect for us, but it will have total online count of like 1000-2000 players just because everyone plays some arcady version of dayz and basically we will be running around in a map with 10 ppl online which probs we dont even meet on the server for like 5 hours?
  13. Hello everyone, i was wondering if DayZ will have the core mechanics of Arma 3 such as lots of stances, realistic ballistics including proper ricochests, NV, Thermal googles, realistically functioning artillery, military vehicles etc? I know DayZ is not Arma, but if there's military bases, there should be military big guns and vehicles too + various equipment left. And most importantly #ReskinTheHousesAndPropsThisIsNot1996Anymore The wall textures etc is so dope:
  14. Anyone has plans on developing "Chernarus Life", "KoTH", "Battle Royale" mods?
  15. exacomvm

    Do this! @Devs

    2:57 3:10! Also pay attention to the weapon details, in DayZ most weapons look very rough and low quality ( maybe besides the new remodeled/retextured m4 ). The PSO scope for example looks pretty bad + its silver, i would prefer the optics to be black/camo.
  16. exacomvm

    Do this! @Devs

    Well i didn't noticed it, maybe -2fps when scoped in max, anyway it should be CPU intensive if its true dual rendering, GPU-wise its the same as increasing your resolution by 800px or so, its not that huge of a deal and if optimized well u wont notice major fps drops. Especially considering how much DayZ improved in terms of performance when everyone was running with 15-20fps it wasn't a big deal, and now dropping to 50-60fps from 70-80fps due to "cool scopes" would be an issue ? :D I personally don't mind losing like 20-30fps in exchange of better immersion + when ure scoping in you're not really running or doing anything, so high fps is not even that needed. The main thing is that the feature could be turned off like in Sandstorm its gonna be. About the weapons its nice to see they being reworked, i hope same will come for buildings and some props. Even its blured you can see how low res it looks, so changing it with black material w/ some small bumps/scratches would make it look alot more pleasing + its way too low poly, they could've made it higher since they knew it was going to be displayed on 30% of the screen. For example valve has good way of optimization, they use 2 different models for props ( when weapons are on ground ) and separate model when players uses it, also if i remember correctly some of the models that are in hands actually don't have another side of it, its like cut-off to save performance, while the props are full lower poly version, so culling for weapons could be a thing. P.S. The settings is maxed out.
  17. exacomvm

    A first look at DayZ Modding

    Will we be able to extract original assets? I would like to render them using RS/Octane etc. If not, please add this feature!
  18. exacomvm

    Melee is WAY too slow

    Well, in this example it would be harmless for a human, it probs would cut skin and cause severe bleeding, but its not strong enough to crack the skull for example especially considering that axe's arent razors, they're pretty dull also that the axe is pretty much swingin on its own without any "support" force that will help to get higher penetration power also if she would hit something with these swings the axe most likely would fall from her hands or more likely would totally stop the fluid movement so she would have to start over + considering it would do barely any damage she probs would be already eaten by Z . I've tried some time ago to cut decaying bones with an axe ( from animals of some sort ) you still need pretty good force usually full upper swing to break it apart. However back then i was not rly tough + teenager. This is something more realistic: Also keep in mind that these martial arts doesn't translate well into real world scenario, they have "art" in a name for a reason, its more for entertainment, ofcourse its way better than nothing, but for example i doubt that some fancy ninja with his fancy and stylish movements would take down someone who have trained Krav Maga. Good example: Also in real life zombie bones/skulls would not be that weak like in TWD.
  19. exacomvm

    Melee is WAY too slow

    Thats true for bullets, but not with an axe. Hitting with axe fast would be the same as holding sharp-ish piece of metal and punching with it. Well unless you have incredible strenght so that axe is like thin stick for you that would be true. With something like hatchet i believe u can swing it like u want, but im talking about something like Firefighters axe which is over 2-3kg and its fkn long. The only way of swinging it multiple times is holding it on top like here ( actually it could be fast attack animation holding it like with two hands etc ) : https://youtu.be/c1Ke3E_9r-k?t=1m27s
  20. exacomvm

    Melee is WAY too slow

    Have you tried the quickbar for switching to axe? About the swinging, maybe you could swing it 2 times in a sec but it would not be that damaging.
  21. exacomvm

    Falling Trees? O_o

    Its about the sound, the cracks and the sound like some kind of thing flied over my head. And something scared the animals.
  22. Any info/updates on the free cam features ? :D
  23. exacomvm

    The Main Problem with Consoles

    It's even better. Will make the DayZ more realistic and more immersive ( especially if players will spawn with radios or they gonna be easy to find, there should be no problem ). Talk with friends in-game and not in 3rd party stuff, in worst case just call them on the phone and imagine its a radio lol. Also the people ingame who are with group or friends will most likely KoS you anyway and solo players most likely will use ingame chat. Otherwise there should be RP servers where KoS is not allowed without interaction/speciific "pvp area" etc. Microsoft could simply add separate push to talk button for ingame chat, if thats a problem im sure they will fix it, but since they didn't fixed it i think not many ppl care about that.
  24. I agree, but dayz indeed lack action thats mostly due to no transportation and its like PUBG atm, do nothing for 20mins then pvp > die/win > repeat. For survival simulation its also not there yet, but its still fun.
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