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exacomvm
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Everything posted by exacomvm
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Better would be just inability to interact with anything in the base, cause if the player spawns out of the base trying to server hop, some people may still find some glitches how to get in e.g. using zombies or connecting exactly where the walls middle is etc etc. Something like privilege or ownership system could be great. Well but maybe dayz team has better ideas.
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Well, open gate/door -> let person in -> he grants ability to edit the base. ( so the trust plays a role here ). Example scenario: Bambi comes and asks to let him in, he grants some privilegies, then he calls his team, bambi opens the door and like fkn 20 ppl goes in and shoots everyone and then the previous owner(s) loses access ( simple script for that would be if an A owner kills B owner, the B owner loses the base access but if the owner dies from a zombie,falling, random player he maintains the base ). If the bases gonna be "touchable" easily then not sure if im going to build anything, i just gonna raid some bases and overtake it. There's just countless ways of making it fair for both raider and owner. I would just prefer making it hard to raid the base ( as hard as crafting 2-3 full ghillie suits ). Another suggestion how it could work: All you need is crowbar, but when breaking the crowbar has like only 10% chance of breaking the door/gate, so if it breaks the crowbar is ruined and u need new one to try again. ( same if success ) Offline raiding: When trying to break in there could be message "Owner(s) are offline.". Also there could be variable chance: If lets say there's 1 owner only, the chance is like 70%, if there's 2 owners the chance is like 50%, if there's like 10 owners/members the chance is 10%. Basically the bigger community in that base the harder to break in.
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Imo each Public server should have separate character or atleast same character but if joined to a new server it gets coast spawn+all the rest servers ( bambis will get more chances for instant decent loot too ) and for the base building i think the base should be non-destroyable and only the owner can destroy/edit it or someone else who already have been inside ( based on Steam account ). There could be exceptions, like it could be destroyable with an RPG and the RPG itself pretty rare.
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DayZ already has SMAA/FXAA and MSAA. I personally play on Normal or High AA ( MSAA named just as Antialiasing ) and using FXAA High and the game looks pretty smooth, just the dense forests looks bit flickery, but i think that's due to the models itself. Mass Effect Andromeda or Star Wars Battlefront 2 making the games almost entirely aliasing free Their models/textures are pretty cartoonish and not so complex/dense, so it looks alot smoother, but in reality it's the same, also you wont notice much difference between for example FXAA or TAA.
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Not sure if that's already in progress, but didn't seen it mentioned in dev blog besides Door Scaling. I think DayZ SA needs new improved buildings and their interiors ( probs mostly new textures ), because the environment ( nature ) looks best and most realistic compared to any other open world game, but the buildings and interiors is very off, looks literally like in the STALKER game where the world is 2017 graphics and rest assets ( characters, weapons etc ) is from 1995 - same in DayZ, it feels like half is new and half is straight from Arma 2.
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Ошибка DayZ : ошибка память не может быть written
exacomvm replied to swat_820's topic in Troubleshooting
PC Specs and OS? I suppose you use the latest Win10 build, known for causing lots of issues in gaming. Try to Copy these settings for the DayZ_x64.exe and DayZ.exe: Not a problem for sure: I can confirm that drivers most likely is not an issue, i've tried older, latest versions of nvidia drivers etc and none of them causes any issues ( heard from ppl that new Nvidia drivers causes issue etc, but not for me ), maybe that depends on GPU model etc ( running Maxwell GPU, ppl had issues w/ Pascal ). Edit: Drivers/BIOS could be an issue if you're running Ryzen based PC, since Ryzen is pretty fkd up and has plenty of issues. In that case an BIOS update might help, but still doubt since it doesn't make much sense ( Ryzen is pretty complicated xD ), just dont jump straight into updating it especially w/ Software ( Flashing using USB is a must, otherwise it's easy to brick the Mobo if it's not Dual BIOS ). -
And that's the problem, Bohemia deserves alot more fame and their games too. Arma, DayZ etc had barely any marketing/advertising, i bet ALOT of people don't even know that Arma or DayZ exist or they just heard about it but never seen it.
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I doubt DayZ .63 will have lots of players ( mby 50k peak ) and month later its gonna be around 10-15k. That's my prediction. Because: 1) DayZ is hardcore game in general, all these kiddos from H1z1 wont understand how to play it or how to use compass and just gonna quit by saying "this game is bs, i cant see myself on map".. "Why there's no Sniper rifles and AK's in the very first building?" etc. 2) Zero marketing 3) No microtransactions aka skins. 4) Nowadays Gaming community wants basic and fun games. ( That's pretty stupid, i don't know why people dislike the "Ultra Realistic" games. ) Modding possibly will attract more players e.g. if someone gonna make decent Battle Royale mod or sick PvP servers w/ instant gear etc.
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After Long break i understand why nobody plays DayZ.
exacomvm replied to exacomvm's topic in General Discussion
Okay i am done with DayZ .62. Gonna wait for .63, hopefully it comes out soon. Cause now it feels like i gonna need another 50hours to get used to it and it's a waste of time since the .63 with different controls should come out soon. Time for PUBG. P.S. I think i was supposed to press space here instead. Just for comparison how responsive the Arma 3 is ( got little freeze there ): https://i.gyazo.com/0927b11e2997e6ac35debb1f6cdfe4e2.mp4 -
After Long break i understand why nobody plays DayZ.
exacomvm replied to exacomvm's topic in General Discussion
Checked the footage frame by frame, hit only leg or something, rest is blocked by muzzle also for some reason i saw hitting the bottom left side of container even if that gun was straight at his body. Edit: Hit to leg and chest confirmed ( when im falling dead i can see blood start dropping from his chest under his arm ). So probs that was trade kill. Probs my first shots was desynced and hiting the same position as very first shot and on last shot it worked fine. -
After Long break i understand why nobody plays DayZ.
exacomvm replied to exacomvm's topic in General Discussion
Address: 109.70.149.76:2500 Enjoy, get to Berezino or Kamyshovo. Even if you will have Ping that doesn't matter, you will have higher chances of surviving. Or even better: Host your own PvP server so everyone will start playing there + no one inlands. -
Gaming on iMac, really? Is it even capable of handling games? I've heard that Mac's do not upgrade their HW/Products for years and still is like 3 times more expensive compared to regular PC ( custom build ) of same or better performance. If you have Mac, i hope you understood that Mac is for work, not for gaming? Mac starts to support more and more games, but still Hardware-Wise is very bad choice. Anyway if you can afford Mac for such poor performance/price ratio i think you can get an separate gaming PC.
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After 5 years, I am leaving the DayZ community.
exacomvm replied to Yuval's topic in General Discussion
Non Dean related, but could you answer this maybe? Why the DayZ SA Development is so slow? a) Lack of Budget b) Lack of team members c) Lack of ideas d) Lack of experience ( Clueless team that has nothing to do with previous Bohemia's games ) Not an option: Issues with programming, bugs, engine etc.. I would understand if that was completely new engine and completely new game, but it's not really, it's just more like Arma 2 remaster, but there was like 4years for small bug fixing and minor new features which is ridiculously long time, all bugs could've been fixed in like half year if that was the same people who worked on Arma 3 / Arma 2 for example the cars took ages to work properly and it still doesn't work well, but for some reason the team who worked on A3 made the whole game in 2 years nearly without any bugs ( if reusing assets is allowed, why not to reuse some vehicle mechanics/physics for example and tweak it to make it better? ). So i bet the answer is d. -
Find a decent private server and stay there. I personally play in DayZ Underground, but its 1st person only, so it could be issue for you. Also for current state you don't need much to learn, just learn basic crafting ( you can check dayz wiki ): Crafting bandages aka rags is most important at first, all you need is random clothing and cut them using knife, axe etc. ( you can easily make improvised knife ). If you have hatchet or axe second good thing to craft is improvised backpack ( burlap sack + rope, you can craft rope from 12 rags and later upgrade the backpack using 3 sticks) so u can stay in low profile and carry some extra stuff. Also finding compass is very important. You should know already how to use compass and map ( you can open chernarus map in steam overlay browser or best on second monitor/tablet etc ). Over time you will learn where u spawn and it will be alot easier to navigate also you will learn alot of "Not to do's" e.g. walking on cliff rocks etc, jumping from heights. All the rest is basically your instincts/survival skill and your prefered play style.
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Never heard about that, only know that they hired 5 or 10 freelance artists for the new trees and other models/textures.
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Bohemia devs is exactly like me in CGI job, i do 1week job in 3months. I would fit perfectly in Bohemia lol. I think DayZ team is extremely small ( 5-10 ppl who is responsible for .63 cause they're doing only programmig right now, animations is fast to do, sound fx is fast, modelling and texturing is fast.. ), that's why its so slow, if the team is bigger then they're just lazy or unexperienced. Motion capture, Sound FX ppl and graphics designers doesn't count. I have feeling that DayZ Dev team is all the Bohemia's junior artists.. If DayZ taking 5years and counting, then there's no way the same people made Arma 3 in 2 years. And the 5years was only for bug fixing including environment,renderer improvements, that's crazy.. Hire 30 random student people from various forums, give them $1.000.000 and i bet they would've done it faster even through major trial and error. And DayZ team only now figured out that they need to "change" the engine, if they would have started it at around ~.61-.62 release probs we would've seen 1.0 right now or atleast .63 early experimental. Also the vehicle fixing took ages, damn.. Look at Arma 3 code where vehicles works perfectly -> profit. ( I've heard that they cant use anything from arma3, but it's the same studio they can do whatever they want. )
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Possibility of adding early content for Supporter Edition
exacomvm replied to G18C's topic in General Discussion
They could push the .63 experimental even today, nobody would care anyway, ~2000 players.. Actually it would be great if they could run the .63 in experimental atleast for 24hours at random times just like all impatient ppl like us could try it ( similiar to PUBG test servers ). But then again "insert first line of this post". -
Imo the "New Engine" is just an excuse. It's more like engine improving adding new scripts etc, based on the .63 previews it's the same engine with added/modified animations. But indeed they're adding alot of new features and that takes time, but it doesn't count as new engine... If i install Unreal Engine 4 and add some features that no one saw such similiar to the ones that Scum has, it would not magically become an Unreal Engine 5. Also if i remember right, the "New Engine" is already running .62 since they changed the programming language or something that will let to add base building etc. Ironically Bohemia works for PUBG, doing all the animations ( mocaps ) such as vaulting, fighting etc and it gets implemented by BlueHole way faster than DayZ itself.
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PolishedGuy for the win
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Probably not, since you can't even run this current version properly. Try to follow the steps i've mentioned above and report back :) With 1050Ti u should get pretty decent performance.
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Happened to me countless times, especially when trying to use custom presets that includes the dxgi.dll completely clean and reinstal the ReShade, hope it helps, if not try to use presets.
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Don't go back to W7, it's just stupid, haha. Well i've never updated to Fall, but instead i've installed the W10 with fall update and damn i had so much issues at first, but i've figured out that W10 was downloading and doing shit in bg like finalizing the OS or something or even downloading my whole SSD/HDD drives, my internet was limited to like 200kb/s for like 2-3hours ( usually i have around 14mb/s dl speed and 7-8mb/s up ), also had random freezing and stuff, but now it works just fine.
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I have no idea tbh since it doesn't match anything related to your technical specs, but it can be because of HDD ( if you don't have SSD ) or even the RAM. If you're running your OS on HDD and DayZ on same HDD it could be slight bottleneck, for RAM stability you can use the "Windows Memory Diagnostic" tool that's available since Windows 10 i think. Also try to disable Windows Superfetch, Windows Search, Cortana and Xbox DVR if you're running W10. ( google how to ).
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Yeah, thats why you should try to jump between servers also try to switch from Stable to Exp just to see if something changes. Record an gameplay with MSI Afterburner running ( that shows GPU usage.temps, VRAM Usage, RAM usage, CPU usage, CPU temps )
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Okay that makes sense, probs you're sticking with the only server that might have poor performance. otherwise there's like no logic explanation for that. On another hand try ot overclock your FX CPU if you have decent cooling ( just make sure you know what you're doing before doing :D ).