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exacomvm

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Everything posted by exacomvm

  1. exacomvm

    0.63 Experimental Release Check list

    Go play Arma 3 Exile.. Base Building and Vehicles wont revive this game, look at DayZ mods.. they're more dead than Standalone.. 200 players online.. okay max 350, but usually if you're lucky u can find 1 full server in Arma 3 even it has base building and working vehicles. DayZ SA needs to be full survival game with all possible realistic features, Mod was fun 5years ago but it was always crap compared to what DayZ SA achieved with diseases and all that "unnecessary" stuff and no surprise why DayZ is dead atm. Standalone 1.0 is the last chance for DayZ..
  2. exacomvm

    0.63 Experimental Release Check list

    Postpone the Yellow ones! :D Anyway that's whats left as i understood: Player Controller: Vaulting Jump Melee Evades Blocks Camera collisions Gameplay: pretty important ones Hit reactions Unconscious states Player Audio AI: Postpone This Please for later .63 exp build.. Can take another 2-3 months + DayZ is not about zombies anyway for the most players. Stealth Advanced combat Expanded behaviour Improved movement UI: These should be quick imo Character selection Options screen It looks .63 is just around the corner, great progress :)
  3. exacomvm

    I miss my Dayz

    Waiting for .63 too, got bored of the emptyness and obsolete animations/controller.
  4. exacomvm

    Somewhere in Russia

    It's Norway ( Longyearbyen ) if im right.
  5. exacomvm

    Thinking about buying, but steam reviews

    Steam reviews is just pure trash talk, 50% are haters who blames dayz devs that they didn't released the game 4 years ago, second 40% is just old reviews ( when dayz had lots of bugs ) and rest 10% is just kids who always die in this game and has no idea how to use the compass so they cry in the reviews section. I think when dayz hits Beta, Bohemia should contact steam for wiping all the reviews.
  6. "First, they need to fix how much your clothes and gear gets damaged after being attacked." That's in progress, you should've read the status report. "Second, I think there needs to be a way to avoid combat to make scavenging in towns more efficient. Sure you can lure the zombies out from the town and run for two hours doing it, but that's takes way to long and usually does not work because most zombies catch you anyways." Try to think.. *cough* lock em in the houses *cough*, on another hand its pretty easy to kill them + they have loot on them. "make a perk that makes it harder for zombies to spot you." It's there. "hird, there should be different game modes. I think that they need to add a different game mode that's let's you be able to respawn so that all the progress you may have had building a camp or base does not go to waste after dieing one time. I think this will make the game a lot more forgiving, and I would play the game more often because I would not rage quit after dieing on a world I spent 20 hrs on. I know some people like the challenge of the game, but some of us just want a more casual way to approach the game making it more enjoyable." Wait for modding. " Forth," Agree! " The last thing I think they should do is add a Bluetooth or online version so you can play with friends." What?
  7. exacomvm

    Status Report - 27 February 2018

    Are you nocturnal? Living only at night and sleeping at day? Cause it's not about your/our liking but about realism. I think the adjustements in DayZ is spot on, could be bit brighter ( especially brighter highlights from sun ), atleast on my "perfectly calibrated" IPS LED screen it still looks slightly on the dark side.
  8. exacomvm

    .63 ETA ?

    Hey guys, i've read latest dev blog and seems like the .63 is not coming soon, like they have to implement alot of new stuff and that probs will take some time. Any ETA for experimental ? Would be nice to hear from Staff. Maybe we could have the experimental bit earlier even w/o the full features ? ( Pre-Beta .63 like .629 or w/e with all the new stuff of gamescom ). That probs would not make much of a difference, but still would be great to play around with the new controls and get used to it.
  9. exacomvm

    Schinese/Tchinese Localization

    If there's chinese ppl who knows about DayZ im pretty sure they can understand/read English and play this game.
  10. exacomvm

    any news on dayz on ps4?

    I think they should, because we want ArmA 4 too :D
  11. exacomvm

    any news on dayz on ps4?

    2018 Q4 ( guess ). I am not sure how much struggle DayZ devs going through since they do not tell any "technical" information understandable for game devs, but based on their progress for basic things its very slow. Seems like they still aren't used to the "new engine". The animated water achievement maybe is something huge for DayZ Engine, but it's just very basic thing that should've existed in the very first release. DayZ Team also works on animations for like half year now, it's very long considering they have Mocap Studio and should be used and mastered the locomotions etc already. That's exactly how i imagine the DayZ Dev Team even the category of work bit off :D :
  12. Didn't played DayZ SA for maybe a year already, but was still playing Arma 3 Exile etc recently, so i joined some PvP servers to get little used to it and here's my first firefights that went completely random and extremely unrealistic, compared to Arma the firefights in DayZ is complete trash, somewhat like in The Division where you have to spray 3 mags to kill someone. I have no idea what happened here especially how that player in first clip managed to kill me since i've sprayed to him like few bullets before he raised his weapon: I know i shouldn't ADS in this situation, just used to other games. Before all that i thought the PUBG has the worst desync's etc. In these situations i feel like every enemy is like an Protagonist from an Action movie and im the random bad guy who always miss even i have advantage.
  13. exacomvm

    DayZ suggestions.

    Bicycle: Build a bicycle? Really? That could save some server/fps performance, but have u seen how DayZ SA looks like ? There's towns and stuff and irl in towns like that there's a bicycles on nearly every corner ( people ride to milk cows or go to work etc on daily basis ), so i imo they should be placed against a wall of houses or dropped inside the house territories. Humanity: That's totally not necessary, but another kind of Humanity system could be nice, like for example you interact with a person that has killed alot of people he could start shaking from slightly to moderately visually when he uses mic ( or even better: the voice Equalization could change similiar to an crazy person like even the person behind a mic talks normally but you hear him in random pitch ), so you could tell he's suspicious and could be a threat. I don't like the idea of various random bs in DayZ SA like in these A3 DayZ mods, it needs to be a survival simulator, not some kind of "Grinding" Survival where u unlock traders by ur humanity points etc. Since it hits Beta the modding will be allowed and possible so maybe someone will make servers w/ Humanity system.
  14. exacomvm

    Thoughs on Open World and the SR Report

    True, but if they plan to release ArmA 4 using current Enfusion engine, features like that should be added for maximum realism/simulation. P.S. Spintires already did something like that.
  15. exacomvm

    Thoughs on Open World and the SR Report

    Would be cool if that would be actual flowing water which interacts to everything, maybe some flooding etc after rain and not just animated shader/texture. Not sure if any game has physics like that, probs would be pain to pre-simulate and implement such collisions.
  16. exacomvm

    Status Report - 16 January 2018

    Nice work! Seems like the ladders left and we're ready for the experimental. Polishing the zombies gonna be pain in the ass imo, but with good dedication and great progress probs dayz gonna see its final state by the end of 2018.
  17. exacomvm

    Weekly Status Report

    Hello, i've noticed the DayZ Dev team is being somewhat silent this year especially after claiming that "2018 is the year of DayZ" and there's literally no clues about what's going on so far if the experimental beta is far or close etc. I think weekly Status Report could be great no matter if its long or short one just to give an idea how the progress is going. Personally i was expecting .63 hit experimental this month considering it could've been available before the end of 2017 but being delayed for reasons.
  18. exacomvm

    Weekly Status Report

    Sure it will, but still people complaining that DayZ team didn't made any progress in fkn 4 years even actually they did ( but tbh could've been faster ).
  19. exacomvm

    Weekly Status Report

    If there's not much progress people will complain anyway no matter if its 1 month or 1 week. Also the problem that most people don't take the "debuging", problem solving etc into account, if they do not see new weapons or other new visual things they gonna complain.
  20. exacomvm

    Weekly Status Report

    Well it doesn't make much difference imo if they post smaller report or huge one in 3 weeks.
  21. exacomvm

    This map sucks!

    Grand Theft Auto V, Fallout 4. Chernarus is a huge map, but it's not that complex ( 20% plain fields, 60% forests, 20% towns ), but very well made. The thing is that Chernarus based on real life Czech which is alot harder to make, in games like GTA/Fallout most stuff can be just randomly generated and later adjusted/fixed.
  22. Could be Windows 10 new update related issues, after updating i had the same green blinking in CoD WW2, but somehow i fixed it without any effort. Since you do not reply your PC specs etc i think you don't really care about ur issue or you've fixed it already. But make sure to: Update Windows 10 to the latest build ( should have the fixes for the GPU issues ) Update the GPU Driver ( if nvidia - current latest driver is: 390.65 ) Make sure your GPU is not faulty or damaged, if its damaged or faulty it can work in other games just fine, DayZ eats lots of resources of GPU in the main screen ( run Unigine Heaven benchmark, if it's stable w/o issues during the whole benchmark then your GPU is fine ).
  23. exacomvm

    Climb on trees?

    Thats actually pretty good idea but would be extremely hard to implement imo especially if some decent looking animations required. Considering DayZ development speed, climbing a tree development alone would take like 2years :D
  24. exacomvm

    Anti Cheat Idear to fix this bug or minimize this

    ESEA's 3rd party AntiCheat for CS:GO ( there's still some hackers, but they get banned rapidly e.g. if a hacker joins ur game, he will most likely be banned by the end of the match ). Meanwhile in CS:GO official servers ( same applies to BattleEye ).
  25. exacomvm

    Anti Cheat Idear to fix this bug or minimize this

    Better idea: Get a proper anticheat.. BattleEye is as bad as VAC. PUBG uses BattleEye too and there's full of undetected cheaters, like literally every 3rd person. On another hand BattleEye itself could hire various hack coders ( undercover or hire them as whitehat ) and analyze how some hacks works improving the anitcheat. Or DayZ team itself could add second layer anticheat, like banning everyone that "executes" something suspicious e.g. impossible ingame for clean player. e.g. Item spawn in inventory -> Ban Item picked from the ground -> Good Running at higher speed than possible -> Ban Reseting health w/o using specific item -> Ban Taking bullet hit without health or gear damage -> Ban At this point the Wallhacking and Aimbots still would work, no idea how its even possible to avoid it, but maybe just an launcher similiar to battleye that blocks all .dll and .exe that is unknown. ( like running only OS files and the game required files, some apps like discord, skype, reshade could be whitelisted ). Then hackers could probably create fake skype.exe etc that works as a hack but the "launcher" recognizes it as the whitelisted software, but if the whitelisted files would be based on "hash" tbh no idea what is that, but its like unique ID or something ( that changes with every slight modification ) then it could prevent from hacking pretty much completely. But.. :D Then again hackers could probably find how to bypass the "launcher" and start a game w/o it, so implementing such technology into game engine itself would be probs unbeatable ( they would have to modify the game files something like cracking the game that most likely would result into inability to play on the official servers etc ). That would obviously result in slower launch time till these files gets scanned etc, but its worth it.
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