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Yes, its confirmed that only 30 vehicles will be on the map at one time so would explain why they are not respawning.
The irony being they brought vehicles back to stable so that the masses would help with testing, but have made it a struggle to test vehicles when they are hard to find.
Private servers with persistence wipes are a good source of finding vehicles but obviously they can only be used on that hive and will be wiped with a restart.
SacrificeDayz replied to FlimFlamm's topic in Suggestions
I think your suggestion is very well written and would definitely be good to see the hydration system work in some way similar to this. The only thing I question is you mention that the average human would die from dehydration in about 1 week when using little energy (sitting down). Yet you fail to mention how this statistic should then apply to the game mechanic, I think anybody including yourself can agree that in order for Dayz to become a harsh survival anti-game the whole process would need to be spaced out in a matter of hours in game time - which personally I think would become more of an annoyance let alone unrealistic.
SacrificeDayz replied to Milos Vujkovic's topic in Suggestions
As Oliver stated best to wait. The extra content will arrive at some point either when 0.63 comes out or shortly after and hopefully it will add a lot more dynamics to surviving in Chernarus :)
Was changed with introduction of .61, first time I climbed down I thought I was doomed!
Fairly simple to rectify as people have said if you can continue to hold your back key (s by default) or I usually find that crouching and going through the smaller gap gets you out ok.
First time poster, long time listener. This is awesome news and a big thanks to the communication from yourself and status reports. It is clear that the game is due some big and nice changes over the year of 2017.