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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Trnc84

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Everything posted by Trnc84

  1. Trnc84

    Status Report - 30 May 2017

    My god am I excited, my colleague next to me just asked me why I'm smiling at my screen. Also you have to admire the fact that this dev team takes immersion and realism seriously, even if it the game in it's current state causes some inconvenience to the player (Peter's example). I really appreciate the vision the design team has for this game and the fact that they chose to stay on this path instead of going for user friendly UI's and the likes and basically "dumbing down" the game. Awesome :D
  2. Trnc84

    DayZ Realism Help - Advice From Experts

    Yea fishing is really cool, i just wished fish could provide more nutritional value in the game to make the effort more rewarding For example, eating fish will keep you energized for a long period of time (instead of just lasting for 15-20 min in the currrent state) so it would actually encourage ppl to go out fishing. This should apply not only to fishing but any method of preparing/gathering food that takes more effort than simply opening a can. A mechanic like this will encourage alot of survivors to go out hunting/fishing IMO. TLDR here is: Either you open up a can and stay energized for just a short while, or you take your time and prepare a decent meal which will last you a good part of the day.
  3. I hope you're not using that for the no sway glitch..
  4. Trnc84

    Q&A with Lead Animator Viktor Kostik

    Hi all, My question is what has been the major hurdle preventing you guys to implement a new controller sooner?
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