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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Your DayZ Team
Trnc84
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Everything posted by Trnc84
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You could have figured that out by reading the status reports.
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Try playing on the russian server called VK.com/bad-dayz. Best action I have come across recently, especially in severograd or stary/novy area. With that said I don't get why people complain about there not being any interaction. Dayz is supposed to be an organic experience where chance would lead you to come across people. Like EMU said only servers with some kind of Meta can immediately point you in the right direction so to speak. Me I know from personal experience where to find action on certain servers. But i have to admit that some of my best dayz moments came from just exploring the unknown, of course i'm just speaking for myself. I think only when modding support comes along is when this game will be able to cater to everybody's needs, seeing that everybody seems to have a different opinion on what the goal of the game should be.
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Yes they are in the game. Matter of fact they spawn as complete cars i.e not missing any parts. if you come across a broken down car that is not repairable it helps to purposely destroy it with a matchbox (temporary feature) so that they respawn after a server restart/reset.
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The reason microphones and loudhorns will be added IS to increase player interaction. But besides this the game is not nearly where it should be, so you cannot judge the game in it's current state. You say it's easy to survive now but what about when the game is complete do you think this still applies? What .63 will bring is a solid foundation for the game mechanics, adressing bugs that have been haunting the game since it's early days. Also IMO it's a great move by the devs to build this game with modders in mind, seeing that everyone has their own opinion on how survival games should be. They give the modders the tools to make it whatever they want it to be, this will hopefully please the needs of all the types of survival game players out there. As the devs have mentioned before .63 will not be the patch that will fix everything, see it as the foundation upon which a great game can be built.
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Oh my bad, I seem to have missed the line stating content creators having the ability to achieve wild results. Well that's good to know because ham they did go lol
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Thanks again Devs for another status report. Things are looking pretty good so far and I'm happy to see a mention of adressing the graphical side of things. I think that we can all agree that Chernarus is beautiful the way it is but in order to keep up with the times a graphical update would not be out of place. Also i have to admit that the last gif showcasing the muzzlebrake in star pattern was a little over the top, but I'm sure it will all get tweaked soon. Beta can't come soon enough!
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Why even post this? If you just did a little research you would know that the devs are hard at work developing the Beta in which alot of issues/bugs are going to be adressed. Also plenty of status reports have been released detailing the progress being made and also challenges they face. What are you planning to achieve with this post?
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You'd be surprised how many Dayz "fans" this would please.
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My body is so ready
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Yes this is exactly how I would imagine it working. Also nightvision goggles are planned for later release and I suppose they will have to work in a similar manner, basically working in 1pp and 3pp.
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If you don't use why do you even care? let the people who do use it enjoy it right?
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Inventory wipe of all players carrying unreleased items
Trnc84 replied to Baty Alquawen's topic in News & Announcements
Lmaoo RIP -
I'm loving the .63 progress so far and can't wait for full release. It's also nice to see that some items are now given more value in the game, like gloves to keep infections away. One thing that I would love to see implemented is reduced sun glare by wearing sunglasses. So when you are wearing sunglasses the sun's glare is significantly reduced in a situation where you are aiming in the sun's direction.This would give sunglasses actual value in the game as well, and give a slight advantage over someone who is not wearing a pair.
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This looks awesome! I just hope that the inertia is also being properly addressed.
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Please name all these events?
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Can't wait to meet you guys next month at Gamescom and hopefully get my hands on .63!!! Let me start ironing my DayZ shirt.
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Anxiously Awaits a reply :D
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Off Topic: @Baty Alquawen will BI have an exhibit at Gamescom next month?
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It's actually mind boggling how complex of a game DayZ really is when you look at the mindmap, not to mention the complex (bullet) damage system. Hats off to you guys! BTW@Baty Alquawen you're such a hottie :D
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I'm pretty sure these BI devs have a feel for what is crucial for combat, you know with the ARMA series and all..
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In thhese types of scenarios the father usually goes last lol so he buries the family
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I love the idea but im not sure if it would solve the "death lottery" as you put it. I think this would encourage it even more to some extent, I can see people commiting suicide untill they get the survivor that is better geared, say a police officer. if it's just clothing themes though then it's a really good concept.
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@Sumrak First off I'm loving the new additions to the map. So thank you guys for your great work! What I do not see much of though are signs of attempts to survive the apocalypse. Besides the abandoned cars at checkpoints there is not much in the way of signs that people tried to survive the apocalypse (correct me if I'm wrong) For example an (abandoned) camp in the forrest where a family tried to hide from the all the chaos. Maybe they commited suicide when they had no other option and they're bodies are now buried near the camp. Or an abandoned building that was used as shelter by a group of survivors that got overrun by infected, where sleeping bags are littered on the ground. Another example could be an attempt by someone to warn others that there are infected locked inside a house by writing "infected inside" on the doors, or maybe "help us" in an attempt to draw help from other survivors. There are countless examples of this when you look at shows like the walking dead and the likes. Things like this add greatly to the atmosphere of the game and help give at a much more eerie feel. Are there plans to add elements similar to these examples in the game at a later stage?
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Well maybe there could be like an audio cue where your survivor can give you an indication that there is something on the ground by talking in a low inside voice, something along the lines of; "hmm", or 'what is that", even "there is something there". Then it's up to you to look around an spot the item? I could see it getting repetitive though tbh but maybe it could only apply to items that are out of place/ line of sight? Just thinking out loud here lol.