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maxon-69

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Everything posted by maxon-69

  1. maxon-69

    You died!

    sniper
  2. maxon-69

    What's going on?

    true problem, I agree.☹️ Yesterday I lost my character who lived for almost a month. Now the server shows an error. It took a long time to fix it - the result is negative!
  3. long ago they talked about adding a locomotive to the game (for driving). Is it easier to implement a locomotive? One motion vector, low speed, lack of spare parts - all this is easier than a car.
  4. maxon-69

    Please fix the spear and pickaxe animations

    how could i miss that the spear from patch 0.62 was added to the game ???
  5. maxon-69

    zombie dogs

    no one was happy with zombie dogs, sadly. But this can change the gameplay. They are fast, inconspicuous and dangerous. Just change the texture of the wolf and you have a new opponent. This may give new interest in survival.
  6. maxon-69

    zombie dogs

    It thing to make zombie-dog in the game is very easy. You have a model of wolves and remake them into a model of zombie dogs is not difficult. To replace textures, sounds, and spawn in the cities. Survive will be more difficult and interesting! Why not?
  7. maxon-69

    Bow And Books

    they say, in patch 0.62 "the Bible" book reduced the zombie's radius of visibility for the player....
  8. maxon-69

    The effect of intoxication for fun gameplay

    Alcohol can have a healing effect on colds, poisoning, and infection. But with heavy use it causes vomiting. All this is in the game. Just enable this feature for alcohol. Why do I need a bottle of alcohol in the game?
  9. I think the effect of intoxication is easy to implement into the game and a lot of fun! Make a graphic blur when using alcohol and loss of consciousness if drunk a lot. And to treat poisoning with no problems to implement in the game. Why don't developers do this? what is difficult?
  10. maxon-69

    Need more tents!

    A lot of tents and barrels with loot - slow down the server. I found a camp with 10 tents and they were almost empty. Why are there many tents?
  11. I have been playing stealth mode from other games for a long time. I try to avoid other players when there is something to lose. This is DayZ. Be a ninja and save your life! The only way! But it's cool when you feel the danger!
  12. maxon-69

    ADA : new colors

    A complex process, I think developers can give a tool for changing the color of the car. Can they ask about it?
  13. maxon-69

    Big test drive cars in DayZ

    What spare parts should I take with me ?: - radiator !!! (better have 2 radiators), -wheel (better have 2 wheels), -battery, -spark plug, -gas canister, -water canister !!! ... that's it Other things are not needed (do not load the trunk with other things to avoid evil desynchronization)
  14. Hello to all survivors! In this post I want to share my experience in driving a car in DAYZ! I’ve been driving almost every day for more than a month, I drive a car very actively and want to share this driving experience! So here: 1. Do not exceed a speed of more than 50 km \ h - because often there is a server and client disynchronization and you can crash into objects and lose a car. 2. Use only 1st and 2nd gear. 1 transmission in cities and villages, 2 transmission on the highway and smooth roads. Forget about 3rd and 4th gear. Because disynchron and crash car. 3. Stop the car every 3-5 km for a few seconds. Let the server sync your car with your character. Otherwise, it will throw you off the server and you will have to run to the car 100 meters or more. 4. The recommended speed in large cities is 20-30 km / h. You can very easily lose a car if you drive in the city at a faster speed. 5. Do not drive without spare parts, gas cans, and water cans. In any case, you lose a car if you crash or the wheel may break (2 cases) 6. Do not remove spare parts from the car when you leave. I think cars can disappear without spare parts. 7. If you were thrown by the server when you were driving, do not be discouraged, re-enter and run forward 100-300 meters. This is a disynchron. 8. In a very steep hill, the car does not ride without speed. 9. Carefully, at low speed, drive barricades along the road, do not drive around barricades. I often crashed into poorly visible objects around barricades. 10. Drive only on roads or on very flat terrain. Can be easily bumped or stuck. 11. Take a minimum of loot with you and store only spare parts in the trunk. This will help save the car. 12. Sometimes a car starts to jump and fly up - quickly stop and turn off the engine, very rarely you have to get out of a car. 13. Do not collect a lot of zombies around the car - drive away from them!!! This causes the game to slow down and sometimes crash from the server. 14. Turn of the road - slow down speed! Have a nice road!
  15. maxon-69

    Can we please stop the dev hate

    I think the big problem of stopping the development of new content for DayZ - is that they gave a lot of effort to supporting the PS4 and XBOX platforms
  16. maxon-69

    My DayZ Experience

    Very strange request. Without realism, the game will be scripted "call of duty" This is not permissible and does not make sense. Just running and killing with ease is not about DayZ.
  17. I have been playing for a long time and almost never heard talks on a portable radio set. What is her radius? there are players who use portable radio set?
  18. in the settings there is an opportunity to increase the time of the killed zombies so that they do not disappear quickly? thanks for the answer
  19. maxon-69

    Does anyone use a portable radio set?

    strange why so? so many people play and do not use this opportunity
  20. maxon-69

    WHY HAVE THIS 'DAYZ OFFICIAL' FORUM IF ...

    Do developers respond to players on Twitter?
  21. maxon-69

    Сlosed doors in buildings

    What if at the beginning of the game session all the doors in the buildings would be closed? And they could only be opened with a sledgehammer or master key. Opening the door with a sledgehammer you would aggry yourself to the zombies because of the noise. With the help of the master key you could do it without sound and danger. Lock keys placed in the car, sledgehammers in open sheds. I'm thinking - this is good for gameplay and changed the concept of survival. It is very easy to implement! What do you think, survivors?
  22. maxon-69

    Car Dynamics (spawning, glitching, etc.)

    You understood me wrong. I offer a "cloud" server for storing loot and transport. On the game server you found the loot and through the function "save" you move it to this "cloud" server. Then you go to the game server and move your loot from the cloud server to the game server. But be sure to do this by limiting the slots so that the game server does not overload. The same can be done with one car. Saved through the function to the cloud server and moved your car to the game server. If the server has lost all data, then limited and saved loot you can take with you to the game! I think that this function of "saving loot" can be made paid and given an opportunity for developers to earn money. 1 slot - 1 $.
  23. maxon-69

    Zombie Spawns

    It's not a problem, it's intended. Infected are programmed to spawn in designated areas when players enter that area, so if you enter a town and kill all the infected but linger in that town, sure, more will spawn and more should spawn. Why do you consider this a problem? _____________________________ I think this is a problem because there’s no point in killing zombies. They will appear again and you will spend the ammo in the empty. Most of the players do not kill zombies, but ignore them for this reason. It makes no sense to explore the territory because the zombies will appear again and again. This is bad for gameplay and server load. If it is possible to kill zombies and know that they will no longer appear in this place until the server is restarted, the player can concentrate on other functions. But killing zombies should be very difficult.
  24. maxon-69

    The effect of intoxication for fun gameplay

    I think that alcohol in the game for a reason. The developers had an idea to treat alcohol infection. But they did not implement this idea. Maybe they wanted to treat poisoning. But it would be fun to receive intoxication as a side effect. After all, it is not so difficult to implement. In the game "stalker" this function was implemented and the infection from radiation is treated.
  25. I have an idea to the developers to replace a load of zombies. Is there a problem? The problem is that this system creates a heavy load on the server and clients. When zombies are loaded - the game is very slow and often makes an error. The client crashes from the server or the server stops. There is another problem: zombies appear unpredictably and very close. It breaks the gameplay. The player cannot know how many zombies are around him. Sometimes they are created 10 meters away from the player. If you drive a car, then load zombies creates desynchronization and breaks the car. Problem solution: What if to make the overall load of servers with the zombie? You connect to the server and all zombies are loaded into the server. I understand that this is difficult to do. You can limit the number of zombies, but make them difficult to destroy. Zombies can not move until the player is far away and do not load the server. Zombies can be like loot while you are away. A solution to the problem? I want to hear the developers? Support post friends. Thank you for your attention!
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