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New Epoch Server, we need you! ( -=DUS=- )
pvt_ammo@hotmail.com posted a topic in Mod Servers & Private Hives
SERVER IP: 81.19.216.152:2360 Hey guys and girls of the Epoch community, we just want to let everyone know about our new EPOCH PANTHERA SERVER that's up We are a fresh new server currently only 2 weeks old with a current average of 15 players and looking for more groups and members to help expand our growing community. Our server is lag free with little to no downtime with regular database backups, so very little disruption if things ever were to go wrong. We have active friendly admins always willing to help players. Admins also hold regular events from treasure hunts to pvp challenges. We also try to setup all new members to the server with a free car to get them started. Website: http://dayzultimatesurvival.enjin.com/homeFeel free to ask any questions on our TS3 server.TeamSpeak: 85.236.109.244:15147 (no password needed) SERVER FEATURES: Self blood bag.Auto Repair/rearm/refuel stations.Sarge AI with good loot.Indestructible bases.50 Meter Plot Poles with Zed Shield.Supply drops. (without AI)Lift and tow.DZMS + Wicked AI mission system.Take clothes.Snap build.Trader Safezones.Roaming AI murder squads.No loot drops off AI if they are ran over. AI carry RPGsCustom AI city.Custom loot boxes at AI city.All AI city AI have edited custom weapons and loot for better rewards from the area. It's maximum risk maximum reward. Added extra weapons + some launchers for more interesting pvp. Added extra vehicles including military vehicles.Custom map features added, extra castles and buildings around the map for individuals and squad groups to take over, additional barracks and scenery to add to immersion with new content being added regularly. We hope to see you in our server soon. -=DUS=-Gaming Screenshots: AI City: Here are some screenshots of some additional content added to our map. Extra castles for the taking, fully furnished hangers and added barns and houses for base building. -
Third person view removal from SA discussion
pvt_ammo@hotmail.com replied to lev's topic in General Discussion
I'd have to sit on the fence on this one. I really like both. When it comes to ArmA3 It really depends on my gaming mood for that day. Sometimes I want to sit back and relax so third person would be my preference. Some days I want full on immersion, lights off, headphones on and face inches from screen, that would be when I play FPS only servers. So I don't think it should be one or the other, they should be both in, they both have their values, one gives a nice casual game style while the other definitely gives better immersion, but you should always give the player the choice to choose which they want to play. But they definitely need to be on separate hives because one gives an unfair advantage over the other for sure. -
You want endgame? How about major projects instead....
pvt_ammo@hotmail.com replied to combatcomm1's topic in General Discussion
I have to admit the thought of having some sort of objective or common goal would be nice, but it would be very short lived in a world so open ended. People would probably light up Cherno a few times and then it would fizzle out like the lights would from an fueless generator. Powering lights in towns or defending a base aren't a necessity for survival within this gaming environment. Not that I would totally write off someone's thought out suggestion it would be nice if you could splice it with my suggestion of fluid progression. These are common goals that we all need to achieve to progress further to improve your odds of survival, but to do that you have to risk your life to do so. Here's my fluid progression thread: http://forums.dayzgame.com/index.php?/topic/158264-fluid-progression-suggestion/ If you could some tailor your suggestion to fit with this kind of fluid progression then it could work. Same goes for any other goal based/objective based suggestions. Perhaps the need for power would be more suited to get all fuel stations working to pump gas out for vehicles and generators. This would then encourage cooperation to some extent, I mean bandits need fuel for their vehicles too, right? I think the bottom line here is, we can't add objectives that have no real causal effect. Putting the lights on a night, yeah so what? Not really a big deal to be honest, people actually live better without them. I think big towns and cities should be areas that we avoid at night. There should be more dead there. It's night fall and you're starving, and the town is full of the dead at night, fcuk going in there, but you have to because you're starving. Night times need to stay dark, especially in these places. Your second suggestion is quite nice though. Not sure about the whole fortification thing but I think if any city or town is cleared then there should be a time limit on how long it becomes repopulated by the dead. I love the idea of the zombies spawning from outside of the city/town and reentering it, perhaps even having the time reduced due to gun fire or conflict within an area. The more noise we make as survivors the quicker the place gets repopulated by the dead, attracted by the noise and the smell of fresh blood/corpses. -
Stop changing spawns until....
pvt_ammo@hotmail.com replied to KarinjaNinja's topic in General Discussion
My guess is they are analyzing the way people deal with spawning in these locations with very little loot. Trying to balance it out by pushing the player to their extreme. How does a player react in this situation? What directions are they going? How do players interact with each other? ( The massacre threads being posted are a good example of this ) They will be plotting graphs of player routes while they adjust these spawn locations. It's a lot to do with cause and effect or causality. Causality is a huge foundation for most of DayZ gameplay. It's difficult to plot out loot spawn locations if they don't have a rough idea of where players are actually traveling. It's quite clever what they are doing. When a server restarts and is full of loot, they can see how players react and where they travel with a bounty of loot. Then they can gain data about how players react when they respawn and there isn't any of this loot left. Where do they go next, what are the next choices they are going to make? -
totally unplayable as of right now due to freeze-lag
pvt_ammo@hotmail.com replied to millenniumgroup@gmail.com's topic in General Discussion
The item I set in bold and underlined, I think this pretty much covers the freezing issue as well. These things are connected. It's a player location issue. Possibly caused by client desyncing from the hive. I've found the rubber banding or freezing usually happens after running extremely long periods possibly when there is heavy traffic from servers to hive. -
My transition from friendly to psychopath!!!
pvt_ammo@hotmail.com replied to fourhoesinatree's topic in Gallery
This is a great example of the enough is enough mentality. " I've tried to be nice, I've tried to be friendly, but all I get it killed. Enough is enough, I shall now start doing the killing " This is why KoS is so rife, it only takes one player to perpetuate kill on sight. It will take an army to stop it. An army of the civilized. -
Dear Mr Dean 'Rocket' Hall, can we please have boxing gloves spawn in the game? Give me some beans if you agree! Fricken epic video though man, I haven't laughed like that in a while. Cheers, thoroughly entertaining, more please! Oh and have my beans!
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http://steamcommunity.com/sharedfiles/filedetails/?id=209857005
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How to mug people as a fresh spawn ;)
pvt_ammo@hotmail.com replied to albinorhino's topic in Gallery
Simply Brilliant! -
Aww guys, he won the fight fair and square you should of honored his win and let him go. Was brilliant though up until the summary execution.
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Worlds most lamest player EVER!
pvt_ammo@hotmail.com replied to pvt_ammo@hotmail.com's topic in Gallery
The fact that the guy is at the coast and clearly has just spawned and the dude kitted out is clearly just prowling the coast to fcuk with fresh spawns. I'm not surprised he was hostile toward him, he knew his fate. The guy was attempting to handcuff him, what do you expect he was going to do, kit him out with nice gear and be friends or force feed him his own eyeballs? I would wager the latter. Just because someone doesn't shoot you instantly doesn't mean it isn't KoS, perhaps there should be a new acronym, Handcuff and Kill On Sight. HKoS. The fresh spawn took his chance to escape from certain death and took it. Props to him for that, also looking at the douche bag combat loggers inventory he was clearly a server hopping farming noob as well, backpack full of 60 round coupled clips? Those were legit. lol Hope the guy that combat logged feels like a total and utter cowardly combat logging exploiting noob. -
Not sure if this has already been posted but this just has to be shown to the world. This has to be the worst player ever. Also this is exactly why we need to be extremely strict on combat logging. I'm sure you know who you are who logged out. You are a prime example of everything that's bad about some of the players in this community. 100% Coward. http://www.twitch.tv/thec1aw/c/3442058
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Combat Logging/Server Hopping Brainstorm Thread
pvt_ammo@hotmail.com replied to atmaca (DayZ)'s topic in General Discussion
Nice thread started, perhaps this should be pinned seems pretty popular. Here's my addition to this brainstorm. http://forums.dayzgame.com/index.php?/topic/156680-ghostingloot-farming-server-hoppingcombat-logging-possible-solution/ -
Does any one else feel burnt out already?
pvt_ammo@hotmail.com replied to scaramoosh's topic in General Discussion
I think you answered the reason for your boredom with your first sentence. " Before people moan I know this is an alpha. " If you are playing to have fun and get some lulz then you shouldn't of bought the game as of now. I will direct you to this stickied thread..... http://forums.dayzgame.com/index.php?/topic/155089-is-it-worth-buying-dayz-standalone-yet-rocket-response/ You shouldn't be playing to have fun and get to end game. You should be playing to find bugs and report. There simply isn't enough content to be playing this game seriously at the minute and probably not for the next 12 months. Come back when the game is ready, you're clearly not cut out for alpha testing or simply do not understand the concept of it. Not trying to be rude, just trying to be brutally honest. The same goes for others who feel "burned out" already. -
Would this simultaneously fix Server Hopping and Ghosting?
pvt_ammo@hotmail.com replied to ZedsDeadBaby's topic in General Discussion
I came up with a slightly more complex system that would solve pretty much all of the above. http://forums.dayzgame.com/index.php?/topic/156680-ghostingloot-farming-server-hoppingcombat-logging-possible-solution/