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t3h_kgb

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About t3h_kgb

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  1. t3h_kgb

    Shoot out windows in passenger seats of cars?

    ^ You, sir, win the internets.
  2. t3h_kgb

    Shoot out windows in passenger seats of cars?

    Chernarussian drive-by's!! X) How bulletproof is the door skin going to be, though? Because it's pretty easy to punch through a car door and window/windshield with most standard munitions... Most rounds will still be quite lethal too. Honestly, an unaltered car is pretty much a death trap to a bunch of armed combatants going up against armed combatants... It's just a box of 1/8" (3-ish mm?) sheet steel and glass, and let's not also forget that these vehicles are pretty badly rusted and compromised... Only thing the steel might stop is .22lr, and the glass (sans the windshield, maybe) won't stop jack. :P And speaking of alterations, it would be very interesting to add expedient "bullet-proofing" to doors by adding books to the inner panels; Mythbusters proved it's slightly plausible, better so than unaltered doors, though their .50bmg punched right through with ease... Mainly cuz it's .50bmg, and there's not a lot you can do to stop that round... ;) Unfortunately, in most videogames, cars and stuff are near-impenetrable tanks... A standard car in something like Grand Theft Auto will take a whole mag and a half before it becomes undriveable. In the first Halo game, you had to shoot the player out of the spot to get them off the vehicle (dunno about the rest of them, didn't play them). Etc... When in reality, unarmored vehicles are notoriously easy to punch through...
  3. t3h_kgb

    Nightshade

    Actually, that's a good point. Atropine is anticholinergic, and can work against toxins with a cholinergic property. In fact, I have a garden pesticide in my garage that names "Atropine chloride" as a treatment for accidental poisoning... :D But, yes it could indeed be used quite inefficiently to combat the effects of certain chemical weapons... https://en.wikipedia.org/wiki/Atropine#Poisonings Still, though, nightshade WILL kill you if you get a lethal dose, and a lethal dose isn't very much from a mature plant... Honestly, I think it would be a very interesting game mechanic, almost like a DoT (Damage over time) spell or ability in other MMO's. It would be way interesting if the devs actually developed it far enough to be accurate to accounts of survived poisonings, where they see what look like player characters running around that aren't really there (just a model with starting clothes under NPC control), hear noises (pre-recorded speech files, animal calls from animals that are so totally NOT in-game like elephans and lions and stuff, sound effects being played randomly, etc. could work), blurred and kaleidoscoped vision, etc..... Though, I wouldn't be mad if it was just a simple DoT effect or double-damage or something.
  4. t3h_kgb

    Nightshade

    Right? :D
  5. t3h_kgb

    The Endless Waste

    They could just erect a political border with some form of physical barrier (say c-wire, jersey barriers, HESCO walls, or military base fence, or even a combination of them all), extend the roads off into the wastes a bit and gate them off with like a turnpike arm thing, maybe even a lootable guard shack on the Chernarus side, etc... Thus it would look as if we were quarantined in a country... Could spawn zombie Soldiers along the border as well, to sort of suggest that the quarantine didn't work and the virus has spread out of Chernarus, and there's probably not going to be much foreign aid coming our way, etc... Could also add a bit of a sea barrier (the floatie lane lines you see at pools, but with a net extending to the bottom) to deter people from just swimming around or something, though without literally anything over that way, there's not really much reason to... Though, I do agree that either way they go, they should naturalize the border a bit better; most borders follow a natural path, not a lot of them are straight lines... Though, straight-line borders do indeed exist; look at Connecticut or Colorado or the Midwest... :P For added horror, they could add a section of fence line that was ripped open by a whole bunch of panicked and fleeing Chernarussian non-infecteds, and were put down by the opposing military, and there was a hasty repair to it, but there's still a huge pile of bodies on the wrong side of the fence.... Those danged Beloslavian Soldiers, anyhow!! At least the Polorabians to the west had heart enough to allow non-infecteds through, at least for a little while...
  6. t3h_kgb

    Nightshade

    It all depends on how they wish to implement it, if at all... But, it's not a very survivable substance; there's a reason its common name is "Deadly Nightshade"... :D
  7. t3h_kgb

    Nightshade

    My bad, I've not really played with the archery aspects too much. Thanks. :)
  8. t3h_kgb

    Nightshade

    As for realism, I'd suspect a modern broadhead similar to the style seen in-game (with the skeletonized cavity in the head) could hold a whole LOT of concentrated belladonna poison! Further, nightshade has indeed been used since its discovery well into the BC times for poisoned weaponry for both hunting and assassination, so the sharpened wooden arrow and stone arrowhead can also be poisoned, along with crossbow bolts, etc... It would be a very interesting way to kill a player character... After a player gets hit with a poisoned arrow, they would run off and bandage themselves (granted you are stealthy enough to not get spotted and killed in the process, etc), but after a few minutes, the game would start with kaleidoscope colors on the edges of your screen, your vision would blur, vomiting, "I am feeling very sick" coming up in red letters, auditory and visual hallucinations (delirium, flashes of reality that aren't real, not like cartoon characters sitting on your shoulders) could be a thing, then you'd black out and die. It could be sped up to say 10-ish minutes after a successful shot (as opposed to real life, where it would take a hot minute depending on the dose), requiring the PK to track down his prey... OR! It could just be a double/triple-damage modifier to in-game arrows, to keep it simple. :D Or, if you eat the "suspect berries", as they could be named (to give newbies and poison seekers a heads-up, maybe), the same effects as above would occur... And depending on how many handfuls you eat, it could result in death inside of a minute; Eat a handful and your vision starts getting blurry but you can survive if you wait say a half-hour in-game (because nobody wants to have their character unplayable for up to a week, as is sometimes the case in real life belladonna poisonings), eat a second handful and you get the effects of above, eat a third, and the screen just goes black and "You are dead" comes up.... Though again, to keep it simple, it could just be like drinking the gasoline (boy was that an adventure)... The worst part about it too, is that the natural "cure" is a counteracting poisonous berry, so you're fighting poison with poison... Also, the sources are largely native to North/South America and Africa, both in the tropics, far far away from Eastern Europe, so there's really no need to program in a "cure"... And worse, even if there were "cure" berries, they'd have to poison you in the same way where you'd have to seek out nightshade to "cure" yourself, and again you're fighting poisons with poisons, so you're probably just gonna end up killing yourself with poisonous plants because you can't exactly control the dosage in a lone survival situation.... In a real-life situation, you'd go to a hospital and they'd be able to administer some form of antidote in a controlled way... However, the likelihood of smaller town hospitals having the antidote on-hand is pretty slim, and they'd have to have it rushed/flown in from a poison control center somewhere close by (I live in a small-town state where our biggest city is like 200,000 people; I know what it's like to be in medical need 30 miles from the nearest hospital, and it SUCKS).... ^ That's mostly the reason I don't bother harvesting animal game in-game; I'm betting eating it raw will probably make me sick, and I don't much feel like making a fire or carrying a cook stove or carrying a cooking pot/skillet, when there's canned food and apples readily available... In the real world, yeah... In a videogame, sod that, I barely wanna feed/water my character the way it is! :P BioHaze: It's your fault you interpreted it that way. Further, please keep discussions in their respective threads; nobody likes drama being spread all over a forum.
  9. t3h_kgb

    Clothing logic

    Personally, I'd like to see ponchos added. Also, dry bags shouldn't take up a huge slot of inventory and require you take them out every time you want to access the stuff inside; it should be just a modification to the bag (if the bag is big enough to hold the dry bag), maybe turn the slots green or something to indicate which items are stored in the dry bag compartment. Also, a trick we used in the Army was to use a heavy black trash bag inside your ruck to water/dustproof it. Thus, it could rain all it wanted on your ruck, and your clothes and MRE parts and mags and stuff would all stay nice and dry. Further, trash bags can be quickly modified into a makeshift poncho by cutting neck and arm holes out of the bottom. Further still, trash bags can be used to carry water as well, in an emergency situation. Also also, I wonder why the ghillie bush rag doesn't fit over the backpack.... After all, it's supposed to go over the shoulders. There's no reason it can't cover your pack's shoulder straps and top of the pack, aside from a bit of clipping.... But I've noticed a good bunch of items already clip, some hilariously so... And don't even get me started on where your back-slung rifle's magazine or drum is disappearing to.... :P
  10. t3h_kgb

    Nightshade

    I never said I was going to stop suggesting.... Further, I said that if they offered a refund I'd be gone... I don't believe I said I was "leaving and never coming back". I did say that if I had to repurchase the game at 1.0 that I definitely wouldn't, however, and when I was corrected in that the early access = your legit 1.0 access, when that ever comes, I acknowledged it. If you want to complain about that thread, I suggest you do so in that thread... Go cry elsewhere...
  11. t3h_kgb

    new live for old scopes

    Still, NATO forces exist(ed) in Chernarus, meaning there's still a likelihood of AK picatinny mounts... If the FAL has the DSA railed top cover, then there's a total possibility of AK picatinnies...
  12. t3h_kgb

    Zombie type

    Well, judging by the wear on the buildings and vehicles, the abandoned nature of the entire game world, and the amount of overgrowth., it sure doesn't feel like Day Zero... More like Day 5400.... :P
  13. I'm betting it's because they don't want people joining empty servers to loot... Thus, if the player cap is raised to 75-100, every last server is going to display a "low" population, and we'll have a harder time figuring out which ones are empty or crawling with b-holes...
  14. t3h_kgb

    Zombie type

    But the game is called "DayZ" for a reason.... It's not called "DayIHWAV"..... ;)
  15. t3h_kgb

    new live for old scopes

    Side-mount picatinny rails for AKs exist... Plus, NATO forces are (or rather, have been) in Chernarus, as evidenced by the Huey crashes and NATO gear. Thus, saying "but it's not common in East-Bloc forces" isn't exactly a strong argument, especially since the AK101 drops in NATO-heavy areas like the Tisy base. Really, I just want to have a Kashtan or EOtech on the 74u, and YES 74u's were manufactured with the side-mount.
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