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Draco122

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Everything posted by Draco122

  1. Draco122

    Makeshift Shelters in the woods

    The problem with Improvised Shelters is whether they'd be persistent like tents are, what you suggest may solve this but I could still imagine there being over a dozen of these things everywhere set up by new spawns and veterans alike, which I'd imagine would bog servers down quite a bit before server restart. HOWEVER, if it was implemented, I'd personally would like to see two types that can be crafted. A large one like you suggest, which can hold near enough 2 or 3 people, it cant stow any items and if it can it is NOT persistent, it simply stores a small amount of gear to make room in your back. And a smaller one, enough to fit a single person, but you must interact with it in order to actually "sleep" and/or "rest" inside of it as well stow a little bit of gear, looking very much like this in it's basic framework:
  2. Draco122

    Weapons Expertise Skill System

    I'm not sure I'm onboard with the idea that skill progression can be made purely by shooting tree's as targets. I think that perhaps a more suitable idea for this would be that you had to craft a target. Perhaps for example, one can make a target out of a burlap sack, some straw or grass and then painted in the form of a target. It can then be attached to tree's and this would in essence be your target, there you can gradually gain skill progression, providing you A) have enough ammo (it would make the Sporter 22 viable for target practice) and B ) were suitable in a secluded area where your gunshots wont attract too much attention
  3. Draco122

    Modular Clothing

    So I via Torchia twitter feed I read up about the implementation of the M65 Field Jacket, I own one of these and for one note I'd like to mention is about Modular or adaptable clothing. What do I mean this, well lets take a look at the Smersh Vest and Smersh Backpack, two seperate items combined into one when you get both together. So how does this work for the M65 and other potential jackets, well the M65 has an optional insulating layer (usually a thin wool layer worn inside to give warmth in colder conditions). So I thought would this be cool to find in DayZ? A series of clothing items (mostly Jackets) which you can find additions in form of insulating wool layers which can be combined with the jacket to provide an extra element of warmth? The insulating layer can also be worn as a form of sweater or cardigan even.
  4. Draco122

    Alternative .22 Pistols?

    Just something that was bugging me, I was reading through the DayZ wiki and it said that as of 0.50, the .22 LR Amphibia S would now spawn at Helicopter Crash Sites. I'm inclined to be believe this as I have not found the Amphibia S at all in the past couple of updates. I don't see how it deserves a place in the Helicopter Crash Site Loot spawn considering it's weakness So I ask what would fill the gap in its place? Some examples: TOZ-35 .22 LR Target Pistol - Single Shot .22 LR Pistol Beretta 87 Target - .22LR pistol with an 8 round magazine. Ruger Single Six - .22 LR Revolver, requires no magazine but slow to reload and fire (operates in single action only and can only reload one round at a time)
  5. Draco122

    Everyday mundane items

    Jesus Bobblehead Description: For the traveling Christian, to instill and inspire Hope into the hearts of Men and Women But yeah, overall I think there's just not enough in terms of miscellaneous, mundane or junk items, even if their implementation was mostly for flavor. I'd love to see more of the Junk Items like from the mod, such as the Tin Cans, Soda Cans, Glass Bottles etc. Hell to even see a point where they make Junk versions of used up items like Blood Bags and so on
  6. Draco122

    Modular Clothing

    I am for this, truly despite what I say. But I believe there is a way to have both. For example: Lets say they add Layering, there's only so many layers you can wear at once, lets say they make it so the maximum is 4 layers. A player comes across a High capacity vest but the environment he is in is extremely cold and wet, he's already wearing an undershirt, T-shirt, a wool liner and a Raincoat but for game limiting reasons he can only wear a total of 4 layers at once. However, if it was permitted for example even with a sewing kit to combine a wool liner with a raincoat to combine two layers into one layer. This effectively allows a player to wear the High Cap Vest providing he follows the steps necessary. The M65 Field Jacket and even other military jackets don't need a sewing kit to combine the two, simply having them together allows you to do this
  7. Draco122

    4-slot protector cases

    They do and they don't, it all depends on their condition and the items you load in them. I've found that a Pristine case will normally protect items 80-90% of the time, there's only a very few cases where it's dropped to Ruined via a pristine case and that was because the item in question was already in an Orange badly damaged state. A worn or Yellow damaged case is reduced drastically at probably 40-50%, most Pristine items becoming Damaged or Badly Damaged. A ruined case has a chance to protect items at only like 10%, most will become ruined but a few may only be Badly damaged. EDIT: If Anything I'd like to see large cases, maybe even ones where you can use them as a persistent "stash" of sorts.
  8. Draco122

    German military vehicle: LGS Fennek. An Easy addition to SA

    Perhaps this would be a common weakness shared amongst military vehicles, having to frequently stop for fuel. And I suppose that even with those thick as hell tires bullets would still render the vehicle immobile if you were to shoot the wheels out with an AKM or other high powered rifle?
  9. Draco122

    German military vehicle: LGS Fennek. An Easy addition to SA

    Now I'm not opposed to Armored Vehicles HOWEVER they are extremely hard to balance in a game like DayZ where everyone is struggling with firepower. I don't know the gas milage of one these, I know the BRDM-2 can carry upto 77 US Gallons of fuel but I don't know how quick it uses it. As far I'm aware aren't most armored vehicles created during the 1960's to 80's huge gas guzzlers? Perhaps IF they were to add a BRDM-2, one of the weakness's of this vehicle would be an extremely low Miles per gallon, meaning frequent fuel stops are required.
  10. Draco122

    Locked doors

    Locked Doors are something I would love to see, it would mean that not every house on the coast is likely to be looted as there's always a chance someone didn't bother trying to break down a locked door. But I think there are some things that need to be worked on. 2-3 minutes would be a tad long if it was for every door. HOWEVER, it would be justified if the time to break open a door was dependent on the material of the door. For example, a flimsy door of a garden shed or a shack made of plywood or other weak wood would break fairly easily, but a strong oak door would take a bit longer and even longer to impossible to break down a reinforced metal door barring exceptions when using certain tools. Also the tools to open the door should in essence determine how much damage it does to the door, Doors should have a natural health, if a door takes too much damage it breaks apart and you can no longer open or close a door but some tools will at least allow you close a door again. Here's how I see it: The Lockpick should be able to unlock and lock doors with no damage to the door or it's lock.A screwdriver can be used as a makeshift lockpick to unlock doors but cannot lock them, it will also damage the lock making it harder to secureBlunt weapons and tools such as the Hammer, Crowbar, Pipe Wrench, Fire Extinguisher. Shovel, Pickaxe, Farming Hoe and Sledge Hammer will also do significant damage to the lock and some damage to the door.The Fire Extinguisher and the Sledge Hammer should have the most ease at breaking open a door. (As a fire extinguisher can be used as an improvised battering ram while some Sledge Hammers are used by Police as Breaching Tools). It will destroy the lock (making it impossible to lock again) but will allow you to close and open the door.Crowbars can be used on both Wooden and Metal Doors. Metal Doors take the longest to open with the Crowbar but its the only other way to open a metal door quietly if you do not have a lockpick.The Machete, Splitting Axe, Fire Axe and Chainsaw will destroy any wooden door its used on with varying lengths of effort required (a chainsaw is the fastest). Explosives are the only real way to quickly break down locked metal doors.While the Machete, Splitting Axe and Fire Axe all have a potential chance of destroying a wooden door. A Chainsaw will almost ALWAYS destroy a wooden door when used on it.
  11. Draco122

    Manual Bolting

    I wouldnt mind having this as an option, even if it was available for Pump shotguns as well or anything else involving a manual action
  12. Draco122

    Some annoyances I hope get fixed

    1. I agree with this, you should be able to fill up vehicles via a pump even without a Jerry Can. There are ways, one of which I'll explain below in relation to another question. 2. Also agree, one bullet should not ruin everything or even the pants themselves. Personally when you get shot, clothing should take their respective damage, ending up into damaged or badly damaged before finally becoming ruined. A single round isn't going to ruin some jeans, it will damage it but it won't make 'em ruined. If anything melee attacks and zombie/animal attacks are more likely to get clothing ruined than being shot at. 3. This should only be applicable with weapons without a magazine. The .357 Revolver, Repeater, SKS and Shotguns should all be able to reload like this at a slow rate (the SKS being the slowest to reload), by simply having the individual bullets/shells in a reachable area (such as a shirt or jean pocket BUT it will not reload if they are in the Backpack or similar container). Weapons that require a magazine will only be able to chamber a round unless a magazine IS present on the person. This method could also open an idea for the future in terms of Ammunition Bandoliers and Ammo Carriers that can be worn like clothing. The Bow and Crossbow are a unique in this regard as you can still reload them BUT a having a quiver is more preferable. Some third world countries and even eastern European countries have Manual fuel pumps which work much like a Water Pump, you have to manually pump the gas into a vehicle. Could be used in the event of some of the farm fuel tanks for example or even a backwater fuel station. I do like your hose idea and siphoning fuel from wrecked cars perhaps even fuel drums that could be found at random in industrial zones.
  13. An idea I had once regarding the cold and shaking hands is to have a toggle animation where the player will clasp his/her hands together and breath into them to warm them up. It's not gonna prevent hypothermia by any mean but it may stop your hands from shaking for a few minutes. It could also slow the rate at which a player becomes cold to freezing or something.
  14. Draco122

    WW2 Flame Thrower

    Well in industrial areas I can see players possibly coming across a backpack mounted propane flamethrower. Also called a Vapor torch, they're often used to melt ice quickly and can be used to kill off weeds when pesticides are ill advisable as well as heating of certain materials in construction.
  15. Draco122

    New Hand animation: Hand Warming

    That could be a counter mechanic, to prevent people from using it for too long to prevent from going normal to cold or cold to freezing. Besides, you could always take off some gloves, breath into your hands for a minute and then put the gloves back on. This is ideally what I had in mind, to allow you those few precious seconds to warm your hands prior to an egagement so that you could have less shaking hands while aiming a weapon.
  16. Draco122

    Plane Crashes?

    Just something I wondered about, there's already a plane crash in game, near the centre of Chernogorsk at the moment but I was wondering what about finding other potential plane crashes in the DayZ Standalone? They would function as something similar to the Helicopter Crash Sites, being randomly generated in the game world but they'd be slightly more common barring an exception to military planes. Some examples: Light Aircraft - These Crash Sites would be fairly common, spawning in various locations throughout Chernarus. They'd primarily spawn an array of residental loot as well as a small chance to spawn weapons as well.Commercial Airliner Planes - These would be limited to around 2-3 per server, they would be the largest potential random crash site, fairly easy to spot and spawns mostly resident loot with perhaps some rare civilian loot thrown in. Depending on the type of Commercial aircraft used, players could actually explore inside of the crash plane.Military Cargo Planes - Military Cargo Planes would be limited to 1 per server and their chance for spawning is rare. They'd feature the highest chance to spawn multiple military loot, including weapons and ammunition of a medium or high tier grade. Due to their size, the area of destruction would be fairly large and covered in supply crates (these would be where the loot spawns). In addition, like the Commerical Airliner, Military Cargo planes can also be explored internally.
  17. Draco122

    Plane Crashes?

    Agreed, it's things like this that give a "wow" factor for new players and even veterans alike. Take the beached cargo ship on Rify for example. I also thought about what would be the case if a light aircraft crashed into a town. Perhaps a separate building model could be made where it shows a plane crashed into the roof of a supermarket. The same applies for ground vehicles, like finding a bus that had lost control and crashed into a building.
  18. Just something I was thinking about, anyone who has ever given an actual blood donation will know this. Afterwards you feel physically weak and dizzy, like you can't carry much, run much or even swing something with your hands like a baseball bat Try swinging a sledge hammer when you've donated some blood it will feel like a struggle. I was wondering if this could be applied in DayZ Standalone where your blood level actually effects how strong your melee and unarmed attacks are as well as the attack speed in addition to how fast you can run and for how long before becoming fatigued. Lets take the Fire Axe for example, everyone starts with a blood level of 5000 units. If this was 2500 units, the effect of the fire axe damage is diminished by one. Meaning, a pristine or Worn Fire Axe will take two hits to kill a standard Zombie compared to when you are at full blood level. In addition, the speed of at which the player swings the fire axe is diminished also. It would further reinforce the principle of keeping your melee weapons well maintained, as a pristine or worn fire axe would be significantly improved in terms of number of hits compared to someone who was carrying a damaged or badly damaged weapon. It would also mean that it may take longer to cut down a tree or a bush for logs and kindling. For run speed, at 50% blood level it will also effect how fast you can run, where you can only manage a short sprint, to a fast jog. If you continue running the chance of passing out is also increased. Drinking a can of soda alleviates this, giving you an energized status allowing for a more longer run. I think if DayZ is attempting to go the "survival simulator" route that it intends to, I think this dynamic may make for more interesting gameplay.
  19. Draco122

    Simple Yet Amazing Ideas - DayZ StandAlone

    #2 - A nice idea, personally I'd love to come across lone bodies or small groups of aging decaying or simply skeletonised bodies, with some clothes on them and some gear. Think Metro 2033 and coming across all those dead bodies with their damaged loot still on them. Its also a great idea for when diseases come into play. #5 - Technically you could do this when you add certain materials, for example adding green plant material onto a fire will create a thick cloud of smoke for a few minutes. Additionally you can make black smoke by throwing something man-made, like plastic for example. #6 - You could do this with Wooden Sticks, there's already an ability to make sharpened sticks, perhaps with an Ashwood stick you can make an Ashwood Jabbing Spear combined with an Improvised Knife. I'd imagine it would function similar to the pitchfork with slightly longer reach (as it has a unique two hit, slash and stab animation) Or simply duct taping a sharpened stick to a regular stick to make an improvised wooden spear.
  20. Draco122

    Spawn with Radio instead of Flashlight

    Personally I don't think the flashlight would be so easily discarded if perhaps there were some "dark" locations in the day. For example, inside sealed buildings and underground complexes.
  21. Draco122

    Plane Crashes?

    This would be true, Commercial airliners wouldn't spawn any weapons at all, some tools (which can be improvised as weapons MAY Spawn such as Fire Extinguishers for example). It would mostly spawn alot of food, Drink, civilian clothing, backpacks and such. Maybe even some specific loot, such as Suitcases, a Pilots Uniform, an Airliner "Survival Kit". Overall the more common "light aircraft" which could be a Cessna or an Antonov plane could spawn residential weapons and at a rare chance some low tier military loot and weapons. The idea being that these were used by Survivors during the first stages of the Outbreak in an attempt to escape but were shot down. In addition I would like to see two states in-game, the one where you suggest to see one coming in for an emergency crash landing and another which likely crashed during the outbreak and is showing signs of age. EDIT: I actually think so too but I would say it would also depend on the size of the Airliner in question, I could see 2 if they were a smaller plane. 1 if it was a larger passenger plane.
  22. Draco122

    More Bullpups

    That I can agree with, IF it was focused on Eastern Crash Sites only. Ammo, attachments included in the loot spawns for Eastern Crashsites. Funny thought tho, if they do add Grenade Launchers in, I wonder if they would feature the GP-30 on the groza as a "built-in" attachment.
  23. Draco122

    Different Arrow Head Types

    Something I thought about in regards to using the Bow and Crossbow is the addition of various "types" of arrowhead you can find. It could become an element for crafting in the future and you can also find manufactured variants in addition to standard arrows. I'm posting "realistic" arrow's here, not movie styled explosive arrows. Target - Perhaps the most common type of manufactured arrowheads, also known as bullet point or target arrowheads. These arrow's penetrate materials easily but the design of the arrowhead limits it's effectiveness for hunting purposes. Improvised Arrows are basically Target areas due to the tips "pointed" design.Broadhead - Most commonly used for Hunting and the 2nd most common of the manufactured types of arrows, they inflict the most damage on "soft" targets when fired from a Bow or a Crossbow inflicting grievious bodily wounds (which cause massive bleeding on hit). More so, Broadheads can be crafted from a piece of metal or glass and attached to an improvised arrow to make an even more powerful type of arrow.Fire - By combining a fuel soaked rag to a improvised arrow or a composite arrow, it can turn it into a long range incendiary weapon or as a long range light source. The light source emitted is as strong as a chemlight and inflicts moderate damage."Light" - Players can break a chemlight/glowstick over an Improvised Arrow/Composite Arrow/Composite Bolt to create a unique glowing effect which makes it easier to locate fired arrows."Flare" (Crossbow Only) - With some duct tape on hand and a road flare, a player can attach a Road Flare to a Composite Bolt. You loose some effective range and effectiveness, but it allows the player to launch Flares over long distance to provide some light at long distances.Grappling Line (Crossbow Only) - Players can combine a rope with a Composite Bolt to craft a grappling line which can be used to scale small buildings and rocky outcrops.
  24. Draco122

    Different Arrow Head Types

    This is true, perhaps when the engine becomes more stable we might see it however, one can dream. In addition I had an idea for additional arrow head "types". Blunt Point - The Blunt head is simply a modified arrow head which is blunt at the tip of instead of pointed or using a rock bound together with Duct Tape. It would inflict blunt force trauma, a headshot would grant a higher chance of a knockout, equivalent to using Brass Knuckles. This would be the "less-lethal" option for players just wishing to knock someone out instead of killing.Fist Point - If for example the dev's ever added in "large" fish in ponds which can be seen with the naked eye in ponds, lakes or even far out on the sea, players can use this to shoot and drag their captured prey. It's a variation of the earlier grappling line intended for use in bow fishing instead of climbing. You can see an example of a "fish" point below as well as other potential examples of "hunting" arrowheads.
  25. Draco122

    More Bullpups

    To add onto the AUG, as far I'm aware they only had the ability to use two types of magazines on the A1 version, standard 30 rounders and 42 rounders which were common on the H-Bar variant. I did hear that an ability to mount a drum magazine was possible, but I'd imagine a bullpup with a drum mag would be incredibly uncomfortable to hold and shoot. Ah yes, the OTs-14 Groza and Vepr. To me I'd prefer the Vepr to being added as a bullpup analogue to the AK-74 over the OTs-14, unless they decide to add 9x39mm in which case I'll be for it. I've never like the 7,62x39 version as much personally, but old habits of Stalkers Groza and the 9x39mm round just screams nostalgia for me
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