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orakel78

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Posts posted by orakel78


  1. 11 hours ago, hutchca said:

    I can't even get TrackIR to work at all after a couple of patches ago.
    It won't show up under controllers and I can't enable x-input.  I thought TrackIR support was broken or dropped.

    If it's supposed to be working, what am I doing wrong?  I did a full uninstall and re-install already.
    I honestly can't play the game without it. OK, WON'T play the game without it.

    I had the same on the experimental. 

    Try deleting the configuration files, should be somewhere like C:\Users\<yourname>\Documents\DayZ

    This fixed it for me.

    • Like 1

  2. On 10.6.2017 at 4:09 PM, buuky said:

    Has anyone managed to get Track IR running on 0.62? I posted about it on the Experimental forum thread and found someone else asking about it on reddit.

    It would be great to know if this is something we can expect on 0.62 or if this has to wait until post 0.63.

    Bug reports https://feedback.bistudio.com/T125048 & https://feedback.bistudio.com/T125340

    Add yourself to https://feedback.bistudio.com/T124990

     

    It's beeing worked on, so hopefully soon :)

    • Like 1

  3. Anyone had issues with the Magnum on this patch?

    I found a box of pristine bullets and later a pristine magnum.

    It will let me chamber a round, but doesn't seem to want to fill it up.

     

    Got whacked in the head before I got to do some more testing.


  4. Any chance the issue with Track IR not working in the 64bit version being fixed before stable release?

    Or will it even be part of the stable release.

    There are a few tickets for this on the bug tracker, but I don't see any one assigned to the issue.

    It's strange how one get addicted to using your head to look around.

    • Like 1
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