Jump to content

RJM.SLAP

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About RJM.SLAP

  • Rank
    On the Coast
  1. RJM.SLAP

    Stable Branch - 0.60 Discussion

    I have been looking for posts on this, but hard to find from my looking. That being said I may be using incorrect terms and all so I am not surprised really. I mean it ultimately makes not a bit of difference for .60 really. I was merely commenting on the fact the developer video update posted at DayZtv does not mention the vehicle issues and it is not listed in the must fix for the video post 25 OCT. http://www.dayztv.com/video/dayz-map-changes-61-progress-dayz-status-report-highlight-25-october-2016/ I am remarking are they tracking this? I would assume so (regarding assumptions however we know that means) I am asking if anyone has read from the Dev. end of things if they are tracking this issue? If this is the wrong place to loo/post on this topic not my intent to disrupt this thread, but then where do I need to look? Thanks.
  2. RJM.SLAP

    Stable Branch - 0.60 Discussion

    I have been trying to keep up with all this as a sort of recent player of DayZ. It is great, the changes from .58 to .59 to .60 are all getting better but I realize things get modified it can affect other things. As far as the persistence of Vehicle or stability or whatever, It is different from .59 to .60. I assembled a bunch of vehicles with help and we were able to place them around the map etc. they were there when you logged even after a couple of days. To include server resets. The loot was not reset, just the server. This was in .59, They never moved. I have found this to not be true in .60. I set up a vehicle drive to Rogovo. End my session for the day and log the next day or latter that same day and poof gone. Annoying to say the least. The only things I have heard from the update video was regarding the Bumblebee and it not being ready yet due to stability issues with vehicles. So where does this leave us? I have seen no comments on the Late Sep video update about this issue and nothing on the 11 OCT 2016 update either...
×