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6 NeutralAbout scarecrow382
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Are there any other restrictions you could add such as passwords, server change limits, or reset cool-downs? I've always wondered how fortifications would work if you could just ghost into the location from another server. If nothing else, then yes I would agree that we need to remove the ability to rent. I only fear random servers shutting down and losing my character or gear. Is there any way an inactive server could allow all active players one server switch?
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Can private servers wipe persistence whenever they feel like it?
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Id like to suggest some form of player hygiene. This could be tied in with soft skills or forms of player lifespan recognition. There could be many new animations and items added to the game like dental care items, wash rags, and soap. The player might be able to go to a pond and wash his face or stand in it to bathe. You might need to clean clothes to ward off various filth diseases. Low hygiene ratings might mean that a minor scratch has a high chance to become infected and turn fatal. If they plan to have player happiness or mental health then player cleanliness could directly effect how these change. If they decide to tie it in with looks like beards and scars etc.. Then a fresh-spawn might look clean while a grizzly lonesome woods hermit might be covered in thick dirt and blood, teeth rotting out. Notifications might read "I smell" "im itchy" "someone stinks" "Someone smells rancid" "im covered in filth". Players might be able to contruct simple showers or baths at base. Could also tie in with infected zones somehow.
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I think the only way to combat this in my opinion would be heavy promotion by the devs showcasing hardcore survival game-play. The community would be up in arms if they didn't get their mod tools and right now most of the current player base is the "mods or bust" group. If the devs promoted DayZ as a hardcore, gritty, scary, no nonsense survival game from here on out via commercial spots and ads then they might be able to create a influx of new players specifically looking for that to help combat the other group. In my opinion this would grow both sides of the DayZ community so when the inevitable mods do come in, the vanilla group would be so massive and so loyal to that style of game-play we wouldn't have much to worry about. It would also help if our communities more famous players (YouTubers) would begin showing videos of long term survival and horror, struggle and comradery instead of constant 10 minute firefights. Today if your some random guy who hears the name DayZ and you go to watch videos to see what its all about all your really gonna see is KoS and firefights. If you remember when DayZ SA first came out the only video content was bandits capturing people, tying them up and torturing them. When you played the game that's all you saw players doing. Now all players do is combat. I'll get off my soapbox now.
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I'm kinda afraid that the modding community might ruin DayZ. I'm aware i'm in the minority here but id like DayZ to have plenty of vanilla servers that are populated. When the modding community takes over each server running a mod will have to be private from all the rest. Soon there will be hundreds upon thousands of mods and each server running a different combination will be its own separate server. I assume the first mods will be guns and goofy character gear however eventually mods will completely change the game like adding tanks and attack choppers etc. Do the devs have any plans to regulate mods or attempt to keep DayZ great?
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Mental/psychological status and their effects on gameplay
scarecrow382 replied to exwoll's topic in Suggestions
Would like to see some sort of sanitation factor. The ability to keep yourself clean or not. Might effect wound scale. If your clean a small scrap means nothing. If your filthy it might lead to fatal infection.