fart11eleven
Members-
Content Count
26 -
Joined
-
Last visited
Community Reputation
5 NeutralAbout fart11eleven
-
Rank
Scavenger
-
Meeting the Hacker Within: A challenge to the Devs and the community.
fart11eleven replied to mangozapp's topic in Suggestions
Yop. Most psycholige focuses on just empirics (is that a word in english?; i mean the thing where you get evil by experience). I just do not think this is true. Genes are still pretty much unkown to us all, and i think there is an evil gene, which gets even more evil, the more generations before you in your same bloodline have experienced "shit"; "social shit", "traumas". Because i am pretty much a guy who has never had the urge to hack in any way, because i think it is just lame and boring. What is the point anyway? And there come the other psychopaths probably telling you that they were bored of the original gameplay and thus tried to entertain themself by pain of others or simply getting a kick out of doing hacking. Do you know that feeling when you have hack-killed someone? Most folks will feel bad, but there is the psychopaths getting a kick out of this. Probably the feeling in normal people, which tells them to have remorse, turns into the opposite in them, because they hate society norms and common "feeling". It is purely an emotional thing as well. Ew, whateffs :) -
Meeting the Hacker Within: A challenge to the Devs and the community.
fart11eleven replied to mangozapp's topic in Suggestions
It is the only solution :D Either just kill them (as can be seen by the death penalty in some countries) or just let them be (which means: all the rest of society has to live with it AKA the tendency; of course there are different variations of it). And yop: my personal believe is that most of these people have gone through generations of suffereing, social traumas, etc, and that in their genes is encoded this information and thus the natural desire to just be a damn asshole. And i do not mean that cool asshole we all know, i mean a true "mean mother" .. wait ... no i don't mean that one either, i mean the films show us it is cool to be that "mean mother", right? Don't you wanna be that damn asshole fin up everyone in the films? Damn culture, i mean we play a video game pretending to kill each other :D :P It is pretty much a meme, which over generations has encoded its information on our genes. Pretty much starting from the early phases of evolution where we still were small bacterias swimming in the ocean ... but the question is: how did that meme get there at first place ... :P -
Meeting the Hacker Within: A challenge to the Devs and the community.
fart11eleven replied to mangozapp's topic in Suggestions
Yeah, the psychopath theory. I think it is just a buzzword in modern society; i mean, everyone wants to be a psychopath anyway, because it is cool; i get it; psychopaths, yeah "i don't give a shit" yeah yeah i am so cool and all that blah. You could call pretty much all Bronce citicens psychopaths then, because there is this ubermind controlling them; there is no way out. So i rather think it is a meme, which comes from naturally deseased people; most people just adapt then; and thus the world goes poisened. That last point real psychopaths probably will not understand, because i am sure they do not want to live by themselves in a world full of destruction; thus it is actually nothing more than exploiting and acting like a parasite. Psychopaths are the real desease of this world; and online gaming is a perfect playing ground for them; because they think the online world does not matter anyway; well, what happens if i value your life as "doesn't matter"; think about it. It is actually a desease; but then again, it is aposterio. Actually apriori vs aposterio. Real question: can we ever get rid of them? Considering that genes spread over generations this would probably take a long long time and probably only be possible by recognition (tests) and popluation control. And herby i totally brought this thread into the abyss :) P.S. what a psychopath probably will never understand: what will happen if everybody acts the same way as he/she? It would be such a violent and ugly world, no? A psychopath hopes to exploit the behavior of others. The only solution would be pain AKA we all turn into psychopaths: let us see what the world looks like then; probably even better for the world (debatable what "world wants"), because then there would be immediate thermonuclear war .... or wouldn't it? Probably not, there are unfortunately also smart psychopaths ... understanding their "exploit nature" .... but they are not smart enough to understand what would happen if everybody would act like them. So the only solution is probably to show them themselves what they are AKA inflict pain on them the same way they do on others they seek to exploit. But this would lead into a such uncomfortable and uneccessary world; this is why i think a resource base economy would be best for us all; not that shit we have now today ( a dream world for psychopaths which could't give more sh!t) .... putting that into the dayz online-gaming world: we would all need to become hackers. The same way as bycicle sports actually; a complete joke HAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAA really men, this is so fucked up to think about .... -
Meeting the Hacker Within: A challenge to the Devs and the community.
fart11eleven replied to mangozapp's topic in Suggestions
False premises. Hackers are not a product of our society, i think it is within their nature to do so. I have watched hackers now long enough to understand, that these kind of people are potential murderes; it is the same kick they get from destroying others fun than sadistically murdering someone. And you might think that it is cool to be feared; well, i don't give a damn about your life full of fear and no innovation; all i see in a hacker is disgust of humanity. Video game hacking is special here, because it is seemingly not that much of a matter; i mean common, it is just a video game, right? Well, that is wrong. I can assure you, that this is just a matter of personal value system. If you get bored of some thing, you do not value it. And here is the difference then between hackers and potential murderers, and normal people. Normal peopel just move on, hackers get a kick out of destroying others, for whatever reason. To find out that reason is probably also a matter of intellect; i can assure you most hackers are not very smart. They can not distinguish different cases, and between well deserved vengeance and violence and random violence. They would say the random violence is well deserved, because either for their ego, or for real (like, they actually relieve their real life stress or problems with this). That is why i think online gaming hacking is a great indicator of potential murderes. Mark my words. -
Not only you lol ^^
-
Exactly. This is my inspiration. But not RE4. It was already in RE1 hehe. I am an oldschooler. Never played RE4, but it fits into DayZ, this is my conviction. And did RE4 make any extentions to this, you know? I never played it. In RE1 and 2 i just saw red, green, blue ones ^^
-
Not in cities, preferably woods. And yes, the network bubble rocket mentioned. Maybe this should be spawned clientside (just assuming it would get heavy for the server spawning plants everywhere). Then, to prevent cheaters from insta-healing, put a time delay on those plants and inform clients with a message AKA "you ate some plants, you are healing now", and thus, his health slowly goes up. Would prevent infight healing by item spawners. Just an idea aside, but yeah: your question AKA where you got these from: you will find them in the woods.
-
-
I posted this already. The idea is to find different plants, and combinations of those plants heal different stuff. Let's make this as concrete as possible: Plants: green, red, blue. Combine: green, green = Heal Combine: red, green = Mega Heal Combine: blue, green = Anit-poisen. What you think? Cheers fart (lol)
-
Very nice. The really important stuff about my suggestion was the crafting aspect of it. Really simple stuff, like mixing a red plant with a blue one will heal symptom X, or something. It should not be totally go out of hand though, just 3 or 4 different types of plants, spawning preferably in the woods, would be great. Then you would even be able to survive in the woods (ah i remember the dayz mod days where i was surviving in the woods and then suddenly infected myself + crashed/bugged me almost all health out, then i died horribly from lack of medicine AKA antibioticum, while stiill hunting some animals meanwhile to eat them to regain health; but it was all in vain anyway, arggg) ... So yeah, finding plants + mixing them is my main suggestion.
-
Extra came here, searched, found this topic. What i think would be cool is finding plants, and mixing them. You can generate medicine and health portions with this (think of resident evil, blue, green, red plants, some heal poison, others give health, others give extra health). I think this would be really really really reaaaaalllyyy cool :) By the way: am i in the right forum? :D
-
Empty cans, no loot, no weapons, dead body flies everywher
fart11eleven replied to fart11eleven's topic in DayZ Mod General Discussion
What i wonder though if the 'no weapons everywhere' is just based on bad luck (probability), people already looting it (unlikely because the city was empty), or maybe a client side bug where i can not see weapons or some of this weird stuff. The dead body flies is definitly the other thing leading up to that theory. If i can not see dead bodies, then it may also be that i do not see weapons. Could be, no ? Hence the question, will different beta patch versions (client/server) cause such a behaviour ? Because the dead bodies not visible is definetly a nasty and annoying bug. It gets more and more annoying when you hear dead flies nearly everywhere the city, but can not see any body. It was literally around every corner i heard a dead body, but it was not visible. -
Empty cans, no loot, no weapons, dead body flies everywher
fart11eleven replied to fart11eleven's topic in DayZ Mod General Discussion
I looted pretty much the whole city of electro. Server was 25/50. City empty. No weapon at all. I was on every single place: supermarket, school, firestation, other station, houses, small houses, train stations etc etc etc, nothing. And still: i was nearly surrounded by dead fly body sounds, and none of those were visible. How can i even trust my eyes anymore. This is so annoying !!!!!!! -
Empty cans, no loot, no weapons, dead body flies everywher
fart11eleven posted a topic in DayZ Mod General Discussion
Hi, can anybody explain this to me ? While going around in elector i ahve not been able to retrieve any weapon. There were only empty cans, some ammo here and there, but still no weapon at all. The city was totally empty. Also: why can i not see dead bodies. There are fly sounds everywhere, but no dead bodies visible. Please help, this is annoying and unplayable. I play 1.7.1.5 + patch_93965. Some severs do not show the patch version, is this maybe a cause ? So if i play 1.7.1.5 + patch 94103, will this cause this behaviour ? Any help welcome. -fart -
Well, the owner wouldn't just stand there. He would just have somehow achieved this place and now it is his own. The buying stuff would happen exactly like for example in Diablo 3. You simly put up items there for others to buy. That is at least my assumption how this would work. For sure it would be awesome, but probably not achievable. But one can dream, no ? :D On the other hand. Other players must be given the chance to somehow take over your store lol. But i have no clue how one would do that. Especially considering the fact that a player can not protect his store 24 hours ^^ (needs to sleep ^^).